Game 1,
Cyclic mutual restraint equipment: None Number of people: two people Method: The command words are "hunter, bear, gun", two people say the command words at the same time, and at the end A word is used to make an action at the same time - the action of hunter is to put hands on hips; the action of bear is to place hands on the chest; the action of gun is to raise both hands like a pistol. Both sides use this action to determine victory or defeat. The hunter wins the gun, the gun wins the bear, and the bear wins the hunter. If the actions are the same, the game starts again. Excitement: The fun of this game lies in the large movements of both parties, which are very funny. Disadvantages: It is only a game for two people
Game 2. Lucky Great White Shark Tools: Lucky Great White Shark Number of people: Two people Method: Lucky Great White Shark It's very simple to construct but a lot of fun to play with. The method is to open the mouth of the great white shark, and then press its lower teeth. Only one of these teeth will affect the shark's mouth and make it close. If you press this one, the shark's mouth will suddenly close. Bite your finger. Of course, shark teeth are made of soft plastic and won’t hurt you. You can use it as a drinking utensil for gambling on luck at the wine table. Several people take turns pressing it. If they are bitten by a shark, they will drink as a penalty. Exciting points: Suitable for boys and girls to play together, more thrilling for timid girls. Disadvantages: First of all, you have to buy a "Great White Shark", although it is not expensive
Game 3. Tools for officers and soldiers to catch thieves: four small cards with the words "officer, soldier, catch, and thief" written on them respectively. Number of people: 4 people. Method: Fold four pieces of paper, and each of the four people participating in the game draws one. The person who draws the word "catch" has to guess who has the word "catch" based on the facial expressions or other details of the other three people. If you guess the word "thief" incorrectly, you will be punished. The person who guessed the word "official" decides how to punish him, and the person who guesses the word "soldier" will carry out the punishment. Exciting points: simple and easy, not limited by time, place and occasion. Disadvantages: not easy to have too many people. Game 4. Shoot seven orders Tools: None Number of people: Unlimited Method: Multiple people participate, count from 1-99, but when the number of people reaches a number containing "7" or a multiple of "7", no counting is allowed, and the number must be shot The back of the next person's head, and the next person continues counting. If someone reports the wrong number or takes the wrong person, they will be fined. Exciting point: No one can make mistakes, even if it is very simple arithmetic. Disadvantages: None
Game 5. Heart disease equipment: None Number of people: The more the better Method: Distribute a deck of playing cards equally to everyone at the table, but do not look at the cards in your own hands or those of others. Card. Then arrange them according to the number of people at the wine table. For example, if there are 5 people at the wine table, they can be numbered from 1 to 5. If the card played by that person has the same serial number as his own, then everyone's hands will be slapped towards that card, and they can be slapped hand over hand. The person who slaps the last card is the loser. Exciting points: It’s very exciting, and everyone’s hands are often red. Disadvantage, not good for the table
Game 6. Driving a train Tools: None Number of people: Two or more, the more the better Method: Before starting, everyone names a place to represent themselves. But the location cannot be repeated. After the game starts, assuming you are from Beijing and another person is from Shanghai, you have to say: "Let's drive the train. Let's drive the train. Beijing's train will open." Everyone asks together: "Where to go?" You say: "Open in Shanghai". The person representing Shanghai will immediately react and say: "The train in Shanghai is about to leave." Then everyone will ask: "Where to go?" Then this person will choose another game object and say: "Go to such and such place. "Open." If the opponent hesitates for a moment and doesn't react, he loses. Exciting points: It can enhance the relationship between people, and you can use the opportunity of letting him or her "drive the train" to convey affection and wink. Disadvantages: None
Game 7. Passing water from a paper cup. Purpose: To enhance the sense of intimacy and test members’ cooperation and collaboration abilities. Requirements: Choose a group of eight people, with men and women working together alternately. ***Select sixteen employees and divide them into two groups to compete at the same time. There are two other people who assist the first person in the team to pour water into the paper cup they hold, and then pass it one by one to the next person's paper cup. The water in the last person's paper cup is poured into a small tank, and finally the water is poured into the limited five-person cup. Whoever has the most water in the tank within minutes wins.
Game 8. The blind man carries the lame man. Purpose: Communication and cooperation skills, active atmosphere. Game rules: Choose six employees on the spot, three men and three women. The boy will carry the girl on his back. The boy will be the "blind man" and cover his eyes with a gauze scarf. , the girl pretends to be a "cripple", guides the "blind man", bypasses the roadblocks, and reaches the finish line. The first one to arrive wins.
Among them, the roadblocks can be equipped with chairs, which must be detoured; balloons must be stepped on; flowers must be picked up and handed to the girls.
Game 9. Balloon Stepping Purpose: To enliven the atmosphere and enhance coordination and collaboration. Requirements: The number of people is ten, half men and women, one man and one woman form one group, and there are five groups. Steps: Select ten employees on the spot, half male and half, one male and one female, and tie three to four balloons to their left and right feet. After the activity starts, they step on each other's balloons and keep their own balloons from breaking or breaking. The one who gets the least wins.
Game 10. Pedal water carrying relay (***48 people) 1. Team members: Each team has 6 men and women, a total of 12 people. The relay is divided into three groups. Each group must be equipped with 2 Male and 2 female; 2. Competition process: 1) Preparation: The first member of each group places a pair of pedals on the right side of the first group member; each group of 4 cooperative members holds a basin of water; 2) The referee announces "Start", The first team member of each team quickly puts their feet into the pedal foot covers, uses the water basin handed over by the team member with their right hand, and puts their left hand on the left shoulder of the previous team member (except the first team member) to move forward; 3) Arrival At the end point, pour the water in the basin into the team's bucket and return in the same way; 4) Return to the starting point, the team members take their feet off the pedals, and the basin is handed over to the cooperating team members to fetch water; 5) The next group starts; 6 ) In the last ten seconds, the referee started counting: ten, nine, eight. . . . . . . . 1. Stop (sound the gong)! 3. Rules: 1) The competition time is 10 minutes, and the ranking will be determined by the amount of water transported; 2) Fetching water can be carried out by cooperating players, but the cooperating players must be team members, and non-team members cannot provide any assistance; 3) Water is poured and removed at the end point. Except for the assistance of myself or other members of the team, no other personnel can provide any assistance; 4) You can leave your feet off the pedal when pouring water; 5) When the end pedal turns around, you can use your hands to assist in the U-turn, but the position should be roughly the same as before the U-turn; 6 ) A group of 2 men and 2 women. There are no restrictions on the position of the front and rear pedals for male and female players; 7) If you fall to the ground midway, you can put the pedals back on and pick up the water and continue moving forward; 8) If a team still has time after the third group is completed, it can be composed of 12 members Any four team members (still need 2 men and 2 women) continue until the end of 10 minutes and the referee blows the gong to call it a day; 4. Reward: The first place will be rewarded, and other teams will receive encouragement awards. 5. Props: 4 pairs of pedals; large plastic 9 buckets (of which 4 empty buckets are placed at the end point, 4 filled with water are placed at the starting point, and 1 filled with water is reserved at the starting point); 16 small plastic basins; 1 medium plastic bucket (add water and reserve); 1 stopwatch , one drum; one gong; water-carrying relay (maximum 16 people) 1. Team members: 2 men and women in each team, 4 people in total; 2. Competition process: 1) Preparation: One pole is placed in the first place Next to the team members; two cooperating players each lift a bucket of water (cannot hang a pole at this time); one cooperating team member holds a piece of red silk ready; 2) The referee announces "start", and the cooperating players of each team holding red silk quickly After wrapping the red silk around the waist of the first team member and tying it tightly (requiring the water-carrying team member to turn around several times and tie the red silk to the end), pick up the pole and pick up the water and set off; 3) Cross the bridge; ; 4) When you reach the end, pour the water into your team’s bucket, and then return the same way (you don’t have to go on the bridge when you return, but you need to pick up the bucket); 5) Return to the starting point, and untie the clothes tied around your waist. After the red silk, hand over to the next player and continue until the fourth player; 6) In the last ten seconds, the referee starts counting: ten, nine, eight. . . . . . . . 1. Stop (sound the gong)! 3. Rules: 1) The time is 10 minutes, and the ranking is determined by the amount of water transported; 2) The order of the team members is: the first team member is male, the second team member is female, the third team member is male, and the fourth team member is female, such as There is still time after the first round is completed, and the relay must continue in the order of men and women in the first round until the referee sounds the gong to call it a day at the end of 10 minutes; 3) Fetching water and tying silk can be carried out by cooperative members, but the cooperative members must be from the same team Team members, non-members cannot provide any assistance; 4) Team members are not allowed to fall when crossing the bridge, otherwise they need to re-enter the bridge from the bridge head; 5) If you fall to the ground halfway, you can get up and continue; if the water has been poured out after falling, you can return Fill the water at the starting point and start again; 4. Rewards: The first place will be rewarded, and other teams will receive encouragement awards. 5. Props: a small bridge (pre-installed); 4 poles; 8 small plastic buckets for carrying water; 9 large plastic buckets (4 empty buckets are placed at the end point, 4 filled with water are placed at the starting point, and 1 filled with water is reserved at the starting point); one medium plastic bucket (add water and reserve); one stopwatch, one drum; one gong; red silk 4 pieces (each piece is 5 meters long).
Game 11. Driving a train Tools: None Number of people: Two or more, the more the better Method: Before starting, everyone names a place to represent themselves. But the location cannot be repeated. After the game starts, assuming you are from Beijing and another person is from Shanghai, you have to say: "Let's drive the train. Let's drive the train. Beijing's train will open." Everyone asks together: "Where to go?" You say: "Open in Shanghai". The person representing Shanghai will immediately react and say: "The train in Shanghai is about to leave." Then everyone will ask: "Where to go?" Then this person will choose another game object and say: "Go to such and such place. "Open." If the opponent hesitates for a moment and doesn't react, he loses. Exciting points: It can enhance the relationship between people, and you can use the opportunity of letting him or her "drive the train" to convey affection and wink. Disadvantages: None