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Kindergarten language lesson plan "The Kitten and the Fish"

Activity goals:

1. Children can play music games in time and abide by the rules of the game.

2. Exercise children’s attention and quick thinking and response abilities.

3. Experience the happiness brought by music games.

Activity preparation:

Music, a picture of a cat and a fish, sit in a circle

Activity process:

1. Story introduction.

One day, the kitten went for a run by the river and suddenly saw a small fish in the river. Children, guess what will happen to the kitten when it sees the small fish? The child replied: "Catch the little fish..." The kitten chased and finally caught the little fish. It was very happy and danced happily. What would happen if the kitten didn't catch the little fish? The child answered: "The kitten will be very angry."

2. Enjoy the music and experience the story of the kitten eating fish.

(1) Ask children to listen to the music carefully and answer the questions.

Teacher: When is the kitten running? When is the kitten discovering the small fish? When is the kitten chasing the small fish? If the child doesn't say it, listen to the music again.

(2) Game rules, teacher demonstration.

The teacher follows the rhythm prompts of the language and performs the movement of passing flowers while listening to music. For example: beat - pass - beat - pass, and practice according to the rhythm of the music.

3. Demonstration in sections to explain the musical game "Kitten Eats Fish"

(1) When the music starts, all the children will sit cross-legged on the ground with the teacher and do the movements.

(2) In the music variation, the kitten discovers small fish and makes various shapes to attract the fish.

(3) Everyone closes their eyes, and the teacher hides the pictures of cats and fish behind the children.

(4) When the music starts, the kitten and the little fish are passed around. The teacher prompts the rhythm (beat, pass, beat, pass). When the music stops, the kitten stands up and chases the little fish.

Game rules: When the music stops, whoever gets the kitten or fish doll, in a clockwise direction, the kitten chases the fish, and the one who gets the fish wins, and the winner re-selects a doll. Just a small fish, start the game again. If not caught, the small fish will enter the circle, tease each child, and then the small fish will choose a new kitten. The game starts again.

4. Music game "Kitten Eats Fish"

(1) The first play of the music game. Emphasize the rules of the game. Evaluate the last time you played.

(2) The second time of the music game. Praise individual children.

5. The event is over.

The kitten ate a small fish today. It was full and very happy.

Maybe the kitten didn’t eat the small fish today. The small fish is too clever. I’ll try harder next time!