Preparation for war
1. War props
①. Siege warfare is carried out according to prescribed methods after players obtain a certain number of special props.
2. ‘Kedosa’’s war-starting item
①. ‘Kedosa’’s war-starting item is ‘Blood Sky’.
2. How to collect war props
1. Obtain war props
①. Kedoza's war prop "Blood Sky" must be available in all hunting grounds Chance of falling out.
2. Accumulation of war-starting props and confirmation of accumulation amount
①. Give the obtained war-starting props to the village’s ‘security officer/apostle’ for accumulation.
②. The number of ‘Security Officers/Apostles’ collected in many villages is still cost-effective.
③. The number of collected war props can be confirmed by the security officer/apostle.
④. The accumulated amount of war props can also be confirmed in real time through the official website.
3. The security officer collects props for starting a war
1. Collect
①. Click on the 'sign of war' in the security officer's dialogue window to collect props for starting a war window will open.
②. Move the war props over to accumulate them.
③. The number collected so far by humans and fallen ghosts is expressed in the form of "current number/final number". The lower end also indicates the percentage of the target number.
2. Changes to the security officer’s collection window for starting battle items.
①. Cannot be activated during siege warfare.
②. It cannot be activated for 3 days based on actual time after the siege.
4. Special effects after accumulating war props
1. 80% accumulation
①. If a certain race accumulates 80% of the required war props ( 800) or more, then crawling monsters such as 'scorpions' and 'spiders' will appear in all maps (hunting grounds).
2. 95% accumulation
①. If a certain race accumulates 95% (950) of the items required to start the war, the sky of all maps (including villages) will be turns red.
②. The background music of all maps of ‘Kdoza’ will change to music with a war atmosphere.
3. 100% accumulation
①. If a certain race accumulates 100% (1000) of the items required to start the war, the screens of all players in the game will appear after the war. special effects.
②. All maps of ‘Kdosa’ will have war-effect music.
③. A system message indicating that the siege has begun appears.
5. Preparation for the war
1. Forced exit from the Holy Land
①. When the special effects and sound effects of the war appear, all players in 'Kdoza' will be forced to quit. Exit to the specified location.
②. After the special effects and sound effects of war appear, the human players in ‘Yinlan Village’ and the ghost players in ‘Ajitel’ will exit to the designated location.
2. Rebirth of BOSS NPC and Guardian NPC
①. After the player exits, the human BOSS NPC 'Ivan' and the ghost BOSS NPC will be reborn at the designated location of Kdosa 'Zamad'.
②. Guard NPCs will be reborn at the entrances on both sides.
3. Change the resurrection location
①. When the siege begins, the resurrection location of the player to be resurrected inside the Holy Land will be moved to the designated location according to race.
4. NPC changes.
①. When the siege begins, the resurrection priest in the Holy Land will disappear.
6. Entry/Exit
1. Entry
①. Players can enter after Kdoza is cleared.
②. The maximum number of people admitted to the Holy Land is 150 people of each race.
③. If all restricted persons enter, they will no longer be able to enter Kdosa.
2. Death
①. Players who die during the siege are resurrected at their designated resurrection location.
②. Death experience points will not be reduced during siege battles.
7. Combat
1. Combat rules
①. There are no special combat rules. Use all means to kill the opponent's BOSS NPC as the goal.
2. BOSS NPC icon I
①. The BOSS NPC icon will appear on the top of the main interface of players entering the siege.
②. The icon of the BOSS NPC indicates the remaining HP.
The progress of the national war
1. Determination of outcome
1. BOSS, NPC, Kill
①. Any of the two races If the largest BOSS NPC of one party dies, the siege will end.
②. The race wins by killing the BOSS NPC.
2. Exceeding the time limit
①. After the actual time has passed after the BOSS NPC is reborn, the war will end if all the BOSS NPCs of both races are alive 3 hours later.
②. The two races cannot tell the winner, so there is no winner in the siege.
2. After a race wins
1. 10 minutes after the end of the battle
①. The defeated player cannot attack or use skills.
②. The movement speed of players of the defeated race is reduced by 1/2.
③. Players of the defeated race can only wait for death or escape to the entrance.
2. Leaving the Holy Land
All players who were in the Holy Land 10 minutes after the BOSS NCP died moved to the designated location.
3. Priest NPC rebirth
Generate the resurrection NPC of the victorious race in Kedossa.
3. No victory or defeat
1. End the battle without victory
①. Restrictions when both BOSS NPCs are alive When the time is up, all players inside the Holy Land will terminate the battle. From a third-party perspective, all players inside the Holy Land will seem to have pressed the E key at the same time.
②. The two BOSS NPCs Ivan and Zamad will disappear.