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How to evaluate the game "The Great Escape of the Jedi"?

It is well-founded to say that the development of computer software technology is not Taobao, mobile payment, or all kinds of scene-based applications, but games that teenagers' parents avoid. It is said that the cultural and educational form of China has more or less hindered the development of games.

If you are used to playing in-game consumer games led by Tencent, it may be difficult to have the most cutting-edge experience and understanding of the development process and speed of the game form, just like those who have played Super Mario rarely know what the ghost ren play hall is, and those who have played Half-Life seldom know the existence of V Club, because as an agent game, the value of being represented itself lies in "it is already on fire"

Let's have a piece of music first. Let's move on:

Looking back at the most rapid development of games for more than ten years, from word games, graphic games, mosaic games, animation games, simulation games and realistic games that can be called graphic card killers at present, the representative works of each game era became the star works of that year, which undoubtedly determined the development direction of games and became a milestone in the healthy development history of games.

The first word game: Chivalrous Rider, the originator of MUD game, influenced the trend of online games and martial arts games to some extent;

The first graphic game: "King of Kings" opened the first online game in Korea, and established an online guild organization for the first time;

The first Q version of the game: Stone Age opens up the infinite imagination of selling cute, and the style of Fantasy Westward Journey is largely determined by it;

The first first-person shooting game: Half-Life swept away the impression of the third-person shooting game of Contra, and the arena-style online confrontation game became mature;

The peak game of turn-based: Fantasy Westward Journey basically determines the position of turn-based gameplay;

The beginning of casual games: Go Karting makes the game return to the leisure field, and the light game develops and takes shape;

The overlord of p>MMORPG gameplay: World of Warcraft perfectly realized the collision and integration of eastern and western cultures for the first time, which affected the development trend of online games for a long time;

the popularity of MOBA gameplay: League of Legends has become a classic work of moba games by teamwork;

The best understanding of sandbox games: The sandbox games that are difficult to be accepted and understood by players are swept across the world by My World, which makes the game play set a higher level;

The game closest to reality: The Ark Survival Evolution spans hundreds of millions of years, which provides a lot of reference value for survival games to create virtual reality.

Looking at it, most of the game milestones are determined by "the development of game concept, the development of gameplay and the improvement of technology". At present, the "survival game" can best reflect the development of game concept, gameplay and technology. However, in 217, just as the survival game was the first year of development, the online game industry "made a Cheng Yaojin halfway", and the enhanced game "Eat Chicken" with the main function of strengthening PVP experience and improving the competitive experience of the game swept the game circle.

The popularity of escape games such as "Eat Chicken" has soared (especially the huge internet craze), which largely reflects the intense repression and stimulation of domestic internet users in their daily lives, and then leads to the great satisfaction of the demand for fast-paced PVP experience. Another fast-paced moba mobile game "the glory of the king" shows the changes in the real network culture demand market to another extent.

Some players say that 17 years is the first year of "Great Escape", which represents the beginning of a brand-new game reform with strong PVP to improve the gameplay. However, as mentioned above, the milestone of the game is determined according to the core standard of "game concept development, gameplay development and technology improvement". The Great Escape is only a short-lived explosive product without the premise of technology improvement and gameplay concept surpassing the predecessors, just like Netease's "Yin Yang".

The "survival" game, which can best show the actual improvement of game technology development, is difficult to achieve comparable user popularity and income level in the face of the "escape" game. Looking at the development trend of global mainstream paid games, new innovative games such as "escape" want to replace "survival" as a milestone in the history of game development, and the level gap is really not a little bit!

Take The Ark Survival and Evolution as an example, its unique game realistic style, survival gameplay and game environment system settings are unique in the industry. The screen is closer to the real ancient world, the survival mode is not defined by the player's online and offline game settings, the game environment changes in real time, the celestial system is more random, and the game environment can be transformed by the player. Undoubtedly, it is a brand-new game design after MMORPG is mature.

Darkness and Light, originally a MMORPG game, resolutely chose "survival game" as its main game direction after a brand-new game transformation. However, because the survival game has not been understood and accepted by the majority of players, it only meets the needs of players' understanding and implants some RPG elements to let players better understand what survival game is. Similarly, in Dark and Light, the random celestial system, the biological interaction of active behavior and the independent development direction of the game give the majority of players a brand-new gameplay experience: "The game comes from life, the game draws from life, and the game sticks to life".

As a classic survival game, Famine, which is represented by Tencent, gives full play to the survival concept, brand-new game environment and architecture design. Players begin to realize that the old game era with clear tasks, clear main lines of characters and similar game play modes has become a thing of the past ahead of time, and the game behavior innovation of survival games with no fixed tasks, no fixed gameplay and complete autonomy has become a milestone in the new game era.

Although the survival game was swept by users in 217, it still can't shake the game feelings of hardcore players. As a landmark survival game, it represents the frontier trend of the development of the game industry, and the popularity of the escape game just shows that online players are pursuing more strong PVP experience, and the works that meet the needs only conform to the right time and place, and the survival game as a landmark work is to create a new game world.