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How to make the background music of the Little Overlord game?

Priority Determination

First create requirements with higher "priority", that is, music that needs to be put into the game immediately; including background music, cutscene music, main city music and battle music Music, etc., because these pieces of music can be repeatedly placed or looped arbitrarily, they are very suitable for creating dance music with looping rhythms.

Understand the game feature positioning and make a good music plan

Music plan mainly refers to the quantity, characteristics, and duration arrived at by developers and game music producers during game music production. on the rules. Details include: game music duration, scene music characteristics, expression of atmosphere and mood, coordination and coordination with the scene, etc.

For example, the art characteristics of mainstream ARPG mobile games on the market mainly include Japanese and Korean, European and American realism, Chinese style fairy tales, and Chinese style martial arts. If you want to make suitable dynamics, the first step is to understand them. Where exactly is the game positioned? Take Xianxia and Wuxia, for example. They both have the same dynamics of wielding swords. In theory, the dynamics of Wuxia are more "realistic", while the Xianxia genre should be more "general". This is the impact of different game characteristics on music design.

So before accompaniment for a game, you must first determine the type and positioning of the game, and then start accompaniment after making a music plan, otherwise it will go in the wrong direction. Before developing sound effects, developers must provide sound effects designers with satisfactory reference materials. Among the importance of reference materials, trial package > screenshots > text description. As long as you have a better understanding of the game, the accompaniment effect will be very good.

Optimization and debugging

After the music is produced, it is necessary to create accurate samples for each different frequency band, and then modulate the balanced mix by adding effects to achieve the final dynamic ability It should be neither monotonous nor cluttered, and be concise but not simple.

When it comes to the integration of music and games, in short, well-made game music with appropriate themes plays a vital role in an online game. Be sure to pay attention to the optimization and adaptability of music. The software and hardware requirements for dynamic designers to create sound effects are beyond the reach of ordinary users. Therefore, in order to obtain a high-quality gaming experience on different devices, the dynamics of the product must be optimized after the sound effects are created. No matter how good the dynamic is, it will not be 100% effective without proper debugging of the playback equipment. Conclude. Now enter notes on this Audio Clip track. The default note played here at the original speed is C5. Then swipe the pattern of its address into the Playlist window, and play the game music in SONG mode.