Bard Skills
1. Passive: After using the skill, it will restore energy to the bard and nearby allies in a short time.
Skills 123 represent gray, blue, and purple beats respectively. Three skills need to be turned on at the same time to fully hear the music written by the player.
Written music on the armor, appearance, and tuner.
Super 1234 is affected by all attributes.
Skill 2.1: Improvisational drumbeat
With the rhythm, it will cause damage to nearby enemies and attract enemy firepower. The more damage the drum riff absorbs, the more powerful it becomes.
The core skills of Music A, 24 skills are used with the bonus of 1 skill.
It does no damage itself, but reflects the monster's damage in proportion. That is, the stronger the monster, the higher the damage of this skill, and it also has a certain hatred value.
Skill 3. 2: Bass *** Vibration
Place a rolling music ball to attract enemies to follow it. Can be combined with improvised drum beats to create a moving sound of destruction.
If you lose 2, a roller will be placed (the color of the roller follows the color of the armor). This ball will actively absorb skill 1 within a certain range, and then roll around with skill 1.
The 2 skill itself has a high hatred value and a slight damage value. After adding 1, monsters will basically attack the rollers first.
Skills 4 and 3: Rhythm
Players can obtain buff effects by performing specific actions according to the melody of the minstrel's music.
Rhythmic beat (automatically obtains buff after turning on, no operation required): Increases armor.
Jumping to the beat gives you a "lively": movement speed bonus.
Crouching to the beat grants you Nocturne: Invisibility.
Shooting in rhythm earns you the Opera: Multi-Shot bonus.
According to the rhythm of melee attacks, you gain "Strong Sound": a melee damage bonus.
Skill 3 can exert its effect independently without releasing Skill 1. Surrounding teammates can also obtain the effect according to the beat.
The purple notes in the tuner are the notes of Skill 3, which rotate in 1234 sections. When released, there will be a circle under your feet to indicate the rhythm.
Skills 5 and 4: Volume Amplification
Absorb energy according to the decibel level in the environment, increasing the damage of the bard and allies. Also doubles the damage and range of nearby drum riffs.
The range of skill 1 is enhanced by skill 4. In most maps, just extending the range of skill 4 is large enough.
Extended information:
In the game, after the opening animation, there will be three novice armors for players to choose from. Players can choose one as the initial armor. The player's Warframe will protect the player in the form of an outer armor suit and provide the player with unique abilities.
The player's choice of armor will greatly affect the player's first mission, but this choice is not the final choice. As time goes by, players can forge or purchase additional Warframes to replace them, and flexibly use the Warframe's abilities to fight. Each set of armors has a maximum level of 30, and players can fully train all collected armors.
Each mecha is equipped with 3 small skills and a big move. Players can change different mechas at any time according to needs to complete the mission. Each mecha can be equipped with 10 ordinary MODs and one artifact MOD, which are equivalent to the runes that change the offensive and defensive attributes in LOL. The meaty gun-wielding Valkyrie armor can also be turned into violent melee output.