This is the game you are talking about, it is very interesting! ! ! Because I also have a Saturn and it's my favorite! ! ! But if you want to download it, I can’t help you! ! ! After all, it’s too far~~~~~~~~
Saturn Game Museum - Mr. Bones 2007-03-10 17:38 Original name of the game: Mr. Bones
Chinese name of the game: Mr. Bones
My rating: 10 out of 10
Game platform: SS
Region of release: United States
Game Type: ACT
Game language: Japanese
Number of players: 1
Game CD capacity: 1.2GB (CD×2)
Release Date: 1997
Developer: ZONO
Publisher: SEGA Game Introduction: Another masterpiece! Real gold is not afraid of fire. "Mr. Bones" has attracted many players with its unique charm. It does not rely on media hype to increase its popularity, but instead shows its value.
It would be intolerable if Mr. Bones were not included in the selection of personality games. This extremely alternative ACT game fully demonstrates Sega's creative philosophy that is different from other game companies.
The entire game is always played in a weird atmosphere. When you finished watching the more than 10 minutes of CG at the beginning, did you ever think that it would be a side-scrolling game?
The protagonist of the game—Mr. Bones. He was a dead musician who was exhumed from his grave. He was once a good guitar player. Mr. Bones found that he had become a member of the evil bone army controlled by Dagorian, the godfather of the dark world. But strangely, he was not controlled by his drums. In order to prevent the spread of evil, Dagorian tried to Before the conspiracy to rule the world succeeds, players must control Mr. Bones to "declare war" on Gorion and his army. The weapon is the electric guitar! Use the influence of music to eliminate all evil.
The game has a strong story, and its ultra-realistic game graphics and unprecedented animations make players forget that they are playing a game and feel as if they have entered the world of bones. The highly infectious BGM and beautiful electric guitar melody run through the game, perfectly integrating the plot and greatly increasing the enjoyment of the game. In addition, the biggest feature of this work is the integration of various mini-games into the game. It can even be said that each level of the game is composed of mini-games with different gameplay methods. This design has been borrowed from many action games today.
I have to say that although the game is simple to operate, it is extremely skillful, and although it is full of charm, there are still some players who "give up" in the face of its high difficulty.
"Mr. Bones" was released on June 27, 1997, causing a sensation in the United States. I heard that Mr. Bones was once the protagonist of a famous beverage company! A grand commemorative party was held in Tokyo late at night on the day of release. What was interesting was that eight people came to join the fun, each dressed as Mr. Bones and holding an electric guitar. This shows that SEGA put a lot of thought into promoting this game.
In short, this work’s alternative world view, ultra-high difficulty, and diverse gameplay make players excited. Perhaps only Sega can make a game as personal and interesting as Mr. Bones. Maybe it’s because the game is different, maybe it’s too individual. The sales of “Mr. Bones” in Japan are not good, but the level of the game is not determined by sales. “Mr. Bones” can definitely exist in our hearts as a classic SS program. , it embodies Sega's thinking that is different from ordinary people and its extraordinary creative ability.
This is the first GAME with bones as the theme in the history of the game. It is of great significance. It creates a new kind of game fun and can be called the NO.1 ACT in SS!
"Mr. Bones", an alternative and extremely cool game! A very different and beautiful game! Game music: This game sells very well in Europe and the United States! Many European and American players do not play for the sake of the game, but study hard to enjoy the music after completing the level.
This game also has a music album of the same name "Mr Bones", which was released in early 1996 and sold out by the end of the same year. It has never been published since and is now out of print.
Singer introduction:
Name: Ronnie Montrose, a famous American blues guitar master.
Former lead guitarist of Gamma band, later left the band and began to create his own solo album.
In the game, there is a scene where the protagonist "Mr. Bones" came outside a small wooden house in the forest. Through the glass window, he saw a man playing the guitar in the house. Later, the protagonist entered the house and the two collaborated on a song. song, and then the guitarist gave the red and white "Fender" to Mr. Bones. The guitarist inside is the creator of the music for this game.
I have seen the album "MrBones" on the Internet. It was collected by a German. Now it is selling for $500 online! ! ! Not counting customs duties and shipping costs. I've always wanted to collect this album, but I don't really believe what's on the Internet, and it's personal, so I haven't been able to do so. Game guide: MR.BONES is an action (ACT) game, and the game story is by There are dozens of scenes connected in series, and each scene is an independent game or level. It is worth mentioning that this game uses more than a dozen different types of mini-games to make up the entire game (such as horizontal and vertical versions to pass levels, and even unexpected designs such as playing music and telling jokes, which are all left to the players themselves. Experience the subtlety), players can not only find all the elements of classic action games in the game, but also feel a new innovative experience. The protagonist MR.BONES is a skeleton. In the game, all parts of its body can be disassembled and combined at will. Some levels simply involve the process of MR.BONES retrieving the other parts of himself with only a skull and vertebrae left (since they are all bones and The specifications are the same, and other people's bones in the game are interchangeable with your own. That is to say, by the end of the game, the parts of your body, except for your skull, are basically no longer original). The shape of MR.BONES with only the vertebra left is really hilarious.
In the game, due to the low HP, the various components on the body are not so tightly integrated. Sometimes it is common to run away and lose a few items. Overall, this game is similar to Nintendo's "Wario Creation" later. There are not as many types of mini-games as Wario Creation, but the styles are also different. Action games like Mario and SONIC have the same style throughout. Although the levels are different, the gameplay is the same, jumping and running wildly. Mr. Bones is completely different. From the fact that you can choose completed levels to play the game individually, you can see that it is a collection of action games of various styles. The first level is to avoid being chased, and the second level is to avoid being slapped. Later, I know there is at least one person playing guitar, and there seems to be swimming and so on.
In the first level, our Mr. Bones is running in front, and the evil skeleton is chasing behind. Enemies will throw stones at you, and when they are close, they will jump over to catch you. There are tombstones on the way to escape, and there are red-lit grave pits waiting for you to fall into the trap, and floating ghosts are waiting to harm you. According to common sense, to escape, the farther away from the enemy, the better. However, the setting of the game with traps in front and pursuers behind makes this mindset very unreasonable. My personal experience is to keep it within the right third of the screen. The location is better. Although the enemy is not slow and will get closer and closer to you at this distance, but when he is about to catch you, he will be caught by a branch or fall down, allowing you to escape smoothly. , at this time, I couldn’t help but sigh at the designer’s ability to grasp the level design and game rhythm. Because of the different heights of stones thrown by enemies, you need to jump up, crouch down, or change your running speed to avoid them. This requires players to visually detect the time difference and terrain. After all, there are tombstones, traps, and ghosts blocking the way. In addition, press the buttons The length of time and height of the jump are also different, and the time to stay in the air is also a factor that must be considered. This setting makes the game more variable, making the gameplay of a seemingly back-end level more diverse. In the game, Mr. Bones' body will lose different bones due to different injuries. The operation feeling is completely different when the limbs are intact and when only the spine and head are left, and the avoidance of enemies is also quite different. A first level that is supposed to be just for getting familiar with the system turns out to be so complex and changeable, almost dooming it to be an extremely excellent game. When I reached the second level after a lot of hard work, the extremely imaginative setting made me realize that this game has no formulaic system. It uses the simplest actions combined with creative level design to demonstrate skills and player wisdom. game.