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Classification of game audio

From the sound effect structure of domestic games at present, it can be simply classified as follows: (1) Monotone sound effect

Monotone sound effect means that a single wav file is an independent sound effect, and most of the sound effects in the game are monophonic sound effects, which are called by programs to control the far and near, left and right positions.

(2) compound sound effect

compound sound effect refers to the sound effect with multiple sound elements, which are synthesized by the program in real time during the game. Some games have designed a composite sound engine for sound. The biggest advantage of this sound effect is that the elements can be reused, which effectively controls the download burden of sound effect elements and is rich in changes. The disadvantage is that it is difficult to make and the technical requirements are complicated. On behalf of the game: Netease "Datang Hao Xia". For details of the production of composite sound effects, please refer to the January 27 issue of Game Creation, a video textbook written and produced by Moon Gate: Detailed Description of the Production of Composite game audio.

(3) Musical sound effect

Musical sound effect is more like a short piece of music, which usually flashes when entering a map. This sound effect belongs to the category of music production and is usually produced by music producers. Representative game: domain "Huaxia 2ol" (1) interface sound effect

sound effect used for interface operation, which runs through the whole game process, such as menu pop-up, mouse selection, item dragging and so on.

(2)npc sound effects

All role-related sound effects, such as footsteps, running sounds, death sounds, cries of being attacked, and so on.

(3) environmental sound effects

natural environmental sounds, such as the wind, the soft sound of ripples in the lake, the sound of waterfalls, birds singing and so on.

(4) Skill sound effects

mainly refer to various attack sounds, knife dancing, spear sprinting, kicking, hitting, explosion and other sound effects.

(5) background sound effects

mainly refer to the music of different scenes and maps in the game, such as different maps with different styles of music, and the battle soundtrack in the battle scenes in turn-based games.