1. Beer sucking game:
>
> Game props: several bottles of beer
> Each player is equipped with two straws , transparent tape one roll game rules: All contestants stand in front of the stage, and the host can start sucking beer with some orders, but the two straws must be connected with transparent tape, who is the shortest
> The one who connects the straw and drinks the beer the fastest within the time limit wins.
>
>2. Killing
>Number of participants: 8 or more people are preferred
>Method: sit in a circle< /p>
>Steps:
>1. Prepare a number of paper balls according to the number of people, one "referee" and two "killers". Write "good guy" on the remaining paper balls. The drawing of lots cannot be made public to anyone except the "referee".
>2. As night falls, everyone falls asleep (under the command of the "referee", everyone closes their eyes). When the moon is dark and the wind is high, it is the time to kill (the "bad guy" who was drawn opens his eyes, secretly winks and gestures to each other, and decides which day will be the "good guy", the referee will see it).
>3. It was daylight and everyone woke up from their drowsiness (the referee asked everyone to open their eyes and tell the bad news that someone had been killed).
>4. The martyr delivers his last words (the good man who was killed uses his feelings to judge who is the "murderer"). Everyone votes (everyone expresses their opinions in turn, and based on reasoning and judgment of each person's expression and behavior, they testify against each other to determine who is most likely to be the "murderer").
>5. Bring the murderer to justice (everyone votes to decide who is the murderer, and the "murderer" shows the paper ball he drew, and may be killed by mistake).
>6. Regardless of whether it was a wrongful killing or not, the murderer is eliminated and the game continues. A short one or two rounds can kill the killer on the spot, a long one can take several rounds, and in the end there will only be one good guy, one bad guy, and one referee left.
>Additional explanation: The killing game exercises the reasoning ability of "good guys" and also the acting talents of "bad guys". When you first play, the "bad guy" usually behaves unnaturally, but after playing a few more times, the situation will become more and more confusing, and the game will become more and more interesting.
>
>3. Guess the number
>
>Rules:
>
> The range of guessing numbers (1~100) is narrowed each time, and the person who guesses correctly in the end will be punished
>
>First, one person will write a number. Then everyone makes guesses between 1 and 100. Each time the guessing range is narrowed, the person who finally guesses correctly will draw lots to receive the grand prize. In the next round, the punished person writes the number again, and so on.
>
>Props: Prepare three lots,
>1. Full banquet of Manchu and Han Dynasties. Then everyone picks up a piece of food for him, which must be eaten. This is called holding him to death.
>2. Scapegoat. This is a real jackpot. You draw lots again, and there are lots with everyone's name on them. Whoever you draw will have your chance to take revenge. You can ask him to do one thing in the room. For example: Carry you on my back
>A circle and so on. This is called beating you to death.
>3. Even if you kill me, I won’t tell you. In fact, everyone at the party really wanted to get to know each other, but for some reasons they were unable to get to know each other deeply. So, give you a chance to draw this, then everyone here can ask him a question.
>Ask as much as you can, you must tell the truth. This is a good opportunity.
>
>4. OEM
>Props: a deck of playing cards (take away the big and small monsters)
>
> p>
>Rules: Each person draws a card and sticks it on their forehead. You are not allowed to see your own cards, but you can see the cards of those around you. A is the largest and 2 is the smallest. For the same point, the suits from large to small are spades, hearts, clubs, and diamonds.
At this time, everyone began to guess whether their own card point was the smallest based on other people's cards and expressions. If you feel that you are the smallest, you can give up and accept a slight punishment, but you are not allowed to look at the cards and the game continues. When no one gives up, the cards are shown and the one with the smallest number is punished.
>
>5. Guess the toothpick
>
>A classic game at the dinner table. Have the same number of toothpicks ready based on the number of people participating in the game. The host holds a certain number of toothpicks (from 1 to all) in his hand and asks everyone to guess how many there are. Those who unfortunately guess correctly will be punished
> and continue the game as the host of the next round.
>6. I Love You VS Shameless
> It sounds a bit "ambiguous", but it is actually a good game to practice your reactions.
> Rules: Everyone sits in a circle and is stipulated that they can only say "I love you" to the person on their left and "shameless" to the person on their right. Two people can only talk to each other 3 times in a row. Once someone says something wrong, they will be punished.
>>7. Passing the Apple
> Props: One apple Rules: A man and a woman sit in a row apart, hold the apples between their necks, chins, and shoulders, and pass them one by one , whoever dropped the apple, accepted the punishment.
>
>>8. Things I have never done
> Rules: Everyone sits around and everyone takes turns to say one thing that only they have never done. , something everyone else has done. For example: I have never let go of my girlfriend. If anyone here does this, they must be punished.
>>
>9. When we are together (song)
>
>Participants formed a circle , arms apart, facing the center, arms raised sideways. Each person's right palm is facing down and the left palm of the person on the right is stacked, with the left palm facing up. The right hand performs six-beat tapping movements with the music. The tapping positions are 1. the left palm of the right hand; 2. one's right knee; 3. left knee; 4. the back of the left hand; 5, 6. Left hand heart. The cycle continues and the pace gets faster and faster.
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>10. Carrot squat
>
>
>Divide the participants into four Above the pile, people in each pile hold hands and form a circle, name each pile with a color or number, designate a pile of radishes at will and start squatting in unison, and at the same time recite the words, and then designate other piles of radish to do the same action p>
>, the goal should be the same, and so on but cannot refer back immediately.
>
>
>Illustrate with an example. There are four piles of red, white, yellow and purple radishes. The white radish squats first. While squatting, recite "White radish squats, white radish squats, after the white radish squats, the red radish squats." After reciting, all the white radish fingers point to the red radish in unison.
>Budui. The carrots will immediately start to squat and mutter something, and then they can choose the next one, but it cannot be a white radish.
>
>Eleven, two little bees
>
> Recitation: Two little bees, flying in Flying among the flowers...
>
> Actions: Two people face each other, 1. Spread their arms like orchid fingers and fly up and down; 2.
>Change the palms of both hands in front of the chest and dance; 3. Take out hammer, scissors, paper; 4. The winner stretches out his palm to make a slap, saying "papa"; the loser harmonizes "ahhhh"; if you don't lose, you don't lose. If you win, you will press your lips together to make a kissing gesture.
>
> Winning or losing: Depends on reaction speed, the loser will be fined one program.
>
>2, 007
>From the beginning, one person pronounces "zero" and then refers to another person, and that person also pronounces "zero" and then refers to another person. The other person and the third person pronounce "撒", and then use their fingers to make a shooting gesture to point at anyone. The person who is "shot" does not pronounce it and does not make any movement. But the person who is "shot" The two people on the left and right next to you should say "ah" and raise their hands in a gesture of surrender. --Whoever makes the mistake drinks!
> (Note: It is suitable for everyone to play. Since there is no order of taking turns, but one of them is suddenly pointed out, the whole process must be in a state of tension, because you may be next! )
>
>3. Bright seven and dark seven
>Count them in order according to the natural numbers, 1, 2, 3, 4, 5, 6, 7...When you encounter numbers ending in 7 such as 7, 17, 27, 37, etc., they are called "Ming Qi", and multiples of 7 such as 14, 21, 28, etc. are called "Dark Seven". Those who reach "Ming Qi" and "Dark Q" cannot make a sound, they can only knock on the table, and then continue counting in reverse order. From left to right, 1, 2, 3, 4, 5, 6, 7 (not pronounced) and then in reverse order. Those who shout "6
>" should immediately shout "8", 9, 10, 11 , 12, 13, 14 (silent), the person who shouts "13" must shout "15" immediately, and so on, until "27"
>"28" is the most likely to make mistakes.
> (Note: It is suitable for multiple people to play together. It is relatively simple and easy, but because the password is simple, it may be a little boring.)
>
>6 , Reading numbers
>The gameplay is also endless, but the most basic gameplay is that the one who matches the self-made number and the number of drinks wins, and the loser drinks.
>A. "Fifteen and twenty" is played by two people, with both hands, taking turns calling out the numbers. There are five types of numbers: "Collect all, five, ten, fifteen, and open". The person calling the number can make a move or not, depending on the performance of both parties* **What amount is made up.
>B. One person shouted: "The red sun, the blue sky, the green grass are endless, the farmer uncle comes to the city and wants to see an A-level movie, XX money per show" XX can be a random number, expressed by both parties with their fingers p>
>, which is exactly the number. The one who shouts will win, and the loser will drink. It will be more fun and funny if you add the corresponding gestures when shouting this command.
>
>Dice
>Dice is commonly known as dice, or "dice cup" in Guangzhou dialect. Dice are a very versatile game tool. Not only are most games inseparable from it, but there are also many drinking orders that use it as a tool. Playing "dice" has been around since the Tang Dynasty and has been passed down to this day. It is played on many nights today. It is also very popular in Si Zhong. The characteristic of playing dice is that it is relatively simple and easy to do, does not require effort or brain use, and is very suitable for the taste of ordinary people.
>
>1. Guess the size
>Play with 6 dice, roll the dice and guess the size of the dice in the dice box. 15 points is half, if it is more than half, it is big, if it is not more than half, it is small. If you guess wrong, you drink.
>
>2.5 dice, roll the dice
>The dealer first randomly says 3 numbers (three of them 1-6) (At this time, no one in the village can see the number of dice in their own dice box) Then everyone opens it at the same time. If there are dice with the same three numbers as above, they should
>move them away and roll the dice again. Go to the next house to be the banker, and so on, the first one to clear out loses.
>
>3. Seven, eight, nine
>Two dice, one dice box, more than two people can play, take turns to roll the dice, each person shakes once and the dice will be opened immediately. If the number is 7, add wine, and the number will be 7. If the number is 8, drink half of it, if the number ends in 9, drink the whole cup, and if the number is 9, drink the whole cup.
> Take it in turns for each person to shake it once. Maybe you can only add more wine without being punished for drinking, but it is also possible that you have to drink continuously every time. It depends on your luck.
>
>4. Big talk dice (young and confused dice)
>Play with more than two people, five dice for each person. Each person shakes once, and then looks at the points in his own box. Starting from the dealer, he shouts how many points are in his dice box (usually called 2 3s, 2 6s, 3 2s)
< p>> or something) Then the other party guesses whether he believes it or not. If the other party believes it, he will try again. If he is wrong, he will open the box to verify. The total number of other dice boxes shall prevail. If it is true, the banker wins, and the guesser loses and is fined with wine. If it is not true, the guesser wins and the banker loses, and the guesser is fined with wine.>Note:
>A. The number you call can only get bigger and bigger (for example: 2 6s, 3 2s, after calling 2 6s, you cannot call 2 3s, etc.)
>B.
>1 point can be used as any number. For example, there are only 3 2 points and 1 1 point in the dice box. The dealer can actually treat it as having 4 2 points; but if the dealer bids 1 point If it is, then it cannot be used as any number after 1 o'clock (
>For example: 2 1's, 4 1's, etc.).
>C. There are also round dice. If the dealer's dice box contains all 4 points, the dealer can add a virtual 4 points, which is considered to be 6 4 points.
>
>5. Three dice
>Three dice, everyone rolls the dice and opens them at the same time. The one with the larger sum of the three dice wins, and among them, the three dice are all 3, which is the largest
>
> p>
>6.21 points
>Everyone first takes a dice and a dice box. After rolling the dice, you can see how many points the bottom dice is. Then the dealer will roll the dice and get the points. At 21 o'clock, the one who is closer to 21 o'clock wins, the one who is far away from 21 o'clock is the loser and will be fined for drinking.
>(Note: This type of gameplay is derived from poker gameplay.)
>
>7. Niu Niu
>Each person has five dice, roll the dice, and then open the dice box. Three of them make up 10 points, which is one cow. Then the remaining two dice total a big win, and 20 points is two. Cow, two cows are cows, cows are the biggest.
>Action
>
>Suitable for a group of friends, men and women to play together.
>
>1. Pass the toothpick
> Each participant draws a playing card, and then sits down in the order of the playing cards. The person with the smallest (or largest) playing card takes the lead, holds the toothpick in his mouth, and passes it to the next person's mouth in turn. Don't drop it. Be careful not to borrow your hand or anything else. The tool helps. If you drop it, you will naturally be punished. After one pass, the game is not over. Stick the toothpick in half, continue to draw the playing cards, sit down in the new order, and then pass the next round of
>... continue to stick it in half... and then stick it out... it becomes more and more exciting!
>
>2. Big Adventure
> Each participant draws a playing card, be careful not to let others see your card. The person who gets which card is designated by the dealer to perform a show. The show must be interesting. For example, the selected person must go to the next door table to ask for a glass of wine, or go to the stage to say "I love you!" to all the ladies in the audience. In short, the more ridiculous the designated show, the more ridiculous it will be. The more exciting, the better. In the next round, the person performing the show will be the dealer and continue to draw cards.
>
>3. Truth
>The rules are almost the same as Dare. The difference is that the dealer does not specify the program, but the one to be selected. People answer a question. As the name suggests, the answer must be true. Of course, the more subtle and secretive the question, the more interesting it is, but
>Be careful not to intrude on other people’s privacy.
>
>4. Big lies
>A person blindfolds himself to pretend to be a "blind man", and the person sitting on the left side of the "blind man" begins to Referring to everyone here.
When he pointed to one of the people, he asked the "blind man", "Will this work?". If the "blind man" says no, he will continue to point to the next person. Knowing that when the "blind man" agrees, the person being pointed out is the one chosen by the game. The "blind man" takes off his blindfold and guesses who has been chosen based on everyone's expression, but the participants cannot tell the blind man. Of course, the chosen one may also be the "blind man" himself. The blind man has to give a topic or designate a program, and the selected person has to complete it. Like Dare, the more absurd and thrilling the show, the better.
>
>In the next round, the person selected from the previous round will be the blind man.
>
>Suspicion
>
>1. Officers and soldiers catching thieves
>Tools: respectively Four small pieces of paper with the words "officer, soldier, capture, and thief" written on them
>This game is best played by four people. Fold the four pieces of paper and each of the four people participating in the game draws one. The person who draws the word "Catch" must guess who has the word "Thief" based on the facial expressions or other details of the other three people. Those who guess wrong will be punished, and those who guess "Guan" will be punished. The person with the word " decides how to punish, and the person who draws the word "bing" will carry out the punishment.
>
>
>1 Painting while blindfolded
>All students cover their eyes with blindfolds, and then distribute paper and pens , one serving per person. Participants were asked to draw their home or other designated object on paper while blindfolded. After finishing, let the students take off their blindfolds to admire their masterpiece.
>
>Have everyone write their name on the other side of the paper before putting on the blindfold. After they have completed their drawings, hang all the pictures on the wall and have students choose the one they drew.
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>The teacher describes something in words, and asks the students to draw what they heard while blindfolded, then compare the pictures they drew and think about why each person I heard the same description, but the things I drew were different. What about when I was working? (Teaching aids: blindfold, paper, pen)
>
>2 Guess the facial features
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>1. Two people face to face< /p>
>
>2. Start with one person at random, point to any part of your facial features, and ask the other person: "Where is this?"
>
>3. The other party must answer the question of the questioner within a short period of time. For example, if the other party points to his nose and asks where this is, the companion must say: This is the nose. At the same time, the partner's hand must point to any other facial features except his/her nose.
>
>Party interactive game
>
>Pretending to be a clock
>Game rules:
> p>
>1. Draw a large clock model on the whiteboard or wall, and mark the scales of the clock;
>2. Find three people to play the second hand, minute hand and hour hand of the clock respectively. , holding sticks of three different lengths or other props (representing the hands of the clock) in their hands and standing in a column in front of the clock (note that the back is facing the whiteboard or wall, so that the actor cannot see it) Clock model);
>3. The host says a moment at will, for example, it is 3 hours, 45 minutes and 15 seconds, and three people playing the roles are required to quickly point the props representing the pointers to the correct position. , those who give wrong instructions or give slow instructions will be punished
> 4. It can be played multiple times, and one person can play the minute hand and hour hand of the clock at the same time to train the performer's judgment and reaction ability.
>Comments:
>1. This game is very suitable for playing during breaks at parties or training courses, and can liven up the atmosphere.
>2. This game can also be used in the "Time Management" course, and it can also train people's reaction ability.
>
>Guess the facial features
>Game instructions:
>1. Two people face each other
> 2. Let one person randomly start first, point to any part of his or her facial features, and ask the other person: "Where is this?"
> 3. The other person must answer the question within a short period of time. For example, if the other person points to his nose and asks where this is, the partner must say: This is the nose. At the same time, the partner's hand must point to any other facial features except his/her nose.
>4. If any party makes a mistake during the process, he will be punished; after 3 questions, the two parties exchange;
>
>Drinking Game Tips How many
>Game 1, cycle of mutual restraint
>Tools: none
>Number of people: two people
>Method: command words For "Hunter, bear, gun", the two people said the command words at the same time, and made an action while saying the last word - the hunter's action was to put his hands on his hips; the bear's action was to put his hands on his chest; the gun's action was
>Raise your hands like pistols. Both sides use this action to determine victory or defeat. The hunter wins the gun, the gun wins the bear, and the bear wins the hunter. If the actions are the same, the game starts again.
>Excitement: The fun of this game lies in the big movements of both parties, which are very funny
>Disadvantages: It’s just a game for two people
>Game 2. Lucky Great White Shark
>Tools: Lucky Great White Shark
>Number of people: Two people
>Method: The structure of Lucky Great White Shark is very simple, but it is fun to play. endless. The method is to open the mouth of the great white shark and then press its lower teeth. Only one of these teeth will affect the shark's mouth and close it. If you press this The shark's mouth will suddenly close and bite your finger. Of course, shark teeth are made of soft plastic and won’t hurt you.
>You can use it as a drinking utensil for gambling on luck at the wine table. Several people take turns pressing it. If they are bitten by a shark, they will drink as a penalty.
>Exciting points: Suitable for boys and girls to play together, more thrilling for timid girls.
>Disadvantages: First of all, you have to buy a "Great White Shark", although it is not expensive
>
>Game 3, officers and soldiers catch thieves
> p>
>Utensils: four small pieces of paper with the words "officer, soldier, capture, and thief" written on them respectively
>Number of people: 4 people
>Method: put the four A piece of paper is folded, and the four people participating in the game each draw one. The person who draws the word "catch" must guess who has the word "thief" based on the facial expressions or other details of the other three people. The person who guesses wrong must Punishment,
>The person who guessed the word "official" decides how to punish, and the person who guessed the word "soldier" will execute it.
>Exciting points: Simple and easy, not limited by time, place and occasion
>Disadvantages: It is not easy to have too many people.
>
>Game 4, Shoot Seven Orders
>Tools: None
>Number of people: Unlimited
< p>>Method: If multiple people participate, count from 1-99. However, when the number of people reaches a number containing "7" or a multiple of "7", no counting is allowed. The back of the head of one person must be photographed, and the next person continues. Report the number. If someone reports the wrong number or>photographs the wrong person, they will be fined with alcohol.
>Exciting point: No one can make mistakes, even if it is very simple arithmetic.
>Disadvantages: None
>
>Game 5, Heart Disease
>Tools: None
>Number of people: The more the better
>Method: Distribute a deck of playing cards equally to everyone at the wine table, but you cannot look at the cards in your own or other people's hands. Then arrange them according to the number of people at the wine table.
For example, if there are 5 people at the wine table, they can be numbered from 1 to
>5. If the card played by that person has the same serial number as his own, then everyone's hands will be directed towards that card, and they can be slapped hand over hand. The person who hits the last card is the loser.
>Exciting point: It is very exciting, and everyone’s hands are often red.
>Disadvantages, not good for the table
>
>Game 6, driving a train
>Tools: None
< p>>Number of people: Two or more, the more the better>Method: Before starting, everyone names a place to represent themselves. But the location cannot be repeated. After the game starts, assuming you are from Beijing and another person is from Shanghai, you have to say: "Let's drive the train.
>The train in Beijing will open." Everyone asks together: " Where to go? "You said: "Shanghai." The person representing Shanghai will immediately respond and say: "The train in Shanghai is about to leave." Then everyone will ask: "Where to?" This person will then choose another game object. , say: "Drive to such-and-such place." If the other party hesitates for a moment and doesn't react, he loses.
>Exciting points: It can enhance the relationship between people, and you can use the opportunity of letting him or her "drive a train" to convey affection and wink.
>Disadvantages: None
>
>Passing water from a paper cup
>Purpose: To enhance the sense of intimacy and test the cooperation and collaboration of members ability.
>Requirements: Personnel should be selected in groups of eight, with men and women alternately working together. ***Select sixteen employees and divide them into two groups to compete at the same time. There are two other people who assist the first person in the team to pour water into the paper cup they hold, and then pass it one by one to the next person's paper cup. The water in the last person's paper cup is poured into a small cup. In the tank, whoever has the most water in the tank within the five minutes will win.
>
>
>The blind man carries the lame man
>Purpose: Communication and cooperation skills, active atmosphere
>Game rules: Choose six employees on the spot, three men and three women. The boy will carry the girl on his back. The boy will act as the "blind man" and cover his eyes with a gauze scarf. The girl will pretend to be the "lame man" and guide the "blind man" to bypass the roadblocks and reach the finish line. , the first one to arrive
> wins. Among them, the roadblocks can be equipped with chairs, which must be detoured; balloons must be stepped on; flowers must be picked up and handed to the girls.
>
>Balloon stepping
>Purpose: to activate the atmosphere and enhance coordination and collaboration.
>Requirements: The number of people is ten, half men and women, one man and one woman form one group, and there are five groups.
>Steps: Select ten employees on the spot, half male and half, one male and one female, tie three to four balloons to their left and right feet. After the activity starts, step on each other's balloons and keep If your own balloon is not broken, or if it is broken the least, you win.
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