How to play the battle mode of School Idol Season Stars Shine? School Idol season stars shine What are Vo, Sp, Gd, Sk? What are the red, green, and yellow values ????in School Idol Season? Let me introduce to you in detail the battle gameplay of School Idol Season’s stars.
Interpretation of the battle mechanism of School Idol Season Stars Shine
Gameplay
Click the note (Note, ノ_ト) according to the rhythm of the music → gain the popularity (Voltage,ボルテ_ジ), that is, points, sometimes also called damage or output vividly
Collect the score slot on the right side of the semicircle at the bottom of the screen, and play hard with the goal of heat score rating S
Note that the health value on the left cannot be cleared, otherwise the concert will fail → As long as the final health value of the concert is not 0, it will be considered a success
(The behavior of "clicking on the note" is also called "performance" /Appeal/アピ_ル”)
1. The basic value of the card
Performance (Appeal,アピ_ル), abbreviated as the red value, determines the score of the card when clicking the note
Stamina (スタミナ), abbreviated as the green value, determines the total health limit of the team
Technique (Technique, テクニック), abbreviated as the yellow value, determines when the card clicks the note The chance of a critical hit
The score of SP stunts is determined by the performance and skill.
2. The attributes of cards and levels
Attributes are divided into sweet ( There are six types: Smile (スマイル), Pure (ピュア), Cool (ク_ル), Active (アクティブ), Natural (Natural), and Elegant (エレガント). Compared with the previous work, SIF adds the latter three types. More often than not, cards and levels of different colors are directly called pink cards, pink songs, green cards, purple songs, etc.
Each school idol member’s card has one and only one attribute. Each song level has an attribute, and some song levels have no attributes.
Use the corresponding cards to fight the corresponding levels, you can avoid some debuff penalties of different colors, or get some bonus point rewards of the same color. (There are exceptions)
3. Card occupations and positioning
The card occupations are divided into four types: Vo, Sp, Gd, and Sk.
Advanced content
According to the specific values ????and special skills of the cards, cards can be classified in other unwritten ways.
1. Those who specialize in getting high scores are thugs
Those who specialize in treatment and protection are milk and shields
Even if they are not fighting enemies in the background, they still provide support for the front row. The output bonus is auxiliary
2. In the initial state or the maximum state of the card, if the red value is yellow value, and the green value is yellow value, it is a critical hit card (the main output is critical critical hit) ; The special skill is to increase the speed of obtaining SP, which is the "slow charging card" (both can be called charging beaters or power banks, sometimes power banks refer to fast charging); the special skill is to increase the final score of SP, which is the "nuclear explosion card" ; The special skill is to increase the critical hit rate, which is also a critical hit card; there is also a common thug whose special skill is to increase the red value.
Divided into milk shields: the "milk card" whose special skills are to restore vitality, the "shield card" which increases the shield value; the "backstage card" which can provide treatment without contacting the enemy in the background "Milk"; those whose profession is Sk are "Sk milk/Sk shield" (same reason also has Sp milk/Sp shield); the amount of milk or shield triggered by stunts is determined by the yellow value instead of the green value, it is "yellow value milk/yellow" "Value Shield";
It is subdivided in support: support for all members, support for the same attribute, support for the same grade, support for the same school, etc.
Special skills can increase the activation rate of special skills. They are called stunt cards
As the name suggests, these cards have different uses and uses according to these categories
4.9-person team formation and 3-person squad (strategy/action_) formation
5. Information confirmation of pre-war levels (concert organization)
6. Guests assisting in the battle
7. Battle process, SP and AC
8. Battle settlement and prop dropping