Current location - Music Encyclopedia - QQ Music - In Silent Hill 1, "In the first room on the first floor, get the yellow card." Where is that card?
In Silent Hill 1, "In the first room on the first floor, get the yellow card." Where is that card?

Leaving the cafe and going to the alley ① that I had visited before, I found my daughter's lost book on the ground, a piece of paper saying "Go to school" and an iron pipe (weapon). Since all the surrounding intersections are broken, it is impossible to go directly to the school, so you should investigate around first. You can enter a small shop at the top of the map to obtain blood bottles and bullets (30 rounds in simple mode, 15 rounds in normal mode); go to the basketball court ② in the alley behind the cafe to find the first key; then go to the upper right corner of the map to At the bridge ③, you can find the second key in the police car; then go to the bottom right under BLLBOY Street ④ and pass the wooden board to find the third key in the mailbox in front of the house; then go to the break on the left side of Matlleson Street ⑤ and you can find the "Doghouse" paper; in the middle of Levin Street ⑥, find the doghouse and get the house key from it; open the door of the house next to the doghouse to enter (if you feel you are short of ammunition and blood bottles, you can first walk around the town, You can find a lot of ammunition and blood bottles, and you can also find some strange birds to practice with to familiarize yourself with various weapons).

After entering the room, use three keys to open the back door and enter the courtyard, which is replaced by darkness. World, luckily there is a flashlight, press ○ to turn it on.

[Experiences of killing monsters: 1. Strange birds: Use a gun, and you can kill them with up to four bullets.

2. Mutated dogs: You can use steel pipes, and when the dog jumps Hit twice in an instant. If you have bad timing, use a gun...]

2. School

Open the courtyard door and enter the west map, fight your way into the school. (There is a school bus on the roadside where you can access blood bottles and SAVE).

You can get a map in the lobby and enter the atrium. There is a zombie doll in the garden. It is recommended to hit it with an iron pipe. It will give you a sense of pleasure and save bullets. Go up to the second floor and enter the chemical room (LAB) to get a bottle of medicine; enter the next room and pour the medicine on the severed hand on the table to get the golden medal. Return to the garden and embed the golden medal in the hole on the left side of the bell tower. Go to the Music Room on the second floor and press the silent keys (the sequence is 12345). A silver medal will fall from the wall and be embedded in the garden to the right of the bell tower.

[Experiences of killing monsters: 1. Zombie doll: Use a steel pipe. It is best to use a gun when two of them are killed together. After killing one, run away. Wait for the other to come over and use the steel pipe. Shake your When the time comes, press the left and right keys wildly, otherwise you will lose blood

2. Bug: Use a gun...]

Go to the basement boiler room (Boiler), press Get off the glowing button on the boiler, then return to the garden bell tower. You can enter the bell tower door. After entering through a strange passage, you will return to the entrance of the clock tower and find a magic seal on the ground (you have entered the Nightmare School...).

3. Nightmare School

In a room on the first floor, get the yellow card, then there is a secret door on the wall of the reception desk, use the picture card to open the door. (If you enter the women's restroom, you will be transferred from the original floor to the women's restroom on another floor whether you are coming out or going in.) Go to the men's restroom to get a shotgun. When you walk past the faculty office, the phone will suddenly ring. After answering, you will hear your daughter’s cry for help. Find a red ball in the storage room on the first floor. Go up the stairs to the second floor. In the locker, you can find a vibrating locker. Check and find nothing. When you walk away, a The body will fall out of another locker, and the library key will be found on him. Go to the library and open the door. A book describes how ancient hunters used bows and arrows to kill giant lizards. Go up the stairs to the rooftop, seal the round hole in the middle corner of the sink with a red ball, then turn on the faucet, and the key will be flushed into the waterway. You can pick up the key to this classroom by going to the water channel entrance by the garden wall on the first floor. When I went to the basement, I saw two wheel mechanisms with a road in the middle. The two wheels had to clear the road to pass. When the handle on the left is turned 180 degrees, the wooden wheel on the right will turn 90 degrees, and when the handle on the right is turned 180 degrees, the wooden wheel on the left will turn 90 degrees. Just press the left button 3 times to the left and the right button 2 times to the right. Can make way.

After entering, you will see a huge lizard. When it opens its mouth, shoot it in the mouth with a shotgun. Two shots will kill it. Then return to the boiler room, and you will see Alessa's phantom appear, and there is a key on the ground (K.GORDON KEY). Just then you will hear the church bell ringing, so head towards the church.

4. Church

Leave the school and go east. You can enter the backyard of Gordon's house in a narrow alley. When you arrive at the church, you can see an old nun (witch). After talking to her, you will get the sacred object Flauros and the key to the drawbridge. Go to the upper level of the suspension bridge control room to get the East Area map, and then use the suspension bridge key in front of the machine. Cross the bridge and go south to reach the hospital

5. East District Hospital

Meet Dr. Coffman in the hospital clinic. After talking to him, go to the information desk at the door to get the hospital map. , get the map of the basement in the doctor's office, get the basement key in the adjacent conference room, get the plastic bottle in the kitchen, go to the director's office, and find that the room has been searched, and there is a pool of red on the ground. Liquids, some in plastic bottles. Turn on the switch in the basement generator room to supply power to the elevator. Take the elevator to the third floor, and when you get on the elevator from the third floor, a button to the fourth floor appears.

The hallucination will appear again when you reach the fourth floor, and the surrounding area changes to a nightmare hospital. Since there is no map of the fourth floor, you can only explore by yourself. After walking up a staircase, you can return to the third floor. In the men's room on the third floor, you can find a Turtle, a blood bag in the Storage, and a Cat on the wall of Room 306. Go from the stairs to the second floor, get the lighter in No. 201, go to No. 204, throw the blood bag at the tentacles, the tentacles will suck the blood bag, and take the opportunity to get the Copper Coin (Hatter) on the wall; go to the first floor, and go to the doctor Get the last Queen in the Office (Director), go to the Generator in the basement to get a powerful iron pickaxe, return to the Nursing Room (Nurse) on the second floor to open the door marked with four colors, and the prompt will tell you : The upper left is red (the queen's copper plate), the lower left is yellow (the cat's copper plate), the upper right is blue (the turtle's copper plate), and the lower right is green (the hat's copper plate). Go to the operating room (Operating) to get the key to the basement storage room, and get a bottle of medical alcohol (Disinfeetng alcohol) in the special care unit (Intresive Care Unit). Go to the basement storage room, push open the wooden cabinet, enter the passage to another secret room, sprinkle medical alcohol (Disinfeetng alcohol) on the plants, use a lighter to burn the plants, you can enter a tunnel, and after entering, in a room Get the key to the examination room (Examination) next to Alessa's photo frame, and get a video tape in another room. Go back to No. 302, use it in front of the video recorder, and you will see some strange and unclear footage. Returning to the first floor, I opened the door of the consultation room in the dispensing pharmacy, and suddenly a female nurse rushed out. After that, you get the Antique key given by the witch on the table, and then go to the Antique store.

[Experiences of killing monsters: Nurses and doctors: There is a lot of blood. The key points are the same as killing dolls, but you won’t lose blood when they shake you. Sometimes they will shake both of them together... ]

6. Central Shopping Mall

Go to the Antique store in the upper right corner of the map. The female police officer enters the room and opens the cabinet. The female police officer then covers the protagonist and enters the secret room. There are Obtain the long ax from the wall, and when you exit the cave, the illusion appears again.

After talking to the nurse, go down to the central shopping mall. Before going upstairs, your daughter's image will be displayed on the screen next to you. After going upstairs, go through the door on the left for supplies and there are rifles. When you go out, go to the left and it will drop to the ground. , get up and fight the giant sandworm. Get the rifle first and quickly kill the bug monster. Then the bug monster breaks through the wall and follows it to the hospital where you can meet the nurse again. When you come out of the hospital, walk to the opposite side and reach the roof to shoot the big moth. While dodging the poisonous fog and its tail, it seems to be easier to fight at the top. After shooting, the phantom space disappears. The next step is to go to the "sewer" above the West End School.

7. Sewer

Go to the door and destroy the door lock (you can shoot it with a gun or chop it with an axe) and go down. First, go left to the bottom and you will find a T-shaped road, then go right. Go to a desk and get the sewer map and Sewer key. You can enter the top level of the sewer from the Ladder below. Go to the blood stain in the lower left corner first. After taking the Sewer exit key, 3 monsters will appear. Go to the Ladder on the right to exit. Going into the water

[Experiences of killing monsters: 1. Ghost in the sewer: Be careful, there is no radio prompt in the sewer. It is easy to suffer losses in close combat with a gun. It is best to run... ]

8. Lakeside District

After coming up from the sewer, go to the ruins on the left to get supplies. There is a map of this area on the advertising board on the side of the road. You can save a doctor by going to Anne's Bar. After the doctor left, he left a small book with a note of 0473 written on it and the key to Motel Room 3. First, go to the Indian's Runner on the right side of the map and search it. You can find the safe key. Open the cabinet at the bottom next to it. There is a Drug that the nurse needs ( cannot be taken out), here you can get the prompt of the Motel guardroom password 0886, then go to the Motel guardroom to open the password door and enter, pick up the magnet on the sofa, go to the Motel Room 3, there is a cabinet next to the toilet, push it open, and you can use the magnet to absorb the Motorcycle key. Get up, go back to the guard room where the motorcycle is, and use this key. The doctor will appear and take the things away, so that you can go to the boat (Boat) by the causeway in the lower left corner.

9. Lakeside Park

After saying goodbye to the female warning in the boat, go to the lighthouse below. Go to the top of the tower to see the magic circle. Return to the boat. After the scene, go to the upper left corner of the map. There is an arrow in the corner (sewer). After passing through the sewer, you will come up to the amusement park and enter the carousel. After a short scene, you will fight with the policewoman. If you have the red liquid in the bottle in the hospital, get close to her without her noticing. Sprinkle it on her to restore her sanity (it's best not to kill her, but wait for her to shoot a few more shots if it doesn't work).

10. The End of the World Nowhere has no map, but the room is not very complicated.

Go to the basement and pass through a classroom to get a screwdriver and a vise. Go to the water pipe room and use a vise to pull out the Ophiel key that is caught in the faucet. Go to the Constellation Secret room in Area A to get the time key. Stone (the numbers under the portraits on the surrounding walls all have a pattern, which means they represent the number of limbs of the animal, so the numbers entered on the stone pillar dial should also be like this, that is, "6" for Sagittarius, "4" for Taurus, and "4" for Gemini) Enter "8") and go to the morgue to get the hexagonal sacred object Amulet of solomon (there is an alphabetical keyboard on the door leading to the morgue. Here you should enter the first letter of the person's name in ascending order of age on the iron plate on the left wall. That is "ALERT"), meet nurse Lisa when you come back (very touching plot), go to the clock house to use the stone of time to get the elevator door key Hagith key, take the elevator to 2F, go to the circular sacred room to get the Crest of Mercury and Ring of contract, go to the camera room to get the camera, go to the left door on 3F to get the bird cage key (take a picture of the portraits on both sides with the camera to get the image prompts of opening the door on the left and right), go back to the 1F birdcage room and open it to get the Phaleg key ( Area B door key), go to the sword-shaped sacred object room in area B, first use the Ring of contract to connect the chains of the iron cabinet, and then take the sword-shaped sacred object Dagger of Metchior, otherwise you will definitely die! Find the power supply room key in the second room on the right Bethor key, the innermost place is where you can watch the video, and the video tape in your hand can be placed clearly. In the second room on the left, you will see the image of your daughter. You can find Ankh on the table. Then turn off the power in the power room and return to the 2F charged key. Use the screwdriver in the room to get the red sacred object Aratron key. Enter the Aratron room to get the red sacred object Disk of Ouroboros. All the sacred objects have been obtained. Put the five sacred objects on the final door to open the door.

[Experience of killing monsters: Transparent monster: It is a transparent version of a zombie doll, you should know how to kill it]

GOOD ending: The premise is to save the doctor

GOOD Ending: Not only had to save the doctor, but also poured water on the policewoman to wake her up

BAD Ending: The doctor was not saved, but water was poured on the policewoman

BAD Ending: The doctor was not saved , did not pour water on the policewoman....

In the first two endings, the evil spirit will jump out of Alessa's body and attack with two consecutive thunderbolts. In the latter two endings, the evil spirit possesses Alessa, which is also the case. Two consecutive lightning attacks. Your attack on her is only effective when there is thunder and lightning behind her, but it is best to only shoot twice. It is important to save your life. After the boss dies, you can see the ending for yourself. After a long list of producers, there is the ending CG , and then a fake NG animation.