QQ Dance
Introduction: "QQ Dance" is an online multiplayer 3D interface music and dance game launched in 2008 that emphasizes leisure, fashion and making friends. It is developed by Tencent. Jointly released with Beijing Yonghang Technology. The game has many game modes, including: dazzling dance mode, traditional mode, rhythm mode, team mode, dance mode, practice mode, dynamic mode, prop mode, crazy mode, fighting spirit mode, fighting spirit mode, date mode, fate dance mode, Wedding mode, VOS mode, free dance steps. And it is deeply integrated with QQ to establish a rich dating system.
1. Game features of "QQ Dance"
Characters, pets, dance groups, clothes 1. Excellent audio-visual enjoyment: exquisite characters and scenes, with music, lighting and various A special effect, a highly impactful audio-visual comprehensive experience. [1] 2. Brand-new operating experience: Brand-new rhythm operation method, you can also switch the operation method during the game. 3. Relaxing game experience: You can turn your friends into piglets, light fireworks on the stage, and rich props bring richer stage effects. 4. Rich competitive content: Competition is no longer limited to winning or losing within a game. Star points, popularity, arena and honor, etc., can all be the goals to chase. 5. More personalized space: Not only clothing, players’ game rooms can also be personalized, allowing players to express themselves. 6. Rich social system: The social system based on the dance troupe provides a convenient way to make friends. In the game, men and women can choose to get married. After marriage, the couple can also increase their love value for each other through games. 7. Perfect game picture quality: The game is not only about dancing, it must also look good. Only seductive beauties will arouse players' interest in the game. Matching different styles of clothes at the same time can bring thousands of different visual effects.
[Edit this paragraph] 2. "QQ Dance" game mode
In the January 2010 "Cake Battle" version, "QQ Dance" *** has 19 game modes, which are listed in detail in the overview and are introduced separately below. [1]
(1) Dance mode
This is the default game mode, supporting 4-key and 8-key modes. In the dazzling dance mode, players can experience the traditional and rhythmic modes of operation. QQ dazzling dance style. In the softer parts of the song, the traditional sound input method of up, down, left, and right will be used. When entering the climax of the song, the screen will prompt to enter the "special show" section. At this time, you need to correctly enter the rhythm notes that continuously scroll to the right and enter the judgment box. When switching between the two operating modes, the accumulation of P and COMBO numbers will be interrupted. The four keys press the direction, and the eight keys press the numeric keys. Up, down, left and right are 8246, and the other four directions are 7913
(2) Traditional mode
This is a game mode composed entirely of traditional operations, supporting 4-key and 8-key modes. In traditional mode, the LV of the note sequence will gradually increase, up to LV9. In the traditional mode, you need to operate as many Perfect Judgments as possible and accumulate the number of consecutive Ps to obtain a higher score.
(3) Rhythm mode
This mode uses rhythm operation throughout, supporting 4-key and 8-key modes. Rhythm notes scrolling to the right will appear on the screen. At this time, you need to correctly input the rhythm notes that continuously scroll to the right and enter the judgment box. Rhythm mode emphasizes the rhythm of the operation.
(4) Team mode
Team mode supports 4-key and 8-key modes. Players are divided into two teams to compete, with a total of 4 rounds of confrontation. The team with more points in each round wins the round. Victory in team mode is determined by the number of rounds scored by both teams. The first 3 rounds are 1v1 single-player confrontations. Each team will have a player to represent the team in a one-on-one duel with the opponent. In the duel round, the dueling player in the front row will use rhythm operations, while the teammates in the back row will use traditional operations. In the heads-up round, the scores of the two teams mainly depend on the scores of the heads-up players in this round. The operations of the teammates in the back row have a smaller impact on the total score. Winning the heads-up round will result in a cumulative round point of 1 point. The last round is a collective confrontation round, which requires all members of the two teams to participate in the collective confrontation. In the collective confrontation round, all players use traditional operations. The sum of the scores of all members of each team in this round will be used as the total score of the entire team.
Victory in the collective confrontation round will result in a cumulative round score of 2 points.
(5) Dance mode
The operation method of dance mode is the same as that of dance mode, supporting 4-key and 8-key modes. Players need to form a partner with another player to participate in the game. Each game can have up to 3 pairs. In dance mode, two favorability progress bars will be displayed below the operation area. Every time the operation is successful, a favorability progress bar will be accumulated. Every time the accumulation is full, the number on the right side of the progress bar will increase by 1. When the favorability progress bar of both parties is full once, the pair's favorability point will be increased by 1 point, and the number on the right side of the progress bar will be reduced by 1. The total score and favorability of each team's partners will be displayed at the top of the interface. In the dance mode, the winner will be determined based on the favorability of each team's partner. When there is a tie in favorability, the ranking will be based on the total score. The favorability gained by couples in the dance mode will be converted into heartbeat points.
(6) Practice mode
The practice mode provides a game mode for novice players to practice. It is completely composed of traditional operations and supports 4-key and 8-key forms. Note sequence progression rules in practice mode are also exactly the same as in traditional mode. The sound operation is performed in an asynchronous manner. There is no time limit for each round of operation. After inputting all the notes, you can wait for any accent beat point (the metronome ball moves to the brightest point) and press the space button. The player with the highest score wins.
(7) Dynamic mode
Dynamic mode emphasizes the rhythmic game mode and supports 4-key and 8-key modes. In the game, 4 music beats are used as one operation round, and each beat corresponds to a set of key operations. Players need to correctly input each set of keys in sequence according to the beat, make a perfect judgment at the end of the round, and then start the next round after a pause. When the song reaches its climax, it will enter the Triple Beat mode. At this time, the player is required to input for 3 consecutive rounds, and each round will be judged for perfection based on the input of the 3 rounds.
(8) Prop Mode
Prop mode is a special mode of "QQ Dance" that is different from other dance games. It uses traditional operation methods and supports 4-key and 8-key modes. During the game, 3 lines of notes will be displayed. There are 3 toolbars corresponding to the right side of each row. The player can select any row to operate. After the operation is successful, the props in the prop column on the right will move to the left. If there are props in the leftmost prop column, they will be automatically released according to the rules. Players need to choose to release the right props at the right time. The outcome of the prop mode is still determined by each player's score.
(9) Crazy mode
Crazy mode uses traditional operation methods throughout, supporting 4-key and 8-key modes. At the climax of the song, the "CRAZY" section will enter. In the CRAZY passage, the limits of traditional operation will be exceeded, and the note sequences of LV10 and LV11 will appear. Each successful operation will result in a very high score. Crazy mode also determines the outcome based on the number of points scored.
(10) Fighting Qi Mode
This mode is used to release Solo segments by accumulating fighting spirit. It supports 4-key and 8-key modes. Players usually use traditional operations to accumulate fighting energy slots. The higher the judgment obtained from the operation, the faster the accumulation speed of the fighting spirit tank. The Dou Qi tank is divided into 3 sections. Each time a section is full, the Dou Qi level can be improved by one level. The fighting spirit level starts from level 1 and can reach up to level 3. The higher the level, the longer the Solo stage will be after releasing the fighting spirit. When the fighting spirit tank is full, you need to enter the current note sequence correctly, and then press shift on the accent beat to replace the space. Fighting energy will be released according to the fighting spirit level. After the fighting spirit is released, it will switch to the Solo section. Players who enter the Solo section will automatically move to the front row. Using the rhythm note operation method, they can get higher scores than other players. Once a player enters the Solo stage, other players will not be able to release fighting spirit until the player exits the Solo stage. The grudge mode determines the outcome based on the number of points scored.
(11) Soul Fighting Mode
Just like fighting spirit, players can release Solo segments by accumulating fighting spirits. It supports 4-key and 8-key modes. Players usually use traditional operations to accumulate fighting energy slots. The higher the judgment obtained from the operation, the faster the accumulation speed of the fighting spirit tank. The Dou Qi tank is divided into 3 sections. Each time a section is full, the Dou Qi level can be improved by one level.
The fighting spirit level starts from level 1 and can reach up to level 3. The higher the level, the longer the Solo period will be after releasing the fighting spirit. When the fighting spirit tank is full, you need to enter the current note sequence correctly, and then press shift on the accent beat to replace the space. Fighting energy will be released according to the fighting spirit level. In Soul Fighting mode, after entering the Solo section, the traditional operation method is still used, but the note sequences of LV10 and LV11 will appear. Successful operations can lead to higher scores. The fighting spirit mode also determines the outcome based on the number of points scored.
(12) Dating mode
Dating mode is a game mode that must be played by 3 men and 3 women. It is also a mode that players who want to become partners must experience. It supports 4 keys and 8 keys. key form. In the date mode, the first thing to do is the collective display. Each player will take turns to move to the center of the stage and perform a short dance as a display. After that, there will be 6 sections of selection time. Players can press the F1~F3 keys according to the prompts above the head of the opposite sex to select a partner. In the following personal presentation, each player has the opportunity to do a short dance in front of the person they have chosen previously. Then enter the second selection, the method is the same as the first time, this selection will determine the final pairing result, only two people who choose each other can be paired successfully. After the second selection, the successfully paired partners will perform a duet dance using rhythm manipulation. Players who fail to match can only dance on their own, using traditional operations. Players who are successfully matched can accumulate favorability during the dance stage. The method is the same as in dance mode. The partner with the highest favorability will win. If the favorability is the same, the total scores will be compared. If no player is successfully matched, the winner will be determined based on the player's personal score. The winning partner is equipped with a Proposal Badge, and the partner whose favorability exceeds 5 in the dating mode will be able to start dating after the match.
(13) Yuanwu mode has been removed from the shelves
Yuanwu mode is also a mode that requires 3 men and 3 women to participate together. The operation method is the same as the traditional mode, supporting 4 keys and 8 keys. key form. Opposite-sex partners can cooperate with each other to perform a beautiful double dance. After each round, players will exchange dance partners, and each person of the opposite sex will have a chance to dance with one of three partners.
(14) Wedding Mode
This is a witnessing ceremony dedicated to marriage. Two groomsmen and two bridesmaids need to be invited to proceed. Players can also invite friends to watch the ceremony. Wedding mode does not count for points.
(15) VOS mode
This is the mode using VOS operation mode. The notes that keep falling on the five tracks, the keys corresponding to the five tracks are completely different from the rhythm. Like the rhythm mode, players need to hit each note as many times as possible to accumulate the COMBO number to get a higher score. The difficulty of VOS operation will fluctuate according to the intensity of different parts of the song.
(16) Free Dance Steps
In the free dance step mode, the player must enter the first 4 notes correctly, and the next 5 blank notes can be entered at will. At least 1 blank note needs to be entered. But the more notes you enter, the higher your score. Each sequence of notes corresponds to a dance move. As long as you remember the correspondence between the note sequence and the dance movements, players can program a complete set of dances according to their own preferences. Free mode also determines the outcome based on the score.
(Seventeen) Pig Catching Mode
Now with the "Pig Catching Mode", asking questions is left to the "QQ Dance" system. You only need to read and answer the questions. That’s it. Players answer randomly appearing multiple-choice questions through traditional operations in the game. Each answer is divided into three stages, namely the question viewing stage, the answering stage and the display stage. Think about the answer options before the clock completes one circle in the "question reading stage", and then complete a line of dance moves for that option in the "question answering stage". If you do it correctly, the corresponding dance moves will jump out in the "show stage". If you answer the question correctly You can get a score bonus. If you make a mistake, you will be turned into a piggy! After the game, players will be ranked based on their scores.
Of course the smartest player is at the top of the list!
(18) King of Dance Mode
In King of Dance mode, players need to start with a short period of traditional mode. Generally, after the LV6 length of notes, they will enter the formal King of Dance. The modes are sequentially divided into three stages: traditional, rhythm, and dynamic. Finally, it enters the random mode. Any mode will be randomly selected from the traditional, rhythm, dynamic, and pig-catching modes for dance steps. In the random mode, the modes faced by each player are the same. . Similarly, the King of Dance mode determines the player's victory or defeat based on the score.
(Nineteen) Cake War Mode
The "Cake War" mode is a new team mode of QQ Xuanwu, which was updated in the "Cake War" version on April 19 . Players can choose from three battle modes: 1V1, 2V2 or 3V3. This mode cannot be used in the arena. The entire operation is in traditional mode, and the use of reverse keys is not allowed. What is different from other modes is that in this mode, players do not dance, but the teams on both sides make corresponding offensive and defensive actions based on offense and defense. In this mode, every 4 sections is a round, and each round is divided into two sides: offensive and defensive. The attacker can choose the target to attack from the defender. The system determines whether the attack is successful based on the judgment of both parties, and points are awarded after success. In the case of 2V2 or 3V3, if the attacker has all P or the defender has all P, there will be extra rewards! N rows of notes will appear on the attacker's traditional operation keys, and N is equal to the number of defenders. Each line of notes corresponds to a player on the defensive side, and which line the attacker enters indicates which player to attack. The defender only has 1 line of operating notes. The offensive and defensive rounds in this mode are divided into 4 stages: 1. Preparation stage: used to show which side is the attacker and which side is the defender. 2 Operation phase: In this section, both the offensive and defensive sides need to input the note sequence and make a decision. 3. Judgment stage: The system determines the judgments of all players on both sides of the offense and defense. 4 Result display stage: Display the scores and rewards of attack and defense according to the judgment results. For each offensive and defensive operation, if the offensive team's decision is greater than the defensive team's decision, the defensive player is considered to be "knocked down" and the offensive team gets 1 point. If multiple players on the offensive side attack the same player on the defensive side, even if the judgments of all attacking players are greater than the judgment of the defensive player, they can only score 1 point in total. For example, A1 attacks D1's good with Perfect, and A2's bad attacks D2's good, then the attacker's score in this round is 1 point. Note: When the attacking side is determined to be Perfect, there is a certain chance of directly breaking through the defense regardless of the opponent's defense. In the case of 2V2 or 3V3, there is a special logic that allows for extra points: 1. Perfect attack: If the attacker's regular score in this round is greater than 0, and all players on the attacker perform Perfect operations, the attacker will score an additional 1 point. 2 Complete hit: If the attacker's regular score in this round is equal to the number of defenders, the attacker gets 1 extra point. 3 Perfect defense: If the regular score of the attacking side in this round is equal to 0, and all the operations of all players on the attacking side are not Perfect, and all the operations of all players on the defensive side are Perfect, the defending side will get 1 extra point. 4. If the above special scoring logic exists at the same time, it can be superimposed. The final score of the attacking team in each round is equal to the regular score plus the special score. The defender may also score points in each round: If the "perfect defense" in the special scoring logic is met, the defender will get 1 point
(Twenty) Star Challenge Mode
1 Star challenge mode pits players against NPCs. After the host selects a level, all players challenge the NPCs together. 2 This mode does not add new operation methods. Various existing modes can be used in the game according to the configuration of each star level. It is similar to the copy system in RPG (role playing game type) games, so the levels in this mode collectively called copies. 3 The copy is composed of small levels, and each level has some rules attached. These levels are called "small levels" in the copy. 4 NPCs in the game will use various skills to attack players, affecting the player's operations and scores. 5 Players can also use various props to interfere with the stars, thereby reducing the difficulty of the challenge. 6 Players can quit the challenge copy midway, and quitting will be considered a failure. 7 If the player fails to challenge the copy, he must challenge it from the beginning again.
8 All dungeons can be challenged repeatedly to win various rewards. Players will receive a special reward after successfully challenging a dungeon for the first time. 9 Supports 1~5 player games. 10 There is no choice between 4 keys and 8 keys, it is always 4 keys. 11 Anti-keying is not allowed in the game. 12 Arena does not allow this mode. 13 Music boxes and other items will not be dropped in the Star Challenge mode. 14 Random missions will not use this mode. Rewards for small level matches: At the end of each small level of the dungeon, the system will reward experience and G coins based on the number of people participating in the match, NPC level, and the outcome of the victory or defeat. Dungeon rewards: Rules: After the dungeon ends, rewards will be issued in the dungeon settlement interface. The system will award rewards based on the completion of the dungeon, which will be displayed on the dungeon settlement interface. Players who do not persist to the end cannot receive rewards. When any player quits midway, all players cannot receive dungeon rewards. Reward content: Random rewards that can be obtained after winning the copy. The rewards include items, experience, money, honor, etc. Players who pass the dungeon for the first time will receive additional rewards! NPC goes berserk: When the game reaches the last stage of the level, the system will compare the total score of the player team and the total score of the NPC. Under certain circumstances, the NPC will enter a berserk state. The berserk state will last until the end of the level. When in the berserk state, the probability of the NPC using skills will be relatively increased, and the NPC's special effects will be extremely gorgeous at this time! Judgment of the outcome of a small level: Player victory: The total score of the player's team is higher than or equal to the npc score. Player failure: The total score of the player's team is lower than the npc's score. Judgment of the success or failure of the copy: Copy victory: All small levels are won. Copy failure: Any small level. Failure or draw
(21) Score mode
Overview Score mode is a new intra-game operation mode. Supports one or more players in the game; does not support 8-key operation and allows in-game counter-keying; the rules for using props are the same as those in dynamic mode; this mode is allowed for gaming in the arena. Operation method: Use the five keys of up, down, left, right and space to operate. 8 keys are not supported. Before the operation round starts, all the notes in this section are refreshed and displayed. The highlighted scan line moves from left to right. When the scan line touches the note, the player presses the corresponding operator to obtain the judgment; the input must be at the beat point of the current beat to obtain the highest judgment, and the specific range is determined by the judgment scale. Scoring and Victory Determination The space bar at the end of each section is the key note. In each section, each note operation and key sound has a score, and the total score of the section is the sum of the two. After the game, the players are ranked according to their scores. Usage of Props The following props cannot be used in the score mode: Serenity Drinks, Precision Drinks, Crazy Drinks, Note Radar, Note Inputter.
(Twenty-two) Romantic Mode
Overview Romantic mode is an improved version of the couples dance mode, replacing the fate dance mode. Does not support 8 keys and does not support reverse keys in the game; This mode is not allowed in the arena; Dance group glory points cannot be obtained in this mode; The number of players in the game must be an even number, and the number of men and women must be the same; This mode can be used to increase the number of married people Heartbeat value between couples; This mode relies on accumulated couple points to determine the outcome of each group of couples. Section composition Romance mode is divided into four sections, including warm-up round, single PK round, duet dance round, and Final round. Operation method 1. The single-player PK round operation method is as follows: Male and female players still perform traditional operations, but on the display, the operation conditions of the two people are displayed at the same time. After each operation is successful, the actions of both men and women are triggered respectively. Hint: There is a line in the middle, which divides the operation status of two people from the display. 2. The operation method of the duet dance round is as follows: Based on the traditional operation, the operation parts of the two people are randomly selected from a long series of operations. 3. The operation method of the Final round is as follows: Based on the traditional operation, a note position is left at the end for players to choose the direction button. That is to say, using the free mode operation form, but? There is only 1 number button.