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Strange knowledge has been added! The little-known secrets of the double team masterpiece "Double Dragon"

Children born in the 1980s and 1990s are not able to enjoy such a "fulfilling" life like today's children. In an era when tutoring classes and interest classes had not yet been born, for little kids like us, as long as we did not go to school, it meant a holiday. We would gather together and run around all day long. There is nothing wrong with using "leave out early and come back late" to describe it. Proper place. Due to the large number of children, when playing games, priority will always be given to games that can be played by multiple people. Whether it is cooperative or confrontational, everyone abides by the unspoken rules of taking turns to play.

Those children who are not very skilled often choose cooperative games with lower difficulty. The reason is very simple. As long as they have a "leg" with good skills, they can extend their playing time as much as possible. . But it doesn't matter to me. It doesn't mean that I have high moral character and is indifferent to the world, but that I am their "big leg" in their eyes. As long as my teammates are not too "cheating", it doesn't matter who I play with. So among the many two-player games, "Double Dragon" has become a game that children rush to play.

When it comes to "Double Dragon", the first thing that many people think of is "Double Dragon 2" or "Double Dragon 3". I wonder how many people are curious about "Double Dragon" 1》Where have you gone? In fact, the first generation of "Double Dragon" was not a game on the FC Famicom (domestic Xiaobawang) platform, but an arcade game launched in 1987. The cassette version we played was transplanted to FC Red in 1988. White machine version. I have the impression that I played the FC version of "Double Dragon 1", but because of the image quality problem, I had the illusion of "is this a copycat game?" and I never opened it again after playing it for a few minutes.

Why does "Double Dragon 1" make people question it? This starts with the name "Double Dragon". In that era, games were not as convenient to promote as they are now. The simplest, crudest and most effective way to promote a game was to give it a name that interested players. The game's production team is a big fan of kung fu legend Bruce Lee, so they adopted the word "dragon". Judging from the fact that the two protagonists in the game are named Billy Lee and Jimmy Lee (the "lee" is the English way of writing "李"), the number is naturally "double". It should be noted that the English name of "Double Dragon 1" is "Double Dragon". The translated "cut" refers to Bruce Lee's Jeet Kune Do, rather than one cut in two.

According to the intention of the production team, it is obvious that the game should be a cooperative game. In fact, the arcade version of "Double Dragon 1" does support two players, but it is transplanted to the FC red and white machine platform. It becomes a single player game. Although you can choose the 2P mode, it is controlled by 1P and 2P in turns. This is not a doubles game in the traditional sense. The picture quality is not exquisite, it has been released for a long time, the process is short and difficult, and two-player cooperation is not possible. Players who have played "Double Dragon 2" and "Double Dragon 3" will find it difficult to understand "Double Dragon" due to their preconceptions. "Cut the Dragon 1" to generate interest.

"Double Dragon 2" is my favorite work. When I played it for the first time, I was attracted by the exquisite graphics and tense music. It's hard to imagine that with just two buttons A and B, you can perform punches, kicks, uppercuts, over-the-shoulder throws, flying kicks and other moves. The excellent impact and sound effects were definitely top-notch at the time. Combined with props such as darts, grenades, chains, and iron rods, the entire battle was hearty and exciting, making people shout and enjoy it. Whether you are bringing new friends into the game or reminiscing with old friends, "Double Dragon 2" is a very good choice.

Any player who has been exposed to "Double Dragon 2" will definitely be unforgettable with these two moves. In fact, these two moves have official names, and they are very "secondary", so that I'm embarrassed to read it aloud. The first move is also the move that I personally think has the strongest performance. It is called "Explosive Dragon God's Kick". Although the move refers to the feet, it actually uses the knees to push the enemy. We often say "flying kick", "flying knee", "knee top", or "iron knee", etc. all refer to this move. There are many dialect versions in different regions (we don't care about this move called " "Electric Cannon").

This "flying kick" is very useful. It can be used to rush when walking. During combat, it can kick the enemy away with one blow to avoid being surrounded by many people. Even if you encounter a Boss, you can win easily. For example, the boss in the first level will be resurrected after being killed once under normal circumstances, which not only wastes time, but also increases some difficulty. If you lure him to the edge of the rooftop and kick him off with a flying kick, the battle will be over in an instant. Any level with "terrain killing" can be used to pass quickly. It is a well-deserved magical skill.

The second move is called "Ryuubi Lan Wind Kick", which is the representative move of the two brothers. While hovering in the air, they spin several times and kick, like a tornado. It is a range attack with high damage. When I was a kid, I had no idea what this move was called, but everyone unanimously called it "Tornado Kick."

Since it jumps on the spot, it can only be used for fighting, and cannot be used in some special terrain (such as thorns on the ceiling). In contrast, the forward movement of "Flying Kick" can be used as a jump, and the jump has an attack judgment, so in the case of "selling blood" (losing blood in exchange for attack), you can still fight.

"Double Dragon 2" has many advantages, but it does not mean that it has no shortcomings. The most unacceptable thing is that ordinary button punches and kicks will change according to changes in direction, instead of being bound to buttons and punches. Still have no idea, right? First of all, you need to know 4 principles: A key hits the right side, B key hits the left side, punch hits the front, and kicks the back. If the person's face is facing to the right, then pressing the A button means hitting the right side, which is equivalent to the "front" of the person's face, then it is a punch. On the other hand, if the person's face is facing to the left, press the A button and still hit the right side, which is equivalent to the "back" of the person's face, then it is the kick. To be honest, if you tell a new friend this rule, they will never understand it. After playing games for more than 20 years, it is rare to see a game where the buttons and punches are not bound. This problem is also the most uncomfortable part of "Double Dragon 2".

Although "Double Dragon 2" is already very good, some players' first choice is not this work, but "Double Dragon 3" that will be released a few years later. This work has canceled the powerful "flying kick", which is a bit uncomfortable. Not only has the "whirlwind kick" been retained, but when two people use it at close range at the same time, the attack range of the legs will be greatly increased, and the disguise has been strengthened.

The newly introduced "Tiger Return to Paishan" (a move that involves jumping up and turning over to throw someone out, called "Decapitation Throw" in "Ninja Gaiden"), return jump (can be done by stepping on a wall or by jumping off a wall) Mechanisms such as kicking teammates), running, sliding and shoveling further enrich the gameplay, and more tricks can be played on specific terrain. Even so, I personally feel that the difficulty of the 3rd generation is still significantly higher than that of the 2nd generation. On the one hand, it is because the 2nd generation can choose the difficulty but the 3rd generation cannot. On the other hand, because the 2nd generation has more lives and the 3rd generation only has one life, making the 3rd generation more difficult. The fault tolerance rate of the first generation is too low, and it cannot be continued like the second generation.

The one life mentioned here is actually not accurate. Strictly speaking, it is one life for each character. After the player defeats the two bosses "Chinese Fat Man" and "Japanese Ninja", they can switch between these two characters in the menu. In the extreme case, the total number of doubles is four lives. In addition to being able to pick up enemy weapons like the 2nd generation, the 3rd generation also adds character secondary weapon settings. The two protagonists can switch out nunchucks through the menu (another tribute to Bruce Lee), "Chinese Fat Man" can use iron grips, and "Japanese "Ninja" can use darts. Although the number of times these weapons can be used is limited, the damage is still very considerable. This is also the reason why some people think the 3rd generation is simple.

Generally speaking, "Double Dragon 3" is still more difficult than "Double Dragon 2", so most players will still tend to play "Double Dragon 2". When I was a kid, it was common to pass "Double Dragon 2", but I would be thankful to have passed the first boss of "Double Dragon 3". It wasn't until one day that I discovered the cheat code to skip levels that I finally cleared "Double Dragon 3" for the first time.

This level-jumping secret was not told to me by others, it was completely discovered by myself. The handle of the domestic copycat FC Famicom (Little Overlord) has burst buttons (two BA buttons on the top). That afternoon I wanted to use the "Tornado Kick", so I frantically pressed the top BA buttons at the same time. Because something happened and I needed to pause, I had to press the Start button. Unexpectedly, the game not only did not stop, but the screen switched to the next scene as soon as it blacked out and then lit up. In order to prove that this was not a coincidence, I tried again and again. Unexpectedly, I switched scenes one after another. In the end, I was able to skip even the boss level. It was really too much.

As for why you can skip levels, it may be because this version is special. It's so old that I can't remember whether I was playing the Japanese version or the American version at that time. I just remember that the blood volume was really low. Perhaps it is because of the high difficulty that this version has been given this imperceptible level-skipping secret.

The "Double Dragon" series is not limited to the three FC works. There is really too much content to talk about. However, due to space reasons, we can only choose from these three works that most players are familiar with. In terms of some content. AGamer hopes to evoke the beautiful childhood memories of players and share their interesting stories through review.

The above is the entire content of the seventh issue of "New Stories of Old Games". I am AGamer. See you in the next issue~

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