Big Tree and Squirrel
Suitable number of people: more than 10 people
Materials and venue: None
Applicable objects: all students
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Time: 5-10 minutes
Operating procedures
1. Group into groups of three in advance. Two people pretend to be a big tree, face each other, stretch out their hands to form a circle; one person pretends to be a squirrel and stand in the middle of the circle; the trainer or other unpaired students serve as temporary personnel.
2. If the trainer shouts "The hunter is coming" and the big tree does not move, the person playing the "squirrel" must leave the original big tree and choose another big tree; the trainer or temporary personnel will Temporarily pretend to be a squirrel and insert it into the big tree, and the lone person should perform a show.
3. If the trainer shouts "fire" and the squirrel doesn't move, the person playing the "big tree" must leave the original companions to regroup into a pair of big trees and trap the squirrel. The trainer or temporary Personnel should temporarily act as big trees, and those who are alone should perform performances.
4. The trainer shouts "There's an earthquake." The people playing the role of the big tree and the squirrel all break up and regroup. The person playing the big tree can also play the role of the squirrel, and the squirrel can also play the role of the big tree. The trainer Or insert other unpaired people into the team, and the lone person performs the show.
Mind-to-Heart Communication
Rules:
1. The host asks each district to select a pair of contestants to come on stage (preferably 1 male and 1 female pair), and the assistant will pre- Prepare blank sheets of paper with idioms written on them (prepare as many sheets as there are pairs of players).
2. The host explains the rules of the game and tells the man to first read the idiom on the white paper and then express it to the woman using body language. If the woman guesses the idiom, she wins. Emphasis: Men are only allowed to make movements and are not allowed to make sounds; women can guess up to two idioms, and if both are incorrect, they will be eliminated.
3. The host asks the woman in the first pair of contestants to stand facing the wall. The assistant opens the white paper and shows the idioms to the men and the audience.
4. The host asks the man to perform the idiom he saw to the woman. If the guess is correct, ask the contestants to stand to the left of the host; if they guess wrong, stand to the right of the host. . The second pair, the third pair,..., proceed in order.
5. The host announces the winner and asks the section chief to award souvenirs.
6. Examples of alternative four-character idioms: flying dragons and phoenixes, dogs jumping over the wall, tigers descending from the mountain, hungry tigers pouncing on food, mantises stalking cicadas, flirting with each other, making secret glances, looking through the autumn water, striding with head held high, hiding ears and stealing bells.
Crossing the Line of Life and Death
Rules:
1. The host invites three contestants to come on stage, and the assistant pulls up a rope 1 meter above the ground 4 meters away. rope.
2. The host explains the rules of the game and informs the players that they can cross the rope (i.e. the "life and death line") in any posture. The one who does not touch and has the most creative posture will be the first.
3. All contestants were blindfolded with red cloth.
4. The assistant removes the rope.
5. The host pulls the first contestant to spin twice in place, making him stand facing the rope 4 meters away.
6. The contestants began to "cross the line of life and death" (which does not exist at all) under the host's exaggerated and nervous loud prompts.
7. The first player takes off the red cloth after "passing through", and the second player starts, proceeding in order.
8. The host asks everyone to rate the person with the funniest, most unique, and hardest-working posture as the first place.
To put it another way
Rules:
1. The host invites a contestant from each group of students to come on stage and line up to face everyone.
2. The host explains the rules of the game, and the contestants must read out loud the words and phrases read by the host in reverse order. For example, if the host asks the question "River is going down," and the contestant reads "River is going down, the river is going down," the host will For the question "Speak of Cao Cao, Cao Cao arrives," the contestant reads "Come to Cao Cao, Cao Cao says," etc. Those who are slow to respond or pronounce the words incorrectly will be directly punished.
3. Inform the players that the competition is divided into three rounds and will be conducted using an elimination system. The difficulty can gradually increase, with four-character questions in the first round, five-character questions in the second round, and six-character questions in the third round.
4. The remaining players and their groups after three rounds will win.
Grab the bench
Rules:
1. The host asks one contestant from each district to come on stage and ask them to stand around the bench. The assistant sets up (number of people - 1) benches in advance.
2. The host explains the rules of the game and tells the players to walk around the bench when the music sounds. When the music stops, they must grab the bench and sit down. Those who do not sit down will be eliminated. Repeat for several rounds, and finally 1 People win.
3. The host asked the assistant to play music, and everyone started to circle around the bench. At this time, the music suddenly stopped. Everyone must react quickly, grab the bench and sit down. The one person standing will be eliminated. Out.
4. When there is only one bench left, the one sitting on it is the winner
No matter what happens
Rules:
1. The host asks each district to send one contestant to the stage.
2. The host explains the rules of the game: start counting from 1, and cannot say 7 or multiples of 7. Be fast and the offender will be eliminated. The final winner is the winner.
3. The host announces the start, everyone supervises, and the person who reported the error leaves the team and stands aside. The remaining people continued to report. Until a winner is chosen. (With this extension, there are three levels)
Put on plaster
Rules:
1. The contestants surround the city in a double-layered circle, with two arms on the left and right, and people in front and behind Physically close. Start with two contestants, one in the circle is the chaser, and the other is in the circle as the chased person
2. When the person being chased is about to be touched or no longer wants to run away , get into the inner circle from the outer circle, and put your back close to the front of any group member, temporarily forming a group of three overlapping people. At this time, the outermost person of the three overlapping people should immediately replace the person in front. People become the chased
3. Anyone who has not been touched before the chased person has formed a three-tiered group, the original chased person is safe, and the chaser must start chasing the other person in the outermost layer. (i.e. third person) so that the double team on the circle always remains double.
Note: The person being chased must run from outside the circle and is not allowed to pass through it. When you stick to someone, you must put your back in front of the other person. After the third person on the outer layer escaped, the *** took half a step back, maintaining a circular formation. Anyone who touches the chased person with his hand is overtaken. At this time, the chaser and the chased person exchange roles, and the game starts again. The person being chased is not allowed to run more than 3 meters away from the circle.
Big watermelon and small watermelon
Rules:
1. The contestants form a large circle. Designate one person as the leader and play the game in a clockwise direction. The leader of the group said "big watermelon" and at the same time, he made the look of "little watermelon" with his hand gestures. The second person should continue to say "little watermelon" and at the same time make the gesture of "big watermelon", and so on alternately. If someone makes a mistake, he is punished to perform a show for everyone, and then the game continues from this person.
2. You must say big watermelon (small watermelon) and use gestures to make the shape of small watermelon (big watermelon).
3. The pause between the two people before and after cannot be too long, otherwise it will be a failure
Idiom Solitaire
Rule (use the last character of the four-character idiom The first word with the same pronunciation as the next idiom can be the same, and the first and last words are connected and extended to form a long dragon):
1. The contestants are divided into two groups. Rock, Paper, Scissors determines which group will be the first to go out. If the idiom is followed, the group that cannot be connected is considered a failure
2. It must be a four-character idiom or a four-character word, and you cannot create your own words.
Two people and three legs
Rules:
1. The participants are divided into two groups. Each two people in the group form a small group and tie two feet. Walk together to the boundary set by the host and return to change to the next group;
Which group takes the shortest time wins.
5 cents, 1 yuan
Rules:
1. The host stands in the middle of the circle, and other people form a circle. If there are many people, they can form two. A circle. If there are two circles, the host stands outside both circles. If there are more men, the price for men is 1 yuan, and the price for women is 50 cents, and vice versa.
2. The host will shout 1 yuan and 5 cents. At this time, a man will pull a woman, and it will be 1 yuan and 50 cents. You can also shout 3 yuan, 5 yuan, 3 yuan, whatever. If you are left alone, you will accept the punishment arranged by the host.
Imitation show
Rules:
1. Divide into two groups. The host shows a verb to the first person in each group, and asks the first person to perform it with actions, and pass it on in turn. The people standing behind should stand with their backs to each other. When it reaches the last person, let him (her) ) perform it for everyone, and then the host will prompt him (her) whether it is an idiom, a daily necessities, or a verb, and let him (her) guess what word it is.
2. Guess the winning team (or the closest team). (Similarly, there are writing behind the back, etc.)
Strong wind blows
Rules:
1. Arrange a chair with one less chair than the number of people in a circle. lock up.
2. Except for the ghost, the rest of the people are sitting on different chairs. Each chair is limited to one person.
3. The ghost stands in the center and can say whatever the wind blows. If he says a strong wind is blowing, he says the person with X must get up and change places. If a small breeze blows, it is the opposite. People without X get up and change positions. When changing positions, the two people cannot continue to exchange or sit back to the original position. Those who didn't grab a spot are the new ghosts.
4. The person who sits on the ghost three times will be considered a loser and must be punished.
Dribbling competition
Rules:
1. Divide into two groups, each group is divided into two small teams. The host will give each team a racket and a table tennis ball. , two groups dribble the ball at the same time, and when it reaches the opposite side, the players of the other team will dribble it back. The team that completes the ball first will be the winning team
Singing competition
Rules:
< p>Participants are divided into two teams. If one team sings the first line of lyrics (must sing it), the last word of the lyrics will be the beginning of the next line of lyrics, and so on. If the team cannot pick up the lyrics, it will fail< p>Balloon riding competitionRules:
Participants are divided into two groups. According to the number of people in each group, people are assigned to blow up the balloon, tie the balloon and sit on the balloon (subject to explosion) , one minute timer, the team with the most tails of exploding balloons will win
Weather Forecast
Rules:
1. Participants are divided into two parties to stand facing each other. , the host stands at the head of the team;
2. The host randomly shouts the passwords "light rain", "moderate rain", "heavy rain", and "heavy rain". When the participants hear the password, Xiaoyu pats the shoulders twice, and the middle rain Rain slaps the legs twice, Heavy Rain claps twice, Heavy Rain stamps its feet twice;
3. The person who made the most mistakes will be punished
Counting frogs
1. Participants In a circle around the city, one person starts with "one frog", the next person starts with "one mouth", the next person with "two eyes", "four legs", "jumps into the water", and the next person with "two frogs" "Two mouths", "Four eyes", "Eight legs", "Plop-plop-plop-dive into the water"...
2. When there are seven, the people behind them will start from one, and the wrong person will be mentioned. Or those who get stuck will be punished
Brainstorming
Rules:
1. Participants are divided into two groups
2. Moderator Prepare two colored pens and a writing board. Use a boundary line to separate two areas on the writing board. Then give an object as a reference. Participants will engage in divergent thinking based on the given object and write on the blackboard, one time for each person. You are limited to one write, and timed for three minutes to see which group writes the most objects with divergent thinking
3. Brainstorming is a technique that can inspire group members to generate a large number of creative ideas. Including creating an atmosphere where people feel unrestrained, at this time people may propose solutions that they usually think are unlikely, but often receive unexpected results
Painting while blindfolded
< p>Rules:1. Participants are divided into two groups. Each group sends a representative to serve as a verbal transmitter. The other team members line up in a column, one meter away, starting from the first team member. Blindfold your eyes and follow the instructions of your teammate to go to the writing board and draw (the teammate representative will tell you what shape to draw and where to draw, etc.)
2. The host prepares two colored pens and a writing board. The boundary line is divided into two areas. Draw a circle in each area, and then give the drawing to be completed, such as drawing a circle, and let the two teams draw eyes, nose, mouth, etc. respectively.
Eagle catching chicks
Rules:
Participants choose one person to be the eagle and one person to be the chicken mother, and then start the game
During the game, teamwork must be paid attention to. The chicks must move quickly left and right according to the movement of the mother chicken. The host will time it and limit it to The chickens win.
007
Rule:
From the beginning, one person pronounces "zero" and then refers to another person. That person then pronounces "zero" and then refers to another person. The third person pronounces "撒" and then points his finger at any one person. The person "shot" does not pronounce or make any movements, but the two people on the left and right of the person "shot" have to make "ah" sounds. , and raised his hands in a gesture of surrender.
Mind-to-Heart Communication
Rules:
1. The host asks each team to select a captain to come on stage. The assistant prepares a white paper with idioms written on it in advance (there are several If you have a team member, just prepare a few pictures).
2. The host explains the rules of the game and tells the selected captain to first read the idiom on the white paper and then express it to his teammates using body language. If the teammate guesses the idiom, he wins. Emphasis: The captain is only allowed to make movements and not make any sounds; teammates can guess up to two idioms, and if both are incorrect, they will be eliminated.
3. The host asks the captain to perform the idiom he saw to his teammates. If he guesses correctly, he will stand to the left of the host; if he guesses wrong, he will stand to the right of the host. The second, the third,..., proceed in order.
4. Examples of alternative four-character idioms: flying dragons and phoenixes, dogs jumping over the wall, tigers descending from the mountain, hungry tigers pouncing on food, mantises stalking cicadas, flirting with each other, making secret glances, looking through the autumn water, striding with head held high, hiding ears and stealing bells.
Turn a deer into a horse
Rules:
The host selects 8 contestants who are good at performing to come on stage (preferably 4 men and 4 women).
2. The host explains the rules of the game: first, the assistant performs a set of actions (with specific meanings, such as carrying an old man across a river) to the first player; the first player performs the The action performance is for the second contestant; the second contestant then performs for the third contestant,... and finally the seventh contestant performs for the eighth contestant.
3. The host first asked the eighth contestant: What does the action you see mean? Let’s ask the seventh, sixth, and…first one again.
4. The host explained the meaning of this game, and then pointed out that in daily interactions, insufficient communication often leads to misunderstanding of the other party's meaning. Therefore, it is necessary to strengthen the learning of communication skills.
5. Note: When the assistant performs the movements for the first contestant, the other contestants must stand facing the wall; when the first contestant performs for the second contestant, the other contestants must still stand facing the wall; Until the last one. In addition, each person is only allowed to perform the action once.
Impromptu joint poems
Rules;
1. The host announced that the district will be the unit to compete in the competition of joint poems of Tang Dynasty and Song Dynasty.
2. The host explains the rules of the game: The host will first read out two poems containing specific words, such as "There is bright moonlight in front of the bed, and it is suspected to be frost on the ground" (including the word "moon"). Then, each district quickly connects two poems or lyrics that also contain the word in the designated order. If there is a pause, the host and the audience will shout "5, 4, 3, 2, 1" for the countdown. Those who are still unable to connect after the countdown will be eliminated. The district that persists until the end wins.
3. Note: Two lines of poetry are limited to Tang poetry and Song poetry. (The poems in this game can be replaced with lyrics)
Life, Death and ***
Rules:
1. The host selects 6 pairs of contestants to come on stage (1 male and 1 male) The female is a pair, the male is strong, the female is thin), the assistant spreads a large newspaper on the ground in front of each pair of players.
2. The host explains the rules of the game, informs the last pair of players who cannot stand from the newspaper, and demonstrates it with the assistant.
3. Each pair of contestants stand on the newspaper, and the host counts 10 times. Those who cannot hold on will be eliminated.
4. The assistant tore half of the newspaper in front of each pair of contestants who entered the second round. The contestants stood up and the host counted 10 times. Those who could not hold on would be eliminated.
5. The assistant will tear up half of the newspapers in front of each pair of contestants who have entered the third round. The contestants will stand up and the host will count to 10 times. The contestant who cannot hold on will be eliminated, and so on until The last pair of players to hold on is produced.
Image memory
Rules:
1. The host first names the following items in order: tree, duck, pyramid, car, hand, spoon, gun , car track, beer. All items are related to the numbers 1-9 and carry out image memory.
For example, a tree looks like 1, a duck is a simple figure 2, a pyramid is a triangle, a car has 4 wheels, a hand has 5 fingers, a spoon looks like 6, a gun looks like 7, a car track looks like 8, and the homophone of beer is 9< /p>
2. Give everyone three minutes to recall and try to remember these items.
3. The host starts to say the password "1-9", arbitrarily names a number or an object, and randomly selects a team member. The team member must immediately answer the corresponding object or number.
Note: tree (1), duck (2), pyramid (3), car (4), hand (5), spoon (6), gun (7), car track (8), Beer(9).
Killing Game
Rules:
1. Preparation stage: Everyone sits in a circle (as few as seven or eight people, as many as dozens of people), A host gives each person a card and marks it as a good guy or a bad guy (bad guys account for about 1/4 of the total number of people). Everyone only knows their own identity.
(It can be seen from the random selection of seats by each person that everyone is willing to sit with someone they are familiar with or have a close relationship with. In other words, they have chosen the comfort zone and avoided the pressure zone. )
2. "Murder" stage: everyone strictly follows the host's instructions
The host said:
Please close your eyes when it gets dark ( Everyone closes their eyes and pats the ground or table gently with both hands (one hand is OK).
The killer comes out (the person who touches the ghost is the killer, open his eyes)
The killer please kill (the ghost tells the host with his hands the person he wants to kill)
< p>Killer, please close your eyesPlease open your eyes at dawn (everyone opens their eyes and stops what they are doing
The host announces that someone has been killed.
3. "Capture the murderer" stage: (also the most exciting and exciting stage of this game)
First, the victim accuses the murderer and provides evidence. The victim can tell from the subtle sounds, movements or Intuition provides evidence, and then everyone has a full discussion. It is like an intense brainstorming session. This group of bad guys and good guys wants to bring the bad guys to justice. >In the end, the one with the most good guys and bad guys left wins
Together to conquer the world
Rules;
Let everyone stand shoulder to shoulder in a circle. Circle, or stand in a row.
The host stands in Taichung.
3. Announce the rules of the game. For example, if I say 5, everyone must quickly form a group of 5 people. These 5 people should hug each other tightly and no outsiders should be allowed to invade; if they say 9, they should form a group of 9 people.
4. Ask the person who is squeezed out to stand aside every time.
p>5. All team members squat down, one, two, three, to see which team gets up faster.
6. After playing a few times, invite two people who are always being held in the team to come on. .
7. The host asks those who are out to talk about their feelings; ask the team who got up the fastest to talk about their feelings, and summarize their feelings after the game based on what they said.
< p>InnuendoRules:
1. The host invites 3-4 participants to come to the stage.
2. The person being asked stands with his back to the whiteboard. < /p>
3. The host writes the topics on the whiteboard, such as going to the toilet, falling in love, taking a bath and other daily activities.
4. The host pushes the whiteboard to face the audience. /p>
5. The host asked the following questions:
⑴ Are you willing to do this?
⑵How many times do you like to do it every day?
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⑶Do you prefer to do it alone or with someone?
⑷Do you prefer to do it during the day or at night?
⑸Do you prefer to do it at home or outside? ?
For each question, the respondent must choose one of the answers. Finally, the host asks the respondent to look at the topic on the blackboard, and the person with the funniest answer wins.
Word-adding game
Rules:
1. The host writes the word "口" on the blackboard, and then writes the names of each participating group on the blackboard.
p>2. Game method: Add two strokes on the basis of "口" to form another word.
3. Each group is a competition unit, starting from the first group. It cannot be repeated and must be said within 30 seconds. If you cannot say it within the specified time, or if it repeats the previous one, you will be eliminated.
The last remaining group is the winning group.
4. Note:
The purpose of this game is not to win the game, but to truly reflect the strength of the team and an accurate reflection of brainstorming.