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Summary of the three tests of Tianya Mingyuedao mobile game: The world is far away, but different roads lead to the same destination.

It has been a few days since the beta test of Tiandao mobile game Mingyue ended. I have always wanted to do a serious and detailed review, and finally found that it can actually be overcome in four words - different paths lead to the same goal. Thanks to the accumulation of PC games, the graphics, music, and facial expressions must be top-notch. However, the gameplay still cannot break away from the old MM0RPG routine. I am really tired of it. After testing for fifteen days, the second half of the game even felt like it was like a year. There was no curiosity or desire to explore at all, because you can already predict the future routines, and the playability is really average. Now the development team should be sitting on a tightrope. The higher they stand, the harder they will fall.

The graphics of the Tiandao mobile game have always been one of the reasons why it has been praised by players. After actual experience, it does have its proud capital. Looking at domestic and foreign mobile games, it can be ranked at the forefront. The overall picture style and color palette are consistent with the positioning of martial arts, bringing players excellent visual enjoyment.

Some players also think that the overall picture is good, but it is still rough upon closer inspection. This may be the bottleneck of the entire game industry. Unless new technologies are born, it is pretty good that Tiandao mobile game can reach this point. In addition, the game has reached a very high level in the use of light and shadow and the weather system. The rain in the game is the most realistic I have ever seen in a mobile game.

However, high image quality will inevitably lead to high consumption. I used an iPhone Xs Max for this test. It became very hot not long after opening the game, and occasionally crashed. When encountering places with many people or complex scenes and turning on the ultra-high image quality mode, the system will prompt that the smoothness is low and please lower the image quality. When playing in a ten-player group version, many players reported serious lagging issues. In order to reduce consumption, only 30 characters can be displayed at most in this test, so many times you can only see Bai Huahua's name moving.

The character modeling of the Tiandao mobile game is also outstanding. There are many customizable options for twisting faces, and various faces can be shaped according to everyone's preferences. Compared with similar mobile games in the world, the characters in Tiandao are more lively and realistic. There are all kinds of clothing, back accessories, waist accessories, head accessories, etc. You can change the styles and styles every day, so the good-looking party will never be lonely.

The appeal of the game is definitely excellent, but these are all passing by, and you may get tired of it after watching it for a few days. What really impresses players is the gameplay. As a newbie who has never played PC games, I first came into contact with PVP. In the game, blocking, floating, releasing control, rolling, dominating, suppressing, etc. rarely made me want to cry.

There are more than a dozen character attributes, which is completely confusing. Until the end of the third test, I still haven’t figured out which attribute my big beggar gang should focus on. Personally, I think that although these aspects can increase competitiveness and playability, it feels too difficult to get started, which discourages novice players. It is recommended that more efforts be made to guide novices in these aspects.

During the third beta, the game producer published a "Book of Ten Thousand Words" to describe the journey of creating the Tiandao mobile game. I have to say that the producer has good writing skills and his words are very sincere, and I successfully became a fan.

There is a period of soul torture. Is the gameplay of MMORPG solidified? The producer did not hide it. He said that this issue had actually begun to be asked and discussed within the industry when the Tiandao PC game project was established in 2010. Although the game team is doing everything possible to bring forth new ideas, and players have also come up with all kinds of fantastic ideas, the imagination is beautiful, but the reality is cruel. Many so-called innovative ideas end up being commonplace. The producers also have to admit that MMORPG is indeed somewhat "solidified". The same problem exists in the Tiandao mobile game. The daily one-stop game and the cheats for strengthening gems look familiar.

Everyone has a world in his heart, where he is sitting on the wall with a few friends holding a bottle of wine, chatting and laughing. It is to draw out the sword from the sheath, to cut through the uneven road, and to enjoy the grudges and grudges. After becoming famous, it was forgotten and no one mentioned it again. But no matter how many differences there are, in the end, they will all lead to the same path, with different paths leading to the same destination.