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World of Warcraft DOTA masters, please come in!

DotA pits two opposing teams against each other, usually 5v5. Different from the regular Warcraft 3 battle game, each player only needs to choose a hero, understand his skills, strengths and weaknesses, and win by controlling that hero. As the name of the game indicates, the purpose of the game is to destroy the main building (ancient ruins) guarded by the opposing team. In order to reach the other side's ancient ruins, each hero must defeat the other side's troops, defensive structures, and heroes. Correspondingly, players can upgrade their heroes by defeating each other in battle and gaining money and experience - more experience can enhance the hero's skills or use skill points to increase attributes, while money You can buy more powerful equipment in the store.

[Edit this paragraph] 2. Introduction to the historical version of DotA

DotA in China has gone from the initial 5.59CN to the later 6.38a CN, 6.37CN, 6.41CN, 6.43b CN, 6.48b CN, 6.51 CN, 6.56 CN. The latest versions are 6.58b Chinese version and 6.59 English version. The current 6.59 Chinese version has also been released. The latest version is the 6.59C Chinese version, which adds a hidden easter egg mission and hides the heroic Minotaur Chief BOSS.

[Edit this paragraph] 2.1. DotA CLASSIC

The full name of DotA is Defense of the Ancients, which is translated as guarding the ancient trees or guarding the ruins. It is based on WAR3. A brand-new e-sports game developed using a map editor.

DotA was originally an RPG map for individual players to entertain themselves. Later, after more than 60 versions and several years of continuous improvement, DotA has become a worldwide It has many supporters.

The history of DotA starts from the StarCraft era.

At that time, someone made a map called Aeon of Strife, which was the first A DotA type map (a 5 vs. 5 single hero map): future official versions of DotA will be continuously improved on this game mode.

By the time ROC (Warcraft 3: Reign of Chaos) During the period, a player named Euls made the first ROC DotA. In the earliest Eul DotA, both teams only had a total of 5 heroes, and each one was exactly the same as the regular one. Because WAR3 was still being promoted. During this period, DotA did not become popular on a large scale.

So during the TFT (Warcraft 3: Frozen Throne) period, Euls did not make any DotA maps in TFT. But at this time Many people began to create similar maps in TFT.

[Edit this paragraph] 2.2. DotA ALLSTARS

One of the authors, Guinsoo, began to add some sounds and sounds to the map. Light and shadow effects (this is the beginning of guinsoo's creation of allstar).

At that time, a small number of people (very few, only about 10 people) created the first discussion board for DotA, called '9nid', which was the earliest A semi-official forum for DotA. Until now, there are still many of the earliest members, and their names are still listed on the honor list.

With the continuous promotion of WAR3, DotA has gradually become popular, 9nid The number of people logging into the discussion board began to increase slowly, and finally one day the server could no longer load.

At this time, the discussion board was transferred to rtsgames, and the so-called DotA Alliance was established at this time.

The first alliance was Clan TDA founded in April 2004. The map at that time was Allstar5.84. International Gamaing SyndicateIGS began to hold official DotA competitions (the only officially certified competitions)

The first There were 20 groups participating in the first championship, and 45 groups participated in the second... so more and more people participated (now there are 1049 groups in total)

/dota/ This is the official website of IGS. Interested You can go and have a look.

As there are more and more players, the workload of map updates has also become huge.

Finally, Guinsoo began to seek help from other map producers (Icefrog was one of them) ) At about 6.00, Pendragon (the deputy chief) had a disagreement with the chief (Guinsoo) and finally withdrew from the society and founded his own server.

Pendagron was responsible for all management. After he left The official website of DotA fell into a long period of chaos. The old working group began to disintegrate at this time.

Finally, guinsoo, neichus, terrorblaze and many others made Allstar6.00, 6.01

Then he invested in other games. (Someone once saw him in World of Warcraft)

Icefrog took over from 6.02 until now.

Icefrog is by far the best DOTA map producer. Unlike Guinsoo, who leaves a lot of bugs unaddressed, with Icefrog's improvement, the current map has significantly fewer bugs.

Icefrog also It is easier to accept other people's opinions. Many new things now (heroes, props, systems) are proposed by people on the discussion board.

And was created.

In addition, Allstar's history can also be seen from his props

Eul's scepter of divinity =Eul's scepter (blowing wind)

Oblivion staff=Staff (Staff can also be translated as staff, that is, forgotten staff)

Guinsoo's scythe of vyse =Guinsoo's Vyse sickle (sheep knife)

From this we can find: when combining Eul's scpter of divinity+oblivion staff=Guinsoo's scuthe of vuse

That is, eul's scpter of divinity+oblivion staff=Guinsoo's weapon

Have you seen his connection?

And it is also related in terms of heroes

Terrorblade (Soul Guard) is actually the name of one of the earliest producers.

Kunkka (Captain, Admiral Proudmoore) is actually the author of the loadscreen of DotA after 6.55.

Roshan’s name comes from the name (Pakistani), Hrithik Roshan is a superstar, and it is said that the author is a fan of Hrithik Roshan, but there is no evidence to infer that it is true.

There were hidden props around 5.84.

5.84 hidden props There are 6 of them, named A, T, O, M and 2 upgraders. At that time, everyone was having a heated discussion and trying to find out the truth

5.84b appeared again! !

5.84b not only includes these 6 props, but also one more: the name is "HAHA I am an asshole" (haha, I am an asshole). This shows that this is purely a prank by the author.

By the way: ATOM here does not refer to atoms

but to the five major elements. I wonder if anyone remembers that a long time ago, there was a cartoon called: Superman of the Earth.

When the five protagonists put the five-element rings together, they will summon: Earth Superman to deal with the enemies that pollute the earth.

And the Earth Superman is called ATOM -_- !

[Edit this paragraph] 2.3. DotA CHAOS

In every corner of the world, there are still many small members of the DotA family.

DotAchoas is one of them.

When Blizzard launched TFT, Eul insisted on only making DotA based on ROC. At this time, the DotA Chaos map produced by Koreans appeared. Known as the "Gorgeous Dancer", the initial name of Chaos was "Defence Of The Ancient Chaos". This was of course intended to confuse players into thinking it was Eul's new work. Use this to open up visibility. After experiencing the baptism of Classic, the tactics of DotA have been fully developed at this time, so it is not easy to become a master in Classic. Compared with Classic, Chaos is easier to get started, and it has brand-new heroes and gorgeous spells.

Gorgeousness is the most praiseworthy aspect of Chaos. The concept of prop synthesis is also the first for this game, and Chaos also has hidden characters to choose from. Once upon a time, Chaos players could enjoy the thrill of killing by simply controlling troops. Unfortunately, all heroes in Chaos are unbalanced.

For a long time, Chaos was popular on the Asian Battle Network, but because it was only launched in Korean, it did not become popular on a large scale around the world except in Asia.

[Edit this paragraph] 2.4. DotA EX

"Ancient Giant" DotA EX is produced by Wasabi, the webmaster of "Teacher Zhu's Warcraft Classroom". DotA map, DotA EX is the version most similar to the DotA Classic (Eul) version. It has many features of DOTA in the ROC era, so it has the support of many old ROC players. But this map is not recognized by Eul. The map has balanced characters and skills, and has been revised many times to make all props more practical and derive tactics of division of labor and cooperation. However, the variety of tactics and precise troop control also kill the room for novices to survive, leaving many novices unable to succeed - after all, in a team game, having a novice will put some burden on teammates. Under the more balanced settings of EX, the upper limit of the hero's level is set to level 10, and the gap in experience and money between players will not be too large. Compared with other DotA maps, ordinary soldiers in the game are more lethal. Appear powerful. Delicacy has become synonymous with this work! But when EX stopped updating and Chaos and AllStars rose, the life of this map also came to an end.

[Edit this paragraph] 2.5. Dynasty Warriors

It is similar to Nobunaga’s Ambition, another famous Taiwanese confrontation RPG map. Although it is not named DotA, those familiar with the series Players can still tell at a glance that True Three has a strong AllStars style. Compared with other DotA maps, the Chinese interface of True Three and the familiar historical figures are the strengths of this game. The call for reinforcements from the True Three and the existence of the granary are all unique in the DotA series. In particular, players in the Greater China circle never need to team up with foreigners, which makes Zhensan create a scene that is as popular as Chaos in its heyday. Although Shinsan has been repeatedly criticized as plagiarism by AllStars fans, the author Lovemoon03 seems unwilling to change his behavior. Currently, the latest version of Dynasty Warriors is version 5.1, but most players in mainland China believe that version 3.9 is the best version of the game, and have developed the 3.9e series for this purpose.

Taiwan is currently continuing version 5.1 (Note: The author of Taiwan’s orthodox subsequent version has also made changes again and again. The current map is updated by DKM.t and Minelander in cooperation)

[Edit this paragraph] 3 , The charm of DotA

1. Balanced unit design and item system

For all competitive games, balance plays a decisive role in its playability. DotA today There are as many as 93 heroes of various kinds (more will be added from time to time when the version is updated), basically covering various character types that can be encountered in other games, and some are unforgettable like the Butcher and the Bomber. Featured units, imaginative skills without losing the rules. DotA also has some obvious characteristics that are different from other RPG maps, such as the lack of true invincibility and magic immunity, the costly "Ankh of Rebirth", and the random appearance of The game is full of variables.

2. Experience the thrill of creation and satisfy any desire you have for the virtual world

Compared with other battle games, DotA is not so There are many unspoken rules that must be followed, and a wide variety of props and skills create incredible types of play. In the orthodox play styles of many heroes, there are dozens of optional skill trees and equipment plans. How to make use of limited resources? Money exerts the greatest effect on the enemy, which every player is willing to study.

3. Experience exciting and intense team battles in person

Players are no longer new to group PK. But I believe that after experiencing DotA, you will definitely be overwhelmed by the author's whimsical ideas. Take choosing the time to fight, in DotA, there are different configurations of our heroes and different opponents, different time periods and different The location and whether to choose to start a war are all decisions that each player needs to make. If a team member is unfortunately caught by the opponent, it is up to the player to make his own decision whether to turn around to save the person or to lose the vehicle and save the commander. If you start a war rashly without careful examination, you may sacrifice your life. Team members, in worst cases, the team will be destroyed, and it is common for the enemy to expand its advantage and push away all the enemies because of choosing an inappropriate time to fight, which will affect the subsequent trend. As a member of the team, each person's behavior is not only for the sake of You are responsible for yourself, and you must bear the consequences for the entire team.

4. Experience dedication in the game

Similar to the famous 3C type map, DotA generally has three main roads, but DotA The signature complex terrain, the unique rune system, and more than 90 heroes with unique skills greatly increase the dangers faced by heroes outside, and they often have to rush to the front line for experience and money, especially when there are those in the team. When there are late-stage heroes who are in urgent need of levels and equipment, their status in the mid-to-early stage is fragile and they can easily become targets of attacks by opponents. At this time, someone in the team needs to step forward and buy reconnaissance guards to cover their teammates and contain the opponents. Doing so is like A double-edged sword, the result is that it frees up valuable time and space for teammates who need equipment and levels, and it can also attack and interfere with the opponent's process to a certain extent. The price is that you have to pay expensive reconnaissance and guard expenses, and A lot of time is wasted on the road, which makes the already poor economy even worse. He often deals with opponents on the front line, and may even be in danger of losing his life if the sneak attack fails. In the later stages of the game, the equipment level of this hero will be lower than that of other players on the field. Players. Maybe some players are wondering, does it make sense to play the game in this way? The answer is yes. When your teammates grow up and become famous at your expense, they will not forget that "the game is for five people." Your contribution You will gain the inner respect of your teammates.

In order to make it easier for everyone to enter the game, the following introduces the meaning of some DotA keywords that often appear in game dialogues and comments and guides:

b:back , that is, retreat, domestic players are often accustomed to using "3" instead, "3" is homophonic to "flash", and has the same meaning as b.

solo: single. Refers to a person walking a path. Most of them are solo.

Miss and back: Saying miss means that the opponent on the player's line has temporarily left, reminding allies to be careful. Commonly seen in solo heroes. Sometimes, the opponent just leaves the field of view temporarily. When you know that he is not roaming, you can use "back" to tell your allies that the alarm is cleared. I don't know how English-speaking countries use reminders. After all, it conflicts with the "back" above. However, this problem does not occur in China. Retreat is always represented by 3.

If it is a hero miss on the wing, the name of the missing hero will usually be added before the miss.

aoe: area effect, that is, area-of-effect destructive skills.

farm: making money.

stun&slow: refer to skills with stun effect and deceleration effect respectively. Skills.

Gank: Several heroes on one side act at the same time to raid or kill the lone hero on the other side.

Push: An attack targeting a building.

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Positive and Deny: The hero’s last attack on the enemy’s unit will gain experience and money, which is positive and negative; conversely, destroying his own unit so that the opponent cannot obtain money and a small amount of experience is negative.

Support the line: "Line" refers to the front line. Through supplies or recovery skills, it ensures that the hero can always earn experience and money in the front without returning to the base.

Pressure line: "Line" refers to the battle line. , giving the opponent a continuous threat on the front line and suppressing the opponent's development.

Line control: "Line" refers to the place where the enemy and our small soldiers fight. Through positive and negative reinforcement, the battle line is controlled near our defense tower. Increase the safety factor of Farm.

Pulling wild monsters: The method of pulling wild monsters near the soldier line and sucking in your own soldiers to assist the jungler is called pulling wild monsters. There are two pulling points in the bottom lane of the Guards and the top lane of the Scourge. Because the wild point is on the line behind your own tower, it is safer to spend money on the line. The fixed income per minute is quite considerable. If two people work together, it means extra experience and money, and they can deny their own soldiers while playing in the jungle, greatly reducing the experience gained by the opponent. Moreover, one's own "line" is pulled back, which means that pulling wild is a good way to control the line.

Therefore, in high-end competitions, we often see the use of artificial eyes (200 yuan per set, guards with a relatively large field of vision) to block the opponent's jungle point (there is a monster that we cannot see at the monster spawn point). The refresh area is a rectangular shape. At the refresh time of wild monsters (wild monsters start from 2 minutes and are refreshed every minute), as long as there are units, including eyes, in the area, the wild monsters will not appears. Therefore, the opponent sometimes uses real eyes (200 yuan

for a set of guards with real vision effects) to control the wild area.

Field control: generally refers to multi-body restriction skills. In practice, this word is mostly used as a noun, specifically referring to heroes with powerful all-body restriction skills.

Generally refers to these: Warlock (wl), Ox (es), Tide (th), Big Tree (tp), Mammoth (mag)

Players who are new to DotA can first create an AI version. Once you are familiar with it, and you have a certain understanding of the hero situation and item performance, you can go to the DotA site and community to discuss and communicate with other players. As for the choice of heroes, here are some recommendations for players to get started, with easy-to-understand skills and distinctive characteristics. , a hero with certain survivability and a simple evaluation:

1. Skeleton King:

He has the only rebirth skill in the game, and with high strength growth, he is generally not It will become the opponent's first gank target (Figure 12). A stun skill ensures that it has the ability to cooperate with gank. Even if the equipment is inferior, it can still go to the front line to cooperate with teammates. The disadvantage of Skeleton King is that it does not have Farm skills, and compared with other Some tank-type heroes lack the ability to control the field, and their rebirth can be cracked (rebirth requires magic).

2. Lightning Revenant:

Popular in pedestrian battles The character has a good ability to support the line, has extremely fast farm efficiency and movement speed, and can maintain a good income even if the positive compensation is slightly different, and can ensure an advantage over the opponent's equipment. The biggest shortcoming of the electric soul is due to the existence of ultimate skills. It is almost impossible to control the line, and the blood master does not have any escape or control skills, so he can easily become the opponent's gank target.

3. Queen of Pain:

In addition to flickering, it also has a slow effect and 2 AOE skills, so that the Queen not only has the ability to raid and chase like an assassin, but also has the instant burst power of AOE (Figure 13), whether it is a team battle or a solo kill. Using her fists and kicks, the Queen has no less than ten popular playing styles, allowing her to win any position in the team. Among the mainstream tactics, there is even a mature playing style of Farm Queen as a human shield. Generally speaking, the Queen is very comprehensive, and there are only shortcomings. It is said that she has no characteristics. Compared with the legal heroes, she lacks special effects skills. Compared with the assassin heroes, she does not have the ability to double the equipment advantage.

4 Zeus:

This hero is relatively easy to operate. With a thunder, a lightning, and a big move, it is very easy to kill people! In the later stage, if you combine a refresh ball and put two big moves in a row on the map, it will be very awesome!

5 Lich King (lich):

The skills are very similar to the undead hero in ordinary battles, Lich. It is easy to operate. Once you are familiar with it, you will find that it is very powerful. It is also the best choice for newbies to get started with DotA.

Are readers refreshed after seeing these new entertainment methods? What are you waiting for? Come join now.

4. The current situation and future of DotA

Today, DotA maps represented by ALLSTARS are becoming popular around the world and have become permanent projects in WCG, CAL, CPL and domestic CDL competitions. The ALLSTARS development and maintenance team represented by Icefrog is working hard to promote the project to develop in a more balanced, interesting, diverse and competitive direction.

However, as DotA enters the unified era of ALLSTARS and is no longer the noisy scene of flowers blooming in the past, we should also see the dilemma DotA faces in the innovation and development of gameplay. The biggest factor is that the current DotA is a game based on the Warcraft 3 engine, which inevitably suffers from various limitations in the core algorithm.

On October 11, 2006, South Korea's N-log Software Company announced "Darkness and Light", which is under development. This is a game where players need to choose between the light camp and the dark side. It is an online game where you choose one of the camps and aim to destroy the other camp. The game development company calls it a "battle strategy siege online game". Each battle lasts about 30 minutes. Players can increase their level by attacking neutral forces or opposing forces, and obtain game currency to purchase equipment.

Obviously, "DAL" is DotA that has got rid of the shell of Warcraft 3, which solves the old problems such as the spell cooling time caused by the engine and the inability of the spell power to increase simultaneously with the hero's attributes.

But we should also see that the Dota production team has already begun attempts in this area. The new hero launched in version 6.51: "Karl" is defining the profession of "Mage" in a completely new way. The combination of a variety of elemental balls allows him to possess a large number of spells and skills, and the upgrade of the elemental balls allows Karl to have stronger skill control and lethality. Even in the later stages of the game, Karl's skill damage output cannot be underestimated.

Although traditional DotA players did not pay attention to this news, and were not necessarily interested in networked DotA, and even criticized the game for being plagiarized, in the development process of DotA, perhaps we should remember Live this name - it symbolizes another step forward in the development of DotA.

5. Dota related game calculation formula:

Attack speed calculation formula: (1+IAS)/basic attack interval = attack speed/game seconds

Basics Attack interval/ (1 + IAS) = game seconds/attack

Basic attack interval: the interval between each attack (IAS is not counted)

The basic attack interval of general heroes is 1.7 seconds, except:

Spirit of Vengeance: 1.77

Druid LV1 Bear: 1.75

Other heroes: 1.7

Germany Rui LV2 bear: 1.65

Druid (transformation into bear): 1.6

Soul guard (transformation): 1.6

Holy warrior (huskar, sacred) warrior): 1.6

Troll Warlord (melee): 1.55

Druid LV3 Bear: 1.55

Soul Guard: 1.5

< p> Anti-Mage: 1.45

Alchemist (Frenzy LV1): 1.45

Druid LV4 Bear: 1.45

Alchemist (Frenzy LV2) : 1.35

Alchemist (Rage LV3): 1.25

IAS: How much attack speed can you increase (100% IAS = 1.00IAS)

Each point Agility gives 0.01 (1%) IAS

IAS is fully stackable: Gloves of Speed ??(15% IAS) and Inspiring Gem (55% IAS) will give you 0.7 (55% + 15% = 70%) IAS.

Negative values ??(things that slow you down) simply remove your IAS: taking the above item as an example, you gain 0.7 (70%) IAS but you are slowed by 90% by Enchant level 3 (-0.90). So you end up with -0.2 (-20%) IAS.

The final IAS that can affect your speed is from -0.8 to 4. If it is less than -0.8, it will be counted as -0.8, and if it is more than 4, it will be counted as 4.

So the maximum attack speed is:

5/Basic attack interval=Attack speed/Game seconds

Basic attack interval/5=Game seconds/Attack

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Minimum attack speed:

0.2/Basic attack interval=Attack speed/Game seconds

Basic attack interval/0.2=Game seconds/Attack

There is a formula, you can take a look:

Attack output / per second - (1 + IAS) / basic attack interval * middle number of damage values ??

Magic resistance can also be superimposed. Generally, the hero itself has 25% resistance, and items that add magic resistance are superimposed multiplicatively. If you have a cloak with 15% magic resistance, then your resistance is 1-(1-25%)*(1-15%)=0.36. The resistance in Dota is not so accurate. For example, 0.31 will be 0.3; 0.34 will be 0.3; 0.36 will be 0.40.

Item magic resistance can also be stacked with hero skill magic resistance (3 for Butcher, Poison Dragon, and Anti-Mage), and now, this stack is a perfect stack, which means that you don’t have to combine the required magic resistance with it. The anti-magic skill is only upgraded after equipping it, and you can put down the anti-magic equipment and pick it up again at any time

Normal attacks during the interval between Invincible Slash attacks can trigger the mountain giant's stone skin, thus causing your Invincible Slash It ends instantly, and if the mountain throws you up, your Blade Storm will be terminated immediately even if it is still continuing, so the sword master cannot be careless when facing the mountain