How to play Civilization 6 Congo? Today, the editor will bring you the method to win the culture of Civilization 6 Congo God level difficulty, let us take a look together! Click to download: "Civilization 6 Chinese Version" Congo's God-Level Culture Victory Strategy: Mbemba Nzinga-Congo UA: Spiritual Entity 1. Every sculpture masterpiece, sacred relic and cultural relic stored in Congo City provides Congo with 2 food, 2 production capacity and 4 gold. 2. The great person point output of great writers, great artists, great musicians and great businessmen is doubled. 3. The palace gets 4 additional universal slots. UU: Ombemba replaces the swordsman. Combat strength increases by 10 when withstanding long-range attacks, ignoring the line of sight obstruction and force penalties of forests and rainforests. UB: Mbanzan Alternative Neighborhood Communities. Unlocked by the Medieval Humanities Project 'The Guild'. Demand capacity is halved. Ignoring the influence of land attraction, it provides a fixed population capacity of 5 and produces 2 grain and 4 money. Can only be built on forest and rainforest tiles, but does not remove landforms. Leadership ability: Religious conversion. Unable to build holy places, related buildings and related wonders, and unable to recruit great prophets and found religions. When a city is built into Mbanzan or Theater Square, it gains an apostle of the city's religion. Interpreting the ability of this great African chief is a DEBUFF. You can't play religion yourself, you can only wait for others to pass it on. But if you pass it on, you can't build various religious buildings, let alone religious victory, so just ignore it. In fact, this ability is to balance Congo's very OP UA. Spiritual entity "1) Every sculptural masterpiece, relic and cultural relic stored in Congo City provides Congo with 2 food, 2 production capacity and 4 money." - Simply put, in addition to literary works and paintings, every other literary work Storing one can give the corresponding city +2 grains +2 hammers +4 money. Of course, this is not over yet. The cultural works also come with their own culture and boxes (travel value), which are very powerful. Usually when we play Culture Victory, there is a gap, because the cultural value cannot be directly reflected in the numerical growth of civilization, and the box is only an indicator of victory, so everyone will not rush to culture as soon as they come up. They still have to work hard on scientific research and develop production. , cultural victory is more of a victory method that emerges at the moment, and it is difficult to force it. However, Congo’s UA directly attaches food and money to cultural products. It is simple and crude, allowing us to develop directly on the cultural route without delaying development. "2) Great person point output of great writers, great artists, great musicians and great businessmen "Doubling" - This step is advanced step by step, which not only strengthens the ability of cultural works, but also reduces the difficulty of obtaining it. At the beginning, go directly to cultural technology and policy, and quickly produce cultural buildings and policy cards with +2 great writer points. After doubling, you can Let players get up early and collect all 5 works to gain a huge advantage! "3) The palace gets 4 additional universal slots" - This feature is closely related to the first one, which means that the player can save 5 works as soon as he starts playing, and gain the ability of +10 grain + 10 hammer + 40 money. Civilization 5 has the Spanish way of looking for wonders at the beginning, while Civilization 6 has the old African chieftain's counterattack of stepping on 5 relics at the beginning of the village. The capital at the beginning is +10 grain + 10 hammer + 40 money, and let the European emperors die! One thing I want to emphasize here is that Dawen's works do not have the bonus of +2 grains + 2 hammers + 4 money. The solution is to find AI to exchange. If you find all 7 AIs before getting Dawen, then exchange It is basically not a problem to get the relics, but if you open an island map, or the map has a small AI, then there is no way. Please try to play in the standard continent mode, and pay attention to the early investigation process. Mbanzan: "Alternative neighborhood community. Unlocked by the medieval humanistic project 'Guild'. Demand production capacity is halved. Ignores the impact of geographical attraction, provides a fixed population capacity of 5, and produces 2 food and 4 money. Can only be used in "Forest and rainforest tile construction, but not removing the landscape." - This UB also simplifies the difficulty for players, reducing the hammer by half, canceling the complex charm factors, and the output of food and money.
It reduces the difficulty of regional planning during the Congolese expansion and also ensures that Congo will not be stuck in population in the medium term, which is the primary productive force! As for UU, we don’t know whether it’s strong or not, we just know that we don’t need to build that thing. Next, it’s routine teaching. Before that, we need to give everyone a vaccination: first of all, we must understand that this is too much! Although the difficulty of this version of God level is much lower than before, it is still possible to TJ! ! ! So let’s talk about the next two points about TJ. Don’t ask me how to deal with it, I can’t deal with it! If you encounter it, start over. 1. There is no sea around: Our standard is still God level, 8 players, land, so it is normal to encounter no sea around. What is the standard for this "surrounding"? - Within 6 blocks of the capital. If there is no sea within 6 blocks after exploring a circle at the beginning, then restart. As for why the sea is necessary, I can only say that the game is designed to build a resort only on the seaside. There is no explanation. Why do you despise farmhouse music? 2. Being beaten in the early stage: There is a war situation around you, and there is nothing you can do if you come up. There is something wrong with this generation of AI. If it wants to play early, it will be difficult to solve it at the god-level difficulty. There is too much difference in values. Let’s start over. Preliminary planning: 1. Fine planning: 4 to 6 cities, with the capital as the core (specifically, the industrial zone and entertainment area within 3 grids of the capital as the core). Make a rough plan, with the capital as the core, 6 grid directions Build 3 sub-cities within the city (factories, power plants, the Colosseum, zoos, and stadiums are within 6 grids of radiation). The three sub-cities need to be developed as secondary main forces, and at least three urban districts need to be supported. Finally, one or two cities can be added appropriately to store works. However, please note that the number of great men is limited and the maximum number of works is certain. Basically, it can be completed in 6 cities. 2. Reconnaissance: The stick at the beginning conducts a circular reconnaissance around the capital, and thinks about the detailed layout of the first point. Use the two sticks to find all AI and city-states as soon as possible. Please plan the route manually and do not explore automatically. There is a knock on the door: after discovering the AI, everyone must share the location and send a mission to the AI ??in time (it will definitely succeed in the round when it is discovered, but it may be rejected later). This can maximize the acquisition of AI information. Make a judgment on whether to create a miracle in the future. 3. Development: Start with 2 monkeys and 1 worker to build in order. Then depending on the surrounding situation, you can add a stone throw. Use the stick to complete the Eureka moment of bows and arrows and bronze and clear the field in time. Don’t wait for the barbarians. It takes a lot of swiping to reflect, which is difficult to deal with. The capital needs to complete the following construction tasks in the early stage: obelisks, granaries, mills depending on the number of crops, scientific research areas, and libraries. Based on the investigation results, you can try to grab the oracle and sky, but there is no need to join in the fun for other things. 4. Scientific research: The start should be adapted to local conditions. In addition to taking the resource route, you can also use your brains toward oracles and the sky. Of course, the most important thing is the technology to get out of the square area quickly. It can be said that the core point in the early stage is to quickly fill the capital with 5 relics. Mid-term development: 1. Trade routes: If you want to avoid being beaten, connect more trade routes. This is very effective. In this generation, in addition to money, culture, scientific research, and religion, trade routes also bring huge benefits. All finely paved cities, scientific research areas, square areas, and commercial areas have very high priority. Culture and scientific research need to be built in the area and then filled with buildings. But there is no need for business. Once the area is built, additional trade routes will be opened. At the same time, policy exploration should be carried out as soon as possible (opening up merchants and the state government) 2. Development: This must be built, and that must be built. What should we do if we can’t conquer the city? One is, so we must vigorously develop business; secondly It is the capital that drives the sub-cities. In the early stage, the capital is targeted at the ability to quickly obtain 5 relics, +10 grain, 10 hammers, and 40 money. In the mid-term development, scientific research can be done through factories and electricity (there is no cultural-related scientific research in the mid-term) , the capital will produce factories and power plants as soon as possible, radiating all sub-cities within 6 blocks. Secondly, the capital also has to shoulder the task of building a miracle. Great Zimbabwe is a good thing worth grabbing! 3. Diplomacy: Two points - Duolian trade routes, be sure to ask for everything you need. Personally, I feel that Congo has a hidden attribute. It is a good receptor for religion, and it is easy to establish good relations with religious powers. Basically, if you believe in your neighbor's religion and help him spread it, your neighbor will not beat you. Later development: 1. Miracles: Grab everything related to culture. Failure to grab it means poor early development. Statue of Jesus, Eiffel Tower, Bolshoi Theater, and Oxford University. These four are key and must be obtained.
It is not so necessary for Broadway and Sydney Theater in the later period, but if you get the front ones, the back ones will be very stable. 2. Great people: great writers, great artists, and great musicians, just try to cover them if you can =.=, if there are any leaks If it falls, you can work with the NPC. It is very expensive, but you should not be short of money. Our business development in the mid-term is also intended to be used here. There is also a big businessman who grabs as many luxury goods as he can, and Jingpu has always been subject to luxury. These big businessmen can help you solve your problem. 3. Resorts: In the later stage, you can build some small towns along the coast and use them to build resorts. Anyway, there is no penalty for exploding shops in this generation. How many shops can be built? After communicating with my friends, I found that this plan is not very stable because there is a lot of literature. Works, if you can't exchange for relics, then here is another trick! There is a wonder called "Mont Saint-Michel", which has the effect of giving your apostles the martyrdom ability. To put it simply, if you die, you will lose your relics! ! ! If you have tried Congo recently, you should have found that there are so many apostles of civilization that you can’t delete, which is so annoying! Okay, now you know how to use it! Finally, I would like to say that after a weekend of farming, I found that Uncle Hei is the best at farming. In fact, collecting 5 relics is just a bonus. The most powerful of this great African chieftain is Mbanzan! ! Really, all the farming players, whether they are playing Japan, playing Rome, or playing Lao Qin, the population will definitely be stuck in the mid-term. The community needs to be urbanized to be able to come out, and it has to be restricted by the charm value. It is really annoying! But the Mbanza Guild came out! From urbanization to guilds in advance, what is the concept? From the industrial era to medieval times in advance! Moreover, Uncle Hei takes the cultural route and unlocks the policy very smoothly. The population will not be stuck at all. There is no need to increase the charm value, and he can also give +2 grains and 4 coins. Wow, just one Mbanzan is enough to make Uncle Black stand out in the farming party! Secondly, Uncle Black’s great person points are doubled for great writers, great artists, great musicians and great businessmen. You said that you want to launch spaceships and not do small things, so big businessmen must be useful. This game uses live cards to populate the population in the mid-term and luxury cards to populate in the later stages. It's really disgusting, but Uncle Hei sees the tricks and doesn't panic at all. Living in Guan Mbanzan, there are big businessmen in Luxury Guan. Toys, jeans, lipstick, and perfume are the four luxury goods with high values ??and high prices. They can be exchanged for two during diplomacy. Take one share, use one share, and it won’t be a problem for the city’s population to exceed 30! With Mbanzan and the big businessman doubling their greatness points, Uncle Black perfectly solved the population problem and became the number one farmer in Civilization 6! Let's forget about collecting relics. We don't rely on luck, just on liver! If you create a city with a population of 30, you can win in any way you want! The above is brought to you by the editor of Game Castle the victory method of culture in Civilization 6 Congo God level difficulty. For more exciting content, please pay attention to the Civilization 6 section of Game Castle!