1. Little knowledge about backgammon in Children’s Palace
Little knowledge about backgammon in Children’s Palace 1. How to increase interest in chess activities in rural children’s palace
Regional activities are created by us for young children It is an educational, interesting, exploratory, creative, operational and free and relaxed learning activity environment.
Allow children to fully express their abilities in activities, understand the characteristics of objects and the relationships between objects, explain phenomena, discover problems, and solve problems through playing with objects, operating freely, observing and experimenting. Thereby developing children's thinking ability, forming wisdom, developing personality, cultivating self-confidence, and promoting the comprehensive and harmonious development of each child.
1. Mutual communication between teachers and students is the key to the success of the activity. During the activity, teachers should pay attention to enhancing mutual communication between children. Because children are equal to each other, they can communicate and discuss freely without restraint.
In this kind of communication and interaction, children can relax and maintain their independence, which is something that cannot be achieved by teachers' direct guidance. Therefore, in the process of organizing children's activities, we must be good at guiding children to discuss with each other, fully respect children's rights to play, allow children to boldly express themselves according to their own wishes in games, and provide timely observation and capture guidance.
For example, in a performance game, "Mom" said to "Dad": "Dad, I'm very busy now, you go and iron the clothes." "Dad" did as he was told. Maybe the child was very casual, and Teachers should be able to observe and give affirmation in a timely manner, "She is really like a mother! Not only can she arrange herself, but she can also arrange her father's work.
Mothers in life are often like this." To establish or Strengthen children's role awareness and help their development.
2. Choosing suitable games is the way to smoothly promote activities. By creating various activity areas or corners in the class activity room, providing free activity scenes, and using free activity time to carry out children's self-selected activities, it is An important form of educational activities in kindergartens. This form of educational activities can maximize children's enthusiasm for independent exploration and learning. In regional activities, various activities that meet the needs of children should be created based on their interests, hobbies, specialties and abilities. game activities, and provide them with sufficient materials so that they can get sufficient activity opportunities without psychological pressure, experience the joy of success, enhance communication, develop sociality and healthy personality. 3. Create a reasonable spatial location for regional activities and select the best spatial arrangement for regional activity areas.
We placed the library area in a well-lit area and made small bookshelves for children to organize and place books. The natural corner is placed in a sunny place, and the plants grown in soilless culture, hydroponic food and soil culture are neatly arranged in order to facilitate the management and recording of children.
It is relatively noisy for children to operate in the construction area, so it is placed in a spacious place and given space for children to display their works. This will satisfy their sense of success. The performance area and sports area also need a lot of space to display children's talents, so they are also set up in the corridor outside the classroom... After determining the location of the space, the teacher has to use his brain to find ways to collect materials for the activity area.
4. Make full use of parents’ resources and collect materials for regional activities. Most of the children who are picked up and dropped off are grandparents. At first, they did not understand why the current education still requires children to collect waste cartons, bottles and cans? For this reason, in every conversation, we will talk about the value of these scraps (can be used as small productions for children, selected semi-finished products; can be made into operating materials in children's area activities, can be used as auxiliary materials in children's games, etc.) , and present it intuitively in front of parents and friends in the form of physical display. After parents learned about the benefits of waste materials, many parents took the initiative to help their children collect materials and actively made suggestions, which greatly increased their children's enthusiasm for activities.
Now when we need any materials, parents are very cooperative with our work. Many green plants in the nature corner are also grown by the children themselves and brought to the kindergarten.
5. Create interactive regional activities based on the development of the theme. The creation of regional activities is the entry point for the development of the theme and an extension of teaching activities. Therefore, the creation of regional activities must be filled and updated in a timely manner according to the development of the theme.
During the creation, we need to use our brains and adopt various forms according to the interests and needs of children to truly bring into play the interactivity of district and corner activities and make each area "alive". Take our performance area as an example.
In conjunction with the theme "My Home" in "I'm a Brother and Sister", we placed rags, brooms, aprons, hats, tables, and chairs in the area. In children's regional games, the person who plays the role of brother or sister asks the younger brothers and sisters to sit on clean chairs. The children who are the brothers and sisters divide the work and cooperate, some sweep the floor, some clean the table, etc.
Children operate in the interaction with the scene, not only accumulate knowledge but also experience the joy of the game. We carry out construction games "Zhang Zhu's Architecture" and "Robot" based on the theme of hometown, and prepare pictures of the hometown environment and houses that the children are familiar with. Through the encouragement and help of the teacher, they can initially learn the skills of insertion, collage and building, and further expand the children's knowledge. Life experience allows young children to understand the life relationships of family members.
In the second theme "Growing Up", performance games "Pig Gets Clean" and "Bear Pulls Teeth" are carried out to guide children to choose materials, make homemade props, and learn to perform stories with their peers. We know that children have grown up slowly and need to develop good habits of protecting their teeth and oral cavity.
In the role-playing games "Restaurant" and "Skewer", we made various snack materials, such as steamed buns, dumplings, noodles, etc., and set up corresponding regional environments to allow children to Learn to negotiate and assign roles, and be able to play games cooperatively with peers. In the third theme "Golden Autumn", a variety of colorful pictures are collected to allow children to perceive the beautiful scenery of autumn. An art area is focused on displaying leaf collages made by children, making fruit dolls, leaf printing and other activities to allow children to further experience autumn. .
In the fourth theme "On the Road", collect toy cars with children and create scenes such as roads, red street lights, large buses and cars. The construction game "Parking Lot" is carried out, and children are asked to play the role of driver and passenger, car driver, traffic policeman, and pedestrian. This further enables children to abide by traffic rules, understand traffic common sense, and encourages children to cooperate with peers and experience the joy of cooperation.
In the performance game "Big Bad Wolf and Little Rabbit", there is the "Big Bad Wolf" that is familiar to young children and hated by people, and there are also "Puppies", "Kittens", " "Little rabbit", "rooster".
2. Rules of backgammon
-------------------------------- -------- --Game Origin, History, Introduction Backgammon is one of the traditional Othello games that originated in ancient China.
Modern Gobang is called "Renju" in Japanese, translated as "Renju" in English, "Gobang" or "FIR" (abbreviation of Five in a Row) in English, and also "Five in a Row". , "Wuzilian", "Zhuozhu", "Wumou", "Wumoupeng", "Wuge" and other titles. Backgammon can not only enhance thinking ability and improve intelligence, but is also rich in philosophy and helpful for self-cultivation.
Backgammon has the obvious characteristics of modern leisure "short, flat and fast", as well as the profound knowledge of classical philosophy "Yin Yang Yili"; it has the characteristics of being simple and easy to learn, and is loved by the people. It also has profound skills and high-level international competitions; its chess culture has a long history, with Eastern mystery and Western intuition; it has both the concept of "field" and the connection of "dots". It is the exchange point between Chinese and Western cultures and the crystallization of ancient and modern philosophies.
--Tianyunge's backgammon game. In order to enhance the authenticity and competitiveness of backgammon, Tianyunge's backgammon game provides users with a rule agreement function. Users can agree on rules before the game. The contents of the rules include: time settings, hand ban settings, etc.
--Introduction to terminology 1. Yang line and Yin line 1. Yang line: the horizontal and vertical straight lines visible on the chessboard. 2. Yin line: an invisible diagonal line connected by no solid line on the chessboard.
2. Connect: 5 or more chess pieces of the same color formed on any one of the yang and yin lines are tightly connected without any space. 1. Five in a row: A "company" of five chess pieces of the same color formed on the chessboard.
2. Long connection: a "connection" of 6 or more chess pieces of the same color formed on the chessboard. 3. "Four" includes "live four" and "rush four".
1. Live four: There are 4 stones of the same color closely connected with each other on a certain Yang line or Yin line of the chessboard, and there is an intersection point with no stones on the extension line at both ends of the 4 stones. These 4 pieces are closely connected. 2. Rushing four: In addition to "living four", the next move can form a five-game series, and there is a possibility of five-game series.
3. The situation where White can form a long connection with his next move is also regarded as "four". 4. "Three" refers to living three, including "three in a row" and "jumping three".
1. Three in a row: There are three pieces of the same color connected on a certain Yang or Yin line of the chessboard, and on the extension line at both ends of the three pieces, there is at least one at one end and at least two without pieces at the other end. The intersection point is closely connected with these three sons. 2. Jump three: There is only one intersection without a child in the middle, but the extension lines at both ends have at least one intersection without a child connected to the three.
5. Forbidden moves: Moves that are prohibited from being used in the game. 1. Black's banned moves include "Three Three", "Four Four" and "Long Connect".
1. 1 Three Three: Due to Black's move, two or more Blacks are "alive" at the same time on the intersection without stones.
1. 2 Four-Four: Due to Black's move, two or more Black "Four" situations are formed at the same time on the childless intersection.
2. White has no forbidden moves. 6. "Four Three": refers to a certain side having two first movers at the same time, one of which is "Four" and the other is "Living Three".
First move: a move that the opponent must respond to, among which "rushing four" is called the absolute first move. 7. Three moves can be exchanged: This means that after Black plays the third move on the board, before White responds to White ④, if Black feels that the shape of Black's chess is not conducive to itself, it can propose an exchange, that is, the side holding White becomes Black. One side of the chess piece, and Black has to change.
--Detailed rules of Tianyunge backgammon game and victory or defeat determination method. Users can freely choose different game rules according to their own requirements and habits: 1. The no-hands-no-hands-no-hands room adopts the simplest and ancient rule. In the room, the black and white sides place their pieces in sequence, and the side that first forms five (including five or more) pieces of the same color on the chessboard horizontally, vertically, and diagonally consecutively wins.
This rule is very simple and easy to understand. Suitable for beginners and amateur backgammon enthusiasts.
But under this rule, Black has a greater chance of winning. It has even been proven that Black can win without making any mistakes on both sides.
Therefore, in this kind of room, it is generally required to play more than two consecutive games, with either party holding black once and white once. 2. If there is a forbidden move (you will lose if you move the forbidden move, and you cannot make a move if you move the forbidden move). In view of the rule that black will win without the forbidden move, people continue to use some methods to limit the advantage of black's first move in order to balance the situation between black and white.
As a result, various forbidden moves for black chess gradually formed. To put it simply, a forbidden move means a move of chess to form a long connection (connecting more than five consecutive identical chess pieces), or more than two living threes, or more than two fours, and these fours, living threes, and long connections must be Including this move.
(See below for details: About hand bans) It also stipulates that when the ban and five-in-a-row appear at the same time, black wins and the hand ban is not valid. The ban on hands is for black, and there is no ban on white. hand. For example: Black's long consecutive move is a forbidden move, and White's long consecutive move counts as a winning move.
The rules of international competition stipulate that if Black has a forbidden hand during the game, White should immediately point out the forbidden point, and Black will lose. If White makes another move after Black has a forbidden move, Black's forbidden move is no longer valid.
Therefore, in a room with "forbidden hands", if Black has a forbidden hand, White should immediately press the "Forbidden Hand" button. The program will award Black a loss.
If White places another piece on the board at this time, Black's forbidden hand is no longer valid. In order to simplify the user's use of the "banned hand" button, there are also rooms with rules of "if you move the forbidden hand, you lose" and "if you move the forbidden hand, you can't make a move", as the name suggests, I won't introduce them in detail.
Despite the restriction of hand ban, Black still has an advantage if he moves first, and Black can still win. Therefore, if the user is a high-level chess player, or wants to become a master, he must choose the competition standard adopted in international competitions, that is, three-hand exchange, five-hand two-doubt.
3. Three-hand exchange Three-hand exchange further restricts Black's advantage of moving first based on the forbidden hand rule. Three hands can be exchanged: This means that after Black plays the third move on the board, before White responds to White ④, if he feels that Black's chess shape is not conducive to his own side, he can propose an exchange, that is, the side holding the white chess becomes the side holding the black chess. , and Black has to change.
If White requires a three-hand exchange during the game, he can press the "Exchange" button on the upper right after Black's third move on the board to immediately exchange with Black. After adopting this rule, there is no advantage for Black to move first.
Due to the exchange rule, White's second move must be placed immediately next to Black's move to prevent White from placing a piece against White's move.
3. What is the secret of playing Gobang?
Nawei Jiudan, the pioneer of modern Chinese backgammon, has studied Gobang for many years and devoted himself to discovering the Chinese folk formations of Gobang. He summarized the five-bang game Based on the essentials of playing chess and the experience of playing on the battlefield, a set of "secrets" is derived, which is called "Na's Five-Soldier Art of War": Attack with the first move, defend with the second move, use offense to defend, and use defense to prepare for attack.
Switch between offense and defense, think carefully about changes, and fight for the first place, which is shocking. Defending and taking advantage of external forces, attacking and gathering internal force, Bagua is easy to defend, and angle is easy to attack.
Blocking separation is as stable as Mount Tai, and not thinking about being first is as good as climbing to the sky. Fight for two in the first game, grab three in the final game, and leave three behind without rushing. There are endless changes.
For multiple first movers, detailed calculations come first, and five key points come first. The diagonal line is yin and the straight line is yang. The combination of yin and yang makes it impossible to prevent.
Three in a row, four in a row, easy to see, easy to see, three to four in a row, the hidden sword is hidden deep. If you lose one of your troops, the enemy will increase his troops and attack the key point. If you defend it, you will have to fight for it.