As shown in the picture, non-pointing skills do not have a designated target. They do not automatically lock the enemy and require us to cast the direction ourselves. This picture represents the very narrow trajectory skills of non-pointing skills, such as Yu Ji is like Zhong Kui. When a normal person sees someone coming out of the grass in the river, the first thought is that I will go back to the tower first and then flirt with you. This gives you a chance.
Take Zhong Kui as an example: when the opponent emerges from the grass, he will definitely run to the tower. After waiting for a second, you can easily catch him with a hook on his way back to the tower. Why do you have to wait 1 second? Because you need to give the other party enough reaction time, that is to say whether he is coming towards you or going back to the tower. When he sees you, his brain also needs to react. After reacting, his hands will move where he wants to go, so 1 second is just good.
This needs to be discussed separately. One is controlled by Wang Zhaojun.
As shown in the picture, when the enemy is fighting hand-to-hand with us, there are too few people in the front row. Theoretically, normal people will run back when the blood volume is low, which means that our front row will run back. When running back and retreating, this melee fight may take less than 3 seconds. At this time, the area where your 2nd skill is frozen is just a little bit of the enemy hero, and most of the area is placed at the feet of your front row, so that they can see the remaining health. If you know how to chase, if you step on your circle, you can counterattack. (The circle is the skill circle)
The other one is that AOEs like Ying Zheng are very painful. His circle is exactly the opposite of Wang Zhaojun. His own heroes have a slight edge, and most of them are placed on the heads of the enemy heroes. Because the circle in the later stage of Yingzheng can instantly lose half of the flesh's health. If the blood volume drops too fast, normal people will think of running away first, regardless of whether one's own team has the advantage in numbers. The purpose of wiping one's own heroes is to prevent one's own team from already attacking. Then leave some room when the other party chases you. (The circle is the skill circle)
Looks like Marco and Ying Zheng, there seems to be nothing else... Let’s talk about them, Ying Zheng’s Yama and Marco’s 1 skill both point behind 1 line If they keep releasing and cannot turn, then when they fight heroes under the tower, when they are hit, the enemy will usually run towards the inside of the tower, and it will also be to the inside. If they run to the inside and find that they cannot avoid it, they will usually run to the outside again. How to improve the win rate? The hit rate of Zheng’s ultimate move? Just guess how he will move!
Luna is a hero that is difficult to operate. A melee mage is not as explosive as Zhuge, so not many people play it. As a diamond, I can’t say how correct her operation is for the above hero who must be banned in every game. I can only give you a reference.
As shown in the picture, Luna is cool when she plays. Don’t stick to skill 2 and have to give people moonlight. Skill 2 can only be used to add shields. Use skill 1 in conjunction with the ultimate move. It's also very disgusting.
Don’t let people get close to Luna. When facing the enemy, let the enemy heroes chase you instead of using automatic aim to cut in. Moreover, Luna is very weak against shooters, and her 12 skills are arbitrary. No one should attack the shooter during the cool down period, as it is easy to go without any return.
(Even Juezhi Wushuang can’t understand this picture. Can anyone who understands it explain it to Wushuang?)
Many girls like to use Daji because she is quick to use and has painful skills. , hide in the grass before the team battle, use a set of skills at the beginning of the team battle and continue to hide in the grass, and after the team battle is over, use a wave of skills to finish and continue to hide in the grass. So sometimes you may find that Daji's attacks are very scattered. Luban's remaining health can be absorbed by one big move, but all the big moves are given to others. At this time, it is necessary to select the small avatar lock, as shown in the picture. When you want to attack a single hero, hold down the ultimate move and it will go out of range. Don't let go in a hurry. When there is only one enemy hero within the range of the ultimate move, release the button. , so that all 5 skills can be given to the enemy! (The circle is the range of the ultimate move)
The hero Huang Zhong has gone through many twists and turns, and only the revised Huang Zhong Li Pao can enjoy the original passive benefits. , then it is very particular about where to set up the artillery. If you set it up early, the target will be exposed as a living target. If you set it up late, it will be useless and you will be scolded.
Huang Zhong mainly develops in the early stage. You can join the group after Endless comes out. When you see your front row just starting the group, immediately go to the half screen and set up the gun. Don't panic. After 5 seconds, it can be extended for a period. The flash can also be extended for a period of time, which is very useful in team battles!
When a team battle occurs in the jungle, be sure not to stay behind, because time is precious during a team battle, and a lot can happen in 3 seconds. It takes at least 3 seconds to go around the back, as shown in the picture. It is obviously not advisable to go around the back in such a position. Since it is an attack from the front, you should be somewhat sure.
(I don’t agree with this here. Assassins can go around and attack the enemy’s crispy skin, especially Nakolulu)