As an educator who teaches others and solves their doubts, you often have to write an excellent lesson plan. The lesson plan is the general organizational program and action plan for teaching activities. How to write a lesson plan? Below are the lesson plans for upper class percussion Mary Polka that I have collected for you. Welcome to read and collect them. Large Class Percussion Mary Polka Lesson Plan 1
Design Intention
The "Guide" points out: "Be able to use a variety of tools, materials or different expression techniques to express your feelings and imagination." Percussion instruments are instruments that are relatively easy for young children to master, and they are also the most natural and direct tool for children to express music. This activity is conducive to the development of children's listening, rhythm and cooperation abilities. Children in the second semester of the senior class have a certain sense of rhythm and show great interest in percussion music. This activity uses games to guide children to use percussion instruments to play, thereby promoting the development of children's musical abilities.
Activity objectives
1. Observe the map, match the instruments according to the music content and try to play cooperatively.
2. Experience the fun of playing together with your companions.
3. Children can actively answer questions and enhance their oral expression ability.
4. Teach children to develop a careful and serious learning attitude.
Activity preparation
1. Experience: Children have enjoyed the "Super Mario" game and can move to the music.
2. Material: map, music, tambourine, round dance board, small fork, snare drum
Activity process
1. Perform super according to the map and music Mary's Rhythm Game, experience the fun of the game plot again 1. Show the map, introduce the content, and say simple passwords.
2. Discover the relationship between music, diagrams and body rhythm, and sort out Mary’s route through the levels. 3. Look at the diagrams, perform the rhythm in groups, and gradually express the music completely.
2. Explore the appropriate "instrumental weapons" to match the music, and watch the conductor boldly perform the game 1. Based on the cues of body movements, explore using different instruments to match the music and perform in sections 2 .Watch the conductor's complete performance along with the music, and initially experience the fun of using "instrumental weapons" to break through levels (first level) 3. Under the prompts of the clues of the game's plot progression, add up the snare drums to perform a combined music performance. (Level 2) (1) According to the development of the story, explore the accumulation of snare drums at (poisonous mushrooms). Success or failure depends on the performance of the children.
(2) If what you hear is failed music, teachers and children will discuss the reasons for the failure together and perform the breakthrough performance again.
4. Exchange "instrumental weapons" and experience the fun of using different weapons to pass the level (third level) 3. Find the weapons to pass the level Today we used these four musical instruments to pass the level. Now let's go back together Let's look for other musical instruments in the class that can be used to pass the level!
Activities extension
Put Mary Polka music in the area to guide children to discover the matching of different instruments and music; The music matches the accompanying instruments. Mary Polka Lesson Plan for Upper Class Percussion 2
◆Password: Section A: Walk, walk, walk, jump
Section B: Eat a mushroom and grow up slowly
< p> ◆Orchestration suggestions: Walk one by one, dance with a small bell, dance on the round dance board, big drumEat mushrooms, shake the tambourine one by one, grow up one by one, beat the tambourine one by one
Set off firecrackers Play in unison
2. Suggestions for teaching activities
Activity goals 1. On the basis of being familiar with the structure of the music and being able to play games with the music, explore the matching of appropriate instruments for the music and be able to see The conductor played boldly.
2. According to the hints of body movements, explore different ways to use the tambourine to play the B section; according to the clues of the game plot progression, add the bass drum and perform a harmonious performance.
3. Experience the challenging fun of multiple levels and upgrades in the context of a level-breaking game.
Activity preparation 1. Experience: Children have enjoyed the "Super Mario" video game and can play the game to the music
2. Materials: related maps, music, tambourines, circles 8 sets of dance boards and bells each, and one set of bass drum
Activity process 1. Play the Super Mario rhythm game with the music and experience the fun of the game plot again
2. Look at the map score The characters perform the plot of the game again
(1) Summarize the relationship between the map and body rhythm, and sort out Mary’s route through the level
(2) Look at the map and perform the actions according to the characters
< p> 3. Explore the appropriate "instrumental weapons" to match the music and watch the conductor boldly play the interval playing game(1) Explore the different uses of the tambourine according to the cues of body movements Method to match the B section; use (round dance board) and (bell ringing) to match the A section of music and play it in sections
(2) Watch the conductor play with the music in its entirety (ABA), and get an initial feeling of using "instrumental weapons" "The fun of breaking through levels (the first level)
(3) Under the prompts of the game plot progress clues, add up the drums to perform a harmonious performance.
(Second Level)
① Explore the accumulation of bass drum at (Poisonous Mushroom) according to the development of the storyline. Success or failure depends on the performance of the children.
② If what you hear is failed music, teachers and children will discuss the reasons for the failure together and perform the breakthrough performance again.
(4) Exchange "instrumental weapons" and experience the fun of using different weapons to pass levels (the third level)
4. Part of the rhythm game for children, part of the musical instrument accompaniment for children, complete Musical breakthrough performance (ultimate challenge)
5. End, exit
3. Friendly reminder: 1. This event adds "success" or "failure" at the end `Sound effects improve the variability and gameplay of the game. In order to successfully upgrade, children will strive to keep themselves in harmony with the group when playing, and produce harmonious and beautiful sounds, which then develop children's analysis, judgment, expression and Acceptance and other good learning qualities.
2. When playing part of the rhythm part, the teacher can reorganize the children's performance queue based on the children's choice of instruments, so that the performance can present a high-quality and balanced sound effect. Top Class Percussion Mary Polka Lesson Plan 3
Source of the topic
The inspiration for the activity comes from the "Super Mario" video game. The plot of this game is clear, the good and evil of the characters are clear, and the children are very interested in it. Like to play. The original name of the music is "Hussier Hussey Polka", which is an accordion piece. The style is cheerful and humorous, and the passages are clear. With a little editing, it shows the structural characteristics of ABA. I combined the game situation of "Super Mario" with music and designed the percussion game "Mary Polka" to attract children to actively participate in the game situation of "breaking through the levels".
Activity goals
1. Be familiar with the music "Mary Polka", feel the lively and cheerful mood of the music, be able to do the "walking, jumping and growing up by eating mushrooms" rhythm in time with the music, and be able to watch the conductor perform percussion activities.
2. Under the hints of the diagrams and password movements, boldly match the instruments and try to produce a "from weak to strong" sound effect according to the changes in the music in section B. Able to accumulate bass drums and play together according to the clues of the game's plot progression.
3. Experience the challenging fun of multiple levels and upgrades.
Activity preparation
The children played the game "Super Mario"; charts and music; 6 pairs of tambourines, round dance boards, small bells each, and a set of big drums.
Activity process
1. Be familiar with the paragraph structure of music and learn to imitate the body movements of each character
1. The question brings up the topic of Super Mario.
Teacher: Have you ever played the "Super Mario" game? What are the fun things in it?
2. Show the map, introduce the content, and give simple passwords.
Teacher: Here is a picture. In the picture, Mary is breaking through a level. See who he met? (Special emphasis on the characteristics of the turtle and how to deal with it)
3. Listen to music, match the map, and feel the structure of music ABA.
Teacher: There was music when Mary broke through the level. Let’s listen to the music and see what route Mary took to break through the level.
4. Create Mary's movements and gradually express the music completely.
(1) Teachers and children create and compose the "walking, jumping and freezing" movements in Section A and practice them with music.
Teacher: We know how Mary broke through the level. Who wants to give it a try? Everyone sits on a chair and learns. (Hele exercise section A)
(2) Teachers and children create the action of "eat a mushroom and grow up slowly" in section B and practice it with the music.
Teacher: How can Mary eat mushrooms and grow up? Who will try? Let’s learn from him. (Hele exercise section B+A)
Teacher: Let’s try the mushroom eating, walking, jumping, and firecracker movements in conjunction with the music.
(3) Complete practice (finger pictures + movements).
Teacher: Follow the music and complete the movements you just choreographed. (Full exercise of Hele)
(Commentary: At the beginning of the activity, the teacher awakened the children's thinking through concise questions and recalled the situation in the video game where Mary broke through the levels. Then the teacher showed the relevant diagrams and inspired the children to observe the things, and use catchy commands to help children become familiar with action models and rhythm models. Finally, the ABA structure of music is emphasized, which lays the foundation for subsequent activities)
2. Play "Super Mario" with the music. Rhythm game, feel the fun of the game again
Teacher: We are going to play a level-breaking game. Remember, don’t move when the turtle comes! Are you ready, little Marys?
Teacher: Listen! Did you successfully break through the level? (The tail tone indicates success)
(Commentary: The teacher gave the children the role of "Super Mario" to play the level-breaking game, helping the children appreciate the music again and enjoy the music while playing. I have a deeper memory and understanding of music, characters, and plots.
At the end, a tail note representing success is added, allowing children to distinguish success or failure by themselves, which increases the fun)
3. Explore the appropriate "weapons" for the music, and watch the conductor boldly carry out the level-breaking game
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1. According to the cues of body movements, explore different playing methods of tambourine to match the B section of music, and use round dance boards and small bells to match the A section of music and play it in sections.
2. Watch the conductor play along with the music in full. Initial experience of the fun of using musical instruments as weapons to break through levels. (First level)
3. Under the prompts of the clues of the game's plot progression, the bass drum is added to perform a harmonious performance. (Second level)
4. Exchange "weapons" and experience the fun of using different "weapons" to pass levels. (The third level)
(Commentary: The gameplay in this link is more obvious, and the children are completely immersed in the situation of breaking through the levels and challenging them)
4. Complete level-breaking performance with music (ultimate Challenge)
1. Some children played rhythmic games, and some used musical accompaniment as a cover to complete the ultimate challenge.
Teacher: We are about to have the final ultimate challenge. As long as you pass this level, you can become Super Mario! Please ask the top four little Marys from each team to come up and pass the level first. The other Super Marios are in their seats. Use "weapons" to cover them. If they pass the level, they will cover you later.
2. The children who performed and played exchanged and continued to break through the levels.
(Commentary: Some children performed rhythmic games in the middle of the venue, and some children used musical instruments as weapons to play. Both parties assisted in breaking through the levels, which enhanced the children's cooperation ability and artistic expression)