Background of the event
The picture book "The Mouse Takes a Bride" tells a well-known folk story. This story contains the law of "one thing brings another down" in nature and "like breeds like." The picture book uses vivid pictures to depict the lively scenes of Chinese folk wedding customs. To design music activities based on this picture book, we should explore the educational value in the picture book and combine it with musical elements, and think about how to use music to design activities. The music game "The Mouse Takes a Bride" is an interpretation of the picture book story "The Mouse Takes a Bride".
When discussing and designing in groups, we came up with many different ideas, including musicals that adapted the lyrics for singing, physical performances that let people listen to music and imagine the storyline, and choices based on the characters in the story. Percussion activities where musical instruments create rhythms and music games that express "The Mouse Takes a Bride", etc. Through teaching practice, we found that children are most interested in the music game "Mouse Marries a Bride". We feel that music games have both implicit rules for listening to music and explicit rules for playing the game. How to "play" the picture book story "The Mouse Marries a Bride" through music games has become the direction of our thinking.
Music game
Based on the above ideas, the goals of the music game are determined to be:
1. Continue to learn to walk the spring step according to the rhythm of the music, showing the scene of a mouse carrying a sedan;
2. Understand and be willing to abide by the rules of music games, and experience folk marriage customs in the game.
Event preparation
According to the characteristics of the music game, the main melody of the familiar song "Big Sedan" was selected, and this main melody was used throughout the game to make the music conform to the "lifting" theme. Marrying the bride in a sedan chair" is a joyful scene.
Before the start of the music game, we carried out the following activities, all of which created favorable conditions for the development of the game.
1. Read picture book stories from both pictures and texts, recite folk nursery rhymes with interest, and talk about "one thing brings down another thing", folk wedding customs and other topics.
2. Enjoy the duet song adapted from the music of "The Big Sedan" and become more familiar with the story and melody.
3. *** Together collected pictures and watched videos of traditional weddings, and gained a preliminary understanding of a series of folk wedding customs such as throwing hydrangeas, wearing red headbands, riding in sedans, and bearers carrying sedans.
4. By guiding the children to observe the scene of carrying the sedan chair, they can distinguish the steps of carrying the sedan chair from the way they walk normally, and initially try to walk on the spring step.
5. When doing outdoor sports, I tried to play a sports game of "driving a car" with a driver in front and four passengers in the back, two in front and two in back, pulling a rope on each side to form a car.
Activity rules
Taking advantage of folk marriage customs, the "Mouse Marries a Bride" game with rules such as role exchange and free choice was designed. The specific gameplay is as follows:
1. The groom finds a good friend to be the bride and dresses up first.
2. The first and second music: The groom starts with the music and repeats the music twice to invite the bearers. When inviting, he invites bearers according to the rhythm of the language, two at a time.
3. The third music: Listen to the music and set up the sedan chair - the sedan chair must be set up before the music ends. The shape of the sedan is that the groom is in front, the bearers stand in front and behind, and the ropes are pulled on the left and right. The two rear bearers put their arms around each other, and the first two bearers put their hands on the groom's shoulders to surround the sedan.
4. The fourth music: carrying the sedan chair to pick up the bride - five people marching together.
5. The bride heard the sound of gongs and drums and got into the sedan chair.
6. The bride and groom arrive at the new house - the six of them move forward together.
7. The bride throws the hydrangea - she hears the sound of the drum and spins in a circle, and throws the hydrangea on the last beat: the person who receives the hydrangea plays the role of the bride (or groom) in the next game and invites a groom (or bride) to continue the game.
Activity link
The first link requires children to further grasp the essentials of the spring step. Through the introduction of the situation of learning to be a bearer to carry the bride, they will continue to try the spring step to simulate lifting the sedan chair and guide the children. Pay attention to the essentials of the movements and follow the rhythm of the music.
The second link guides children to understand the rules of music games. Music games must not only reflect the rules of general games, but also be combined with the nature of music. In this game, it is very important to grasp the rhythm and period of music, as shown in the following rules: listen to music and walk steadily within a certain range The spring step simulates carrying a sedan chair without colliding with each other; following the prompts of the music, please invite the bearer, pick up the bride, and throw the hydrangea, and must not be ahead of schedule or behind; the team carrying the sedan chair must move forward neatly and cannot fall apart.
Activity process
In order to enable children to grasp the above rules, the teacher transforms the three key points of the game by switching roles such as demonstrator, participant, explainer, and observer. Points-invite the bearers, take the sedan, and the bride throws hydrangea to the sound of gongs and drums, and it is decomposed.
1. Put the rules of the game into context and use the game situation to explain
Children often have some problems when they first play, such as crowding together when walking around, unable to find an invitee after the music ends,** * Uncoordinated pace during walking, etc., are closely related to the poor development of children's spatial perception and time visual abilities. They cannot be judged simply by not following the rules. We provide prompts based on game situations so that children can actively pay attention to their own movements and coordination with music. For example, when children initially move around, they squeeze together and cause collisions. The teacher uses the prompt "carry the sedan chair and walk on the main road instead of the small road". Guide children to choose an open space for traveling.
If the children are still stopped halfway when the music ends and cannot find the invitation, use "arrive at the door of the bearer or the bride's house on time" as a reminder to inspire the children to pay attention to the melody of the music and judge themselves and the invitation. Object distance and arrive on time.
Some children like to invite each other, or choose companions who have already dressed up as grooms and brides to dress up again. The teacher immediately uses situational language, "Can a girl marry a girl?" "Can one person marry a girl?" Marry twice?" respond to make the children feel convinced and willing to abide by the rules of the game.
2. Break down the difficult points and advance step by step
The first game - the teacher plays the role of the groom, participates in the demonstration and performs segmented demonstrations, so that the children can initially understand how the game is played.
The second game - ask a child to be the groom and try out the game. At this time, the teacher acts as a leader and explainer to provide support to the child. When problems are discovered during observation, situational language is used to help children consolidate the rules of music games in a timely manner.
The third game - two sedan chairs travel at the same time, guiding the children to try the game on their own. During the observation, the teacher gives the children correct evaluations (arriving at the doorstep not too early or too late) and gives appropriate reminders. (Listening to music is more stable than watching footsteps), promote the process of children's games, and further experience the joy of games.
3. Grasp the key points and encourage exploration
In this game, the biggest difficulty is that six people (the groom, the bride and four bearers) are traveling at the same time. Children often walk in a staggered way, or even "saddle" All fell apart. At this time, the teacher guided the children to think about the problem and jointly find a good way to march in an orderly manner. Initially, the children had two opinions. One was to watch the footsteps of the friends in front of them, and the other was to walk listening to the music. The teacher also asked The children tried these two methods respectively and found that the latter was more suitable than the former: "Even if you can't see the steps of the children in front, as long as you follow the rhythm of the music, they won't fall apart."
Through thinking, comparison and trying , children learn actively and have a firmer grasp of the rules of the game. The more children play in the game, the happier they become. Their active emotions, cooperation and coordination abilities, self-control ability to follow the rules, and aesthetic ability are improved in the game.