Comparative analysis of new and old "Tianxia II"
The promotion of the old "Tianxia II" was not adequate, and the developer released the game too early without polishing it carefully. , thus resulting in an imperfect game and a low reputation.
Game features: Realistic style, delicate graphics. The city in the game scene is grand and spectacular. The Jiangnan area is even more beautiful. In a word, it is really picturesque. In terms of copywriting, it is also Very meaningful.
Disadvantages: It was put into the market too early, the gameplay and content were not rich and complete enough, and it was difficult to get started (imperfect guidance for novices and lack of information during the novice period), which led to the failure of an excellent game. .
Chief planner: Ye Hang (aka Gao Lingxiang, known as the father of "Tianxia II" by players)
Development time: three years
Development Number of people: more than 150 people
Development team: elite team. The background design took one year, and the designer personally went to Jiangnan and Dunhuang.
The new "Tianxia II" inherits some data and gameplay of the old "Tianxia II", and adopts Perfect World-like graphics, WOW-like game interface and gameplay. The novice map and scenes have been fully adjusted. The novice area pictures are mainly bright tones, which are relatively lively. The pictures in the areas after level 30 are mainly gray and dark tones, which are more depressing. The characters are closer to the style of Korean online games, with some cartoons. The game is easy to play, has a lot of tweaks, and took less than a year to re-develop!
Game features: bright graphics, numerous tasks, and a fashion system (outfits that need to be purchased with RMB and have a time limit).
Disadvantages: The tasks are redundant and complicated (countless tasks of killing monsters, delivering letters, and weeding). Character upgrading requires a lot of experience. Sharing character experience, and developing soul beads also requires sharing character experience. Moreover, many of the backgrounds are inconsistent with Chinese mythology. Emperor Yan is actually described as the Shennong who tasted hundreds of herbs. It is true that Emperor Yan is a descendant of Shennong, but he is not the Shennong himself in ancient legends. There is also a section on Qiong Zen and a section on the background of Wild Fire Cult, just to fit in with the background of the game.
Chief planner: Hui Xiaojun (former development chief planner of NetEase's "Westward Journey 3")
Development time: nine months
Number of developers: To be investigated
Development team: evolved from the original "Tianxia II" development team, some of the members are the original team members
[Edit this paragraph] Game background comparison
Old "Tian Xia II". The Origin of the Great Wilderness
In the ancient times, the heaven and earth were chaotic, without heaven and earth, sun and moon, mountains and rivers, and living creatures. Everything has not yet taken shape, and the whole thing is nothingness. Over hundreds of millions of years, the energy of heaven and earth flowing in the chaos converged and merged with each other, evolved into tangible forms, and produced different souls. These souls evolved again, forming thoughts, self, immortality, and Taoism, and finally evolved into gods. They have great magical power, the ability to create heaven and earth, and overturn the world, but their spiritual consciousness is still sealed by chaos and is still in a deep sleep
New "Tianxia II". The ancient bronze door opens. Fight for the world
New World II world view is divided into six chapters, representing six relatively large parts. These six chapters of the world view explain and support the origin, history, background, events, characters and scenes of the entire wild world. In the newly developed version, everyone will appreciate every detail around the world, and gradually understand a more detailed world view. . Of course, the most important status quo of the wild world needs to be changed and created by everyone.