1. Pass the toothpick
Each participant draws a playing card, and then sits down in the order of the playing cards, holding the smallest (or largest) playing card The person in charge is the first, hold the toothpick in his mouth, and pass it to the next person's mouth in turn. Don't drop it. Be careful not to lend your hands or any tools to help. If you drop it, you will naturally be punished. After passing it around, Finally, the game is not over. Stick the toothpick in half, continue to draw the playing cards, sit down in the new order, and then pass the next round... continue to stick the toothpick in half... and then stick it out... more and more exciting.
2. Stealing the sky Trap
Remember the scene in the movie Trap when Sean Connery trained Zeta Jones to cross infrared?
This game is somewhat similar. First make props and find some red ropes (glass ropes will do), put paper cups in the middle to represent the bells, prepare eye masks according to the number of participants, and prepare background music disco. After that, ask a few assistants to pull the rope on the stage and let the contestants practice with their eyes open. Tell them that this is a very challenging game that will test their dexterity and memory. After practicing a few times, Blindfold their eyes, let the music play, and let them go. The climax is when the host asks all the assistants to take away the ropes. You will see a wonderful performance. Pay attention to the people next to you and you can deliberately mislead them. Talk about lowering your head, raising your feet, etc.
3. King Game
First, everyone is assigned a number. Then, one person is chosen to be the king. The king can order anything to be done, for example, 1 No. 3 kisses. Sometimes, it’s two men kissing.
Solitaire, the first person says hello, hello, and the second person says hello, you’re so beautiful. It’s so bright, the third person said you’re so beautiful, so bright, so sparkly.
4. I love you vs. shameless
It sounds a bit "ambiguous", but it's actually a good game for practicing your reactions.
Rules: Everyone sits in a circle and it is stipulated that they can only say "I love you" to the person on their left and "shameless" to the person on their right. Two people can only talk to each other 3 times in a row. Once someone says something wrong, they will be punished.
Highlights: When the game reaches a certain speed, people who can't keep up will often make classic "confessions" such as "I...shameless" or "No...I love you".
5. Carrot Squatting
Divide the participants into four or more piles, and form a circle holding hands in each pile. Name each pile with a color or number, and arbitrarily designate a group. The pile of radishes starts to squat in unison, while reciting the words at the same time, and then designates other piles of radish to do the same movement, with the same goal, and so on, but cannot point back immediately.
Illustrate with an example. There are four piles of red, white, yellow and purple radishes. The white radish squats first. While squatting, recite "White radish squats, white radish squats, after the white radish squats, the red radish squats." After chanting, all the white radish fingers point to the red radish in unison. heap. The carrots will immediately start squatting and chant the same words. After that, they can nominate the next one but it cannot be the white radish.
6. Two little bees
Read the words: two Just a little bee, flying among the flowers, flying...
Actions: Two people face each other, 1. Spread their arms like orchid fingers and fly up and down; 2. Change their palms and cross them in front of the chest. *Flying; 3. Shoot hammer, paper, scissors; 4. The winner extends his palm to make a slap and says "papa"; the loser harmonizes "ahhhh"; if he doesn't lose or win, he kisses with his mouth at the same time "baaaaa" shape.
Winning or losing: Depends on reaction speed, the loser will be fined one program.
7. A Frog
Participants sit in a circle, facing the center. The host reads "one", and the next person clockwise reads "only", then "green", then "frog", then "jump", then "enter", then "water", then "center" and then "plop"; then "two" "The frog jumps into the water and plops"...and so on. Those who can't keep up with the rhythm or make mistakes will be punished.
8. Grab the chairs
Place three chairs on the stage, invite four people to come up, play DISCO music, four people will circle around the chairs to the music, and grab the chairs when the music stops. Sit on a chair, and the person who hasn’t sat down is eliminated; one chair is reduced, and the three people continue the previous action. When the music stops, they grab two chairs, and the one who doesn’t sit down is eliminated; the last two people grab a chair, and the one who sits down wins. .
Nine.007
From the beginning, one person pronounces "zero" and then refers to one person. That person then pronounces "zero" and then refers to another person, and the third person pronounces "qi". ", and then point at any one person with your fingers in a shooting gesture. The person who was "shot" will not make any sound or move, but the two people on the left and right of the person who was "shot" will make "ah" sounds and raise their hands in a gesture of surrender. . --Whoever makes the mistake drinks!
(Note: It is suitable for everyone to play. Since there is no order of taking turns, but one of them is suddenly pointed to, so the whole process must be in a state of tension, because you may be next!)
Ten, seven, eight, nine
Two dice, one dice box, more than two people can play, take turns to roll the dice, each person shakes once, the dice will be opened immediately, if the last number If the number is 7, add wine, if the number ends in 8, drink half of it, if the number ends in 9, drink the whole glass, and for other numbers, pass. Take it in turns for each person to shake it once. Maybe you can only add more wine without being punished for drinking, but it is also possible that you have to drink continuously every time. It depends on your luck.
Eleven. Big Adventure
Each participant draws a playing card, be careful not to let others see your card. The person who gets which card is designated by the dealer to perform a show. The program must be interesting. For example, the selected person must go to the next door table to ask for a glass of wine, or go to the stage to say "I love you!" to all the ladies in the audience. In short, the more absurd and exciting the designated program, the better. In the next round, the person performing the show will be the dealer and continue to draw cards.
12. Truth
The rules are almost the same as those of Dare. The difference is that the dealer does not specify a program, but requires the selected person to answer a question. As the name suggests, the answer must be true. Of course, the more subtle and secretive the question, the more interesting it is, but be careful not to intrude on other people’s privacy.
13. Big Lies
One person blindfolds his eyes and pretends to be a "blind man". The person sitting on the left side of the "blind man" starts to point at everyone present. When he pointed to one of the people, he asked the "blind man", "Will this work?". If the "blind man" says no, he will continue to point to the next person. Knowing that when the "blind man" agrees, the person being pointed out is the one chosen by the game. The "blind man" took off his blindfold and guessed who was chosen based on everyone's expressions, and the participants could not tell the blind man. Of course, the chosen one may also be the "blind man" himself. The blind man has to give a topic or designate a program, and the selected person has to complete it. Like Dare , the more absurd and thrilling the show, the better.
In the next round, the person selected in the previous round will be the blind man.
Fourteen. Officers and soldiers catch thieves
Utensils: four small pieces of paper with the words "officers, soldiers, catches, and thieves" respectively written on them
This game is the most It's good for four people to play. Fold the four pieces of paper and each of the four people participating in the game takes out one piece. The person who draws the word "capture" must guess who has the word "thief" based on the facial expressions or other details of the other three people. Those who guess wrong will be punished. The person who guesses the word "official" decides how to be punished. It is executed by the person who drew the character "Bing".
15. Blindfolded Painting
All students covered their eyes with blindfolds, and then distributed paper and pens, one to each person. Participants were asked to draw their home or other designated object on paper while blindfolded. After finishing, let the students take off their blindfolds to admire their masterpiece.
Have everyone write their name on the other side of the paper before putting on the blindfold. After they have completed their drawings, hang all the pictures on the wall and let students choose the one they drew.
The teacher describes something in words and asks the students to draw what they heard while blindfolded. Then they compare the pictures they drew and think about why everyone heard the same description but drew the same thing. What comes out is different, what about at work? (Teaching aids: blindfold, paper, pen)
16. Circular phase restraint order
Tools: none
Number of people: two people
Method: The command word is "Hunter, bear, gun". The two people say the command word at the same time, and make an action while saying the last word - the hunter's action is to put his hands on his hips; the bear's action is to put his hands on his chest; The action of the gun is to raise both hands like a pistol. Both sides use this action to determine victory or defeat. The hunter wins the gun, the gun wins the bear, and the bear wins the hunter. If the actions are the same, the game starts again.
Excitement: The fun of this game lies in the large movements of both parties, which are very funny
Disadvantages: It is only a game between two people
Seventeen. Number 7
p>, such an ancient game! However, since new wine can be put into old bottles, new tricks can also be found in old games!
Recall the rules of the old game: First, there should be more people, more than 5 people. Anyone starts counting, 1, 2, 3... and continues counting like this. When encountering multiples of 7 (7, 14, 21...) and numbers containing 7 (17, 27...), they must knock on the table instead. If anyone counts 7 when he hits it, he loses. If he knocks on the table before 7 hits, he also loses. I advise people who have no concept of numbers not to play this game, as it is easy to lose.
Look at the new trick: the beginning is the same, but after counting to the number 7, count backwards! For example, it turns out that counting is clockwise, and it's A's turn to count 7. If he knocks on the table, B, who is sitting on his left, should count 8 next, but no! Now it's going to turn counterclockwise, number 8 from C sitting on his right! Turning around like this, I guarantee you, if you don't turn three times, everyone will be confused!
One more thing to note: only the first time starts counting from 1. After whoever loses the drink next, he starts counting. You don't have to start from 1, but start with any number less than 10.
Try counting from 6...
Eighteen, fifty cents and one piece
Props: not needed;
Venue: slightly It can be more spacious, there are no special requirements;
Number of people: 10 or more people are enough, more people will be more fun
Personnel: There must be men and women, the ratio is not limited
Referee: one person, responsible for giving orders
The rules are as follows:
In the game, boys get one yuan and girls get fifty cents.
Before the game starts, everyone stands together and the referee stands nearby. The referee announces the start of the game and calls out a money number (such as 3, 5, 6, or 8, 5, etc.). Once the referee calls out the money, the players in the game must form a small number of that number in the shortest possible time. Team, for example, if the call is 3 yuan and 5, then a small team of three men and one woman, seven women, or one man and five women is needed. Please remember to act quickly, because resources are limited and personnel rarely have the opportunity to be evenly distributed, so comrades who act slowly may be defeated miserably because of a few yuan or a few cents less, so take action when it is time to take action, and when you see fifty cents (mm) Strike first; of course, fast players should not blindly pull people. The referee may have called 3 yuan and 5 yuan, but it has become 5 yuan in your team. At this time, you need to kick people. When you are cruel, you will be cruel. Usually those who are kicked out ruthlessly are the poor ones.
Game essentials: Reaction must be quick. As soon as the referee tells the amount of money, he must immediately know how many men and women teams can meet the requirements; action must also be fast, grabbing fifty cents and kicking a piece are both time-consuming. Fast and hard.
Nineteen. Killing Game
1. Number of participants and configuration of police and criminals
The number of participants is limited to 11 to 16 people.
The number of players between 11 and 14 is a configuration of 3 policemen and 3 gangsters, and the number of players between 15 and 16 is a configuration of 4 policemen and 4 gangsters.
2. Basic principles
1) Police: Find the killer and lead civilians to vote out the killer.
2) Killer: Find the police and kill them when it gets dark.
3) Civilians: Help the police to find the killer in a referendum. At no time should civilians knowingly aid a killer.
3. Game flow (taking a 12-player game as an example)
1) The referee will hand over 12 shuffled cards (including 3 police cards, killer cards and 6 civilian cards) to everyone for drawing. Look at your own cards and don't let others know what cards you have drawn.
2) The referee begins to preside over the game, and everyone must obey the referee's instructions.
3) The referee said: It’s dark, please close your eyes.
4) After everyone put on their masks, the referee said: Killer, please open your eyes.
5) The three killers who drew the killer cards gently took off their masks to identify their companions.
6) After confirming the companions, any killer or all the killers will unify their opinions and then instruct the referee to kill someone. If the opinions cannot be completely unified, the referee will take the opinion of the majority of them (without giving any The commenter is judged by the referee to agree with the opinions of others). Be careful not to make any noise for others to notice.
7) After signaling to determine who died, the referee said: Killer, please close your eyes.
8) (Later) The referee said: Police, please open your eyes.
9) The three policemen who drew the police card opened their eyes in the same way to confirm each other's companions.
10) After identifying the companions, a police officer or police officers will unanimously point out a person he thinks is the killer, and the referee will give corresponding gestures to inform the police of the precise identity of the identified person.
11) (After the identification is completed) the referee said: Police please close your eyes.
12) (Later) The referee said: It’s dawn, please open your eyes.
13) After everyone opens their eyes, the referee announces who has been killed in this round. At the same time, the referee instructs the person who was killed to leave a last message.
14) The person killed can identify the person he thinks is the killer and state the reasons. After finishing his last words, the killed person exits the game and is not allowed to continue to participate in the game process. However, if he remains in the private room, he must close his eyes when other living people close their eyes to prevent them from affecting the normal continuation of the game.
15) The referee will preside over the first person on the right of the person who was killed to state his or her opinions one by one. The person who speaks must say "pass" to indicate the end of the speech. Each person has only one chance to speak per round and is not allowed to express any opinions except during his own speaking time.
16) After speaking, the referee will preside over the voting. Voting starts from the first person to the right of the person killed in this round. Anyone who is called by the referee can vote for him. Each person has only one chance to vote, or he can abstain from voting.
17) After the voting is completed, the player with the most votes is deemed to have been eliminated by a referendum and can leave a last message and then exit the game. At this time, the first round of the game ends.
18) Enter the second round of the game according to the above order. The referee will also announce that it is dark and close the eyes, and then repeat the above process.
19) The number of people who left messages is the same as the number of policemen and robbers. That is, if it is a configuration of 3 policemen and 3 gangsters, the first three dead people (including the murdered and the voted-out) can leave their last words. Those who died later had no last words.
20) Until all players of a certain identity are eliminated, the game ends. At this time, the referee will determine the result of the game according to the game victory and defeat determination method.
4. How to determine the outcome of the game
1) If all the killers die, the police will win.
2) If all the policemen die, the killer side wins.
3) It is a draw if all civilians die.
4) Civilians win and lose the same way as police officers. That is, if the police win, the civilians win; if the police lose, the civilians lose.
5) During the voting process, if the person with the most votes appears to be more than one person, the person with the tie vote will make another round of speeches. After the speech, the person with the tie vote will vote again. The person with the most votes will If there is a tie again, people other than the tie vote will speak one by one, and then vote, and the person with more votes will be out; if there is still a tie, the game will be determined as a tie by the system.
Twenty, glass
Use a glass with a diameter of about 15 cm (preferably), but if there are many people, you can use a cup with a larger diameter, and then fill the cup with water, pay attention to almost Fill it up, one to two millimeters away from the mouth of the cup, and then everyone takes turns putting a coin into the water, and then see who puts it in and the water comes out
Advantages of the game: The best time is when the water is equal to the mouth of the cup. Nervous, it seems that the water is coming out quickly, but in fact, you can put in a lot more, because water has cohesion. This is a simple and entertaining game that can be played by many people.
Twenty-one, Phoenix Flying|
Everyone sits in a circle, and each person in the circle has a number. Starting from 1...the left/right hour hand can... ..For example, there are 12 people playing a game. There is Phoenix No. 1. To his left is Phoenix No. 2. To the left of Phoenix No. 2 is Phoenix No. 3... Until the left of Phoenix No. 12 is Phoenix No. 1.
At this time, a person can call any number of Phoenix flying. For example: No. 1 says Phoenix flying No. 5. After hearing the call, the person representing Phoenix No. 5 "puts his hands on the shoulders of the people on the left and right," At the same time, the person on the left is moving his left hand up and down to fly. The person on the right is flying up and down with his right hand. No. 5 is doing it while shouting "Phoenix No. 5 is flying, Phoenix is ??flying No. 5, Phoenix is ??flying No. 5." After the Phoenix has finished flying, the number * Phoenix is ??flying." At this time, the * Phoenix began to stretch his head and shout, "The number * Phoenix is ??flying, the number * Phoenix is ??flying, the number * Phoenix is ??flying, the number * is the Phoenix flying." The people on his left and right sides used their left and right hands at the same time to cooperate. Activities..If the activity is not followed in time, perform a show
Twenty-two, carrying a cup of water (Gu Xiangyu)
Put a bucket of water in one place and put it on the table at a distance Put a cup, and both of them use disposable water cups. A fills the cup with water from the bucket, drops it to the other side, pours the water into B's cup, and then pours the water into the cup on the table. Remember: no hands are allowed during the entire process. Timing, more water was transported than that group.
Punishment method:
1 cartoon jump.
It is divided into men's and women's styles. The same thing is that when jumping up, the thighs and knees should be together and the calves should be spread apart, just like the posture in comics. The difference is: when jumping up, the men's left and right feet should be separated from the front and back, and the hands should be moved forward and backward naturally, and at the same time, a "yo ho" sound should be made in the mouth; when the women's jump up, the left and right calves should be separated to both sides, with the index and middle fingers of both hands. Make a "V" position on your chest and make a "yeah" sound in your mouth.
2 write with buttocks.
As the name suggests, you write with your butt. Put your hands on your waist, then twist your hips, and write the words as if you were making gestures in the air with your hands. While twisting, you must say the written strokes
3 Prepare three signatures,
p>1. Full banquet between Manchu and Han Dynasties. Then everyone picks up a piece of food for him, which must be eaten. This is called holding him to death.
2. Scapegoat. This is a real jackpot. You draw lots again, and there are lots with everyone's name on them. Whoever you draw will have your chance to take revenge. You can ask him to do one thing in the room. For example: I will carry you around for a while, etc. This is called beating you to death.
3. Even if you kill me, I won’t tell you. In fact, everyone at the party really wanted to get to know each other, but for some reasons they were unable to get to know each other deeply. So, give you a chance to draw this, then everyone here can ask him a question. Just try to ask, you have to tell the truth. This is a good opportunity.
4. Blow up the balloon and tie it to a long rope, then wrap it around the loser's body, and let other players line up to pop the balloon with toothpicks. After all the balloons are popped, just like a skirt, the loser is then asked to dance the hula.