Where is the Cunning Fox? The lesson plan is as follows:
Activity objectives
1. Learn to follow AB music and express the correlation in the double circle group dance "The Cunning Fox" The game actions clearly define the rules for exchanging the next partner and exchanging inner and outer circles.
2. With the help of marked prompts, you can understand the direction of exchanging friends, and be able to quickly make a "chase or escape" response based on the digital signals sent by the teacher.
3. During the activity, experience the challenge of spatial transformation and rapid response to signals.
Activity preparation
1. Music: Swedish Fantasia AB
2. 20 children (marked on the right hand).
3. Stick the numbers 1-10 on the ground.
Activity process
1. The teacher uses stories to guide children to feel the music and understand the plot of the game.
2. The teacher plays music AB, reads children's songs, and performs the plot of the chicken looking for the fox, guiding the children to experience the music melody, structure and game actions.
3. The teacher guides the children to use actions or words to sort out the sequence of "chicken looking for fox".
4. The teacher reads children's songs along with the music and guides the children to use the above-mentioned performance actions to express the corresponding game plot.
5. The teacher guides the children to act as roosters and hens respectively, stand in a double circle formation, and practice the rules of exchanging friends at the A section of music.
6. The teacher guides the children to play the role of rooster and hen respectively, and practice exchanging positions in the inner and outer circles at the B section of music.
7. The teacher guides the children to follow the AB music and completely perform the plot of the game.
8. Guide children to listen to the teacher’s arbitrary number signals and engage in a quick-response game of “chase or escape”.
9. The teacher guides the children to follow the music AB and completely play "Where's the Cunning Fox" - a quick response game based on listening to signals.