1. First open Waiwai and create a channel specifically for "recording" songs. 2. Open the "Accompaniment" playback and find the accompaniment that you think is suitable for the music you create. 3. Then put on the headset and click record. After you finish singing, click to stop recording. 4. Then open the file you recorded, enter playback and listen to it to see if the recording is satisfactory. If you are satisfied, change the song name. For your own songs.
If you produce your own sound effects/music, you can consider the game's atmosphere and soundtrack theme during the game design stage. You need to bring background music to the demo version of the game. During development and debugging, you can listen to it continuously to test whether the music is annoying. Sound effects also need to be prepared as development progresses.
If you add sound effects later in game development, you may be forced to adjust the sound effect control code and logic to adapt to different playback scenarios. If the sound effects/music are provided by a third party If the sound effects and music are outsourced, then the main goal is to have as few modifications and iterations as possible, as each modification and iteration may cost money.
Therefore, before presenting the game demo to a third-party studio, please make sure to prepare at least one complete level of the game (the more levels, the better), and the art effect is as close to the final version as possible. Sound/music producers must carefully capture the mood and atmosphere of the game if there is only a low-fidelity version of the demo.
This is likely to affect the matching of sound effects/music with the officially released game. Musicians need to feel the flow of the game and understand the characters, what they say, how they act, what events have recently occurred or are about to occur. Believe me, these tiny details come into play in tunes, chords.
The rhythm is reflected in the instruments. How much sound effects/music should a game have? Of course the more the better, but at least make sure there are at least 3-4 different sound effects versions of each action (shot, step, etc.). As for background music, make sure to cover all game themes. What if there was a simple casual game menu and similar levels.
You must consider creating 2 background music: 1 menu and 1 level. If you have a level with a city, dungeon, desert, etc., then the number of background music needs to be at least 4: 1 for the menu and 1 for each level. Why at least? Well, if there is a boss battle in the game.
It is necessary to provide additional boss battle background music for each level.