For the horror map, I personally feel that the original sounds are enough, such as evil spirits, zombies, broken glass, hell portal teleportation, etc. They are all pretty good. You can use the /playsound command to play them in the chat bar. Enter /playsound to see the simple tutorial. Well...actually, it's all the tutorial. You can tinker with it by yourself. But the second space is difficult to master. The most difficult point is here. I also worked on it for several days. Finally, I made a few pictures on the Internet with detailed music codes. I can try it with 1.7 to 1.8. Use it, the address is here, download it yourself:
Web link
If your understanding is really bad, I will give you a sample:
/playsound
[Download from the music code link]
[Player]
~
~
~
1
1
1
Player is the name of the player. When drawing, usually @a (all players) or @p (most recent player) is used. Three "~" are coordinates. You can enter specific coordinates, or you can just use "~" instead. If you use coordinates, it will be equivalent to the effect of placing a record player at that coordinate (headphone fans can understand it best) , the further away the sound becomes, the smaller it becomes and eventually becomes inaudible, and "~" means that the player can hear it no matter where he is. The next three 1s can be understood by yourself in conjunction with the red text tutorial~
Pay attention to the capitalization of music codes. Punctuation, don’t miss a word