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Everyday Rich Game Review

"Everyday Rich" is a very fun WeChat game. The game is loved by many players in South Korea. Moreover, this game will be officially launched on February 18th and will be tested with limited numbers. If you want to become a Monopoly, look over and let’s appreciate the charm of this game.

Game advantages

Complete player interaction system

Excellent combat experience

Simple and interesting gameplay

Settings Automatic game function, you can still hang up when offline

"Tiantian Rich" review text

As the latest work of Tencent's Tiantian series, "Everyday Rich" performs very well in all aspects, you can watch It has the gameplay of Monopoly and Strong Chess. While rolling dice, earning gold coins, and buying land, it also adds a friend system and achievement system, and integrates the gameplay of the very popular card game. It is worth a try.

Game character settings

Entering the game, you can choose from many characters, including baseball players, elementary school students, mysterious ladies, etc. There are even more advanced mysterious hidden characters in the game, and the basic abilities of each character are different. In the later stage, the character's level can be improved through card synthesis. The character setting is excellent.

How to play

After selecting the character, we officially enter the game. The gameplay is very simple. It starts with a teaching competition. There is also a thoughtful Chinese dubbing tutorial, you just need to follow the game's prompts. At the beginning of the round, you only need to click the purple ROLL button to throw the dice. The length of time is determined based on the points. If the points of the two dice are the same, you can throw the dice again, but it should be noted that if If you throw the same number three times in a row, you will be forced to be thrown into the uninhabited island. It seems that being too lucky is not such a good thing.

Game Features

In the game, you can have many ways to defeat your opponent. One is to win all the opponent’s money, and the other is to get as much money as possible before the end of the 30 rounds of the game. Money, at the final settlement, can win the game. In addition, as long as players achieve exclusive one-line, exclusive three-color, or exclusive tourist city in any of the three ways in the game, they can immediately win and receive additional gold coin rewards at the end of the game.

Game Highlights

The biggest highlight in the game is the map system. Currently, there are 3 maps for players to choose from. Each map will have its own characteristics, such as The Chinese map can directly start building the third-level building mall in the first round, while the universe map will have black holes to increase the uncertainty in the game.

The friend battle system is also a highlight. The game modes are divided into 1V1, 2V2, and multiplayer melee. Different modes not only increase the fun of the game, but also allow players to easily enjoy the thrill of teamwork and truly experience it. The fun of multiplayer battles.

Game playability

In addition to the above highlights, the game also has a very considerate setting, which is the automatic game function. When your network is poor or disconnected, it can automatically hang up and help you continue the game, which is very considerate. The overall playability is very good.

In general, the game "Daily Rich" has a complete player interaction system and an excellent battle experience, and the game is easy to get started. If you like it, come in and give it a try.

In-depth review of "Everyday Monopoly": Monopoly's new social dress-up gameplay

"Everyday Monopoly" has been tested on the 360 ??platform before, and the players responded enthusiastically. Data Exceptionally excellent performance. All indicators have reached the level of S-class mobile games. This time, "Tiantian Monopoly" was launched on Android and received strong support from domestic first-line channels.

1. First experience with the game

1. Installation

For a lightweight casual game, the 40M installation package of "Everyday Monopoly" is a little bit Of course, we can also make a horizontal comparison. Tencent's "Tiantian Rich Man" has 38 MB, and Wanchai's "Tian Tian Rich Man" has 81 MB. It seems that "Everyday Rich Man" has won, but its asynchronous update resources are relatively large, and the overall traffic consumption is close to 100M, "Everyday Monopoly" is slightly better. The game is very fast whether it is downloaded for the first time or loaded, which shows that the technology is very careful.

2. Art

When we enter the game for the first time, we can see that the game screen is very cool. The screen style is somewhat similar to a music and dance game. The game provides personalized fashion matching in the character creation interface. , this point is enough to attract a large number of young girls and freshmen, and also makes the editor feel that the Monopoly game is no longer a game for uncles.

3. UI

Looking at the main interface of the "Tiantian Monopoly" game, although the entire interface has many functions, the entire interface looks very full after adopting unified colors and transparency processing. And not cumbersome. The UI design has only two levels at most. The left column clearly displays the player character's various ability indicators and game function entrances. The right column is the game ranking window. One left and one right complete the display of gameplay and sociality. In terms of design Caters to the gaming habits of light players.

2. Special gameplay

In terms of gameplay, the social aspect of this game is very good, and the game incorporates the development gameplay of some serious games.

It provides a large number of consumption points for the game, which not only enhances the playability of the game, but also increases user stickiness.

1. Social gameplay - the function of finding nearby players

Highlights:

A. Players can easily find strangers who play the game in the nearby people list people, and identify whether the other person is a beauty or a handsome guy through their avatar, thereby stimulating the player's desire to communicate with strangers.

B. The first interaction between the two is achieved by giving flowers. Flowers can increase the charm value, climb the charm rankings, and increase popularity. This is very attractive to players who like to show off.

C. It allows players to have a more realistic experience when interacting with people around them, while also extending the life of casual games.

D. Using flowers based on a powerful social system as a payment point, the game’s interactive consumption-guiding mechanism is superior to similar products.

2. Game modes

Highlights:

A. Diverse game modes, including PVE, multiplayer PK, and team PK pvp gameplay, to satisfy a variety of players need. Different battle maps will trigger different random events. In a limited resource package, using random events to replace different map gameplay is a tricky way. In the early stage of the game, it is not easy for players to grasp the rules, and it is not friendly to novice players. But for experienced players, multi-mode gameplay can better drive retention and stimulate consumption.

B. The dice values ??have been probabilistically processed, and the concept of "accurate dice" ability has been introduced, changing the gap between players into a matter of probability, thereby diluting the power of new players in pvp The frustration provides players with room for growth in their recharge behavior.

C. The launch of "Crazy Mode" allows the triggering effect to take effect on the person and teammates at the same time, effectively increasing the effect of random events and the surprises it brings, and will also have an impact on the cultivation of gameplay and user attributes. Different strategies give users new directions in pursuing growth.

D. Due to the limitations of the mobile screen, in the character design, it was difficult for players to identify their own characters during the closed beta stage. The developer added avatar + avatar during the public beta stage to facilitate player identification. Own.

3. Dress-up gameplay

Highlights:

A. Various costumes have character attribute bonus effects, which are different from traditional QQ PC games. The criticized fashion system is just for display, attracting both girls who love cross-dressing and Hanji who love upgrading their combat power.

B. The artist praises this product very much. The editor thinks this product is very good in terms of interface style, character and costume design.

To be improved:

The variety of costumes is slightly insufficient, and we look forward to further development.

4. Collection and development gameplay

Highlights:

A. In addition to character upgrades, the game is rich in content The unique prop design provides the growth space of traditional RPG, which not only satisfies players' desire to collect, but also supports the growth charging model.

B. Props include gold coin enhancement and diamond enhancement, which are similar to the equipment enhancement methods in general card games. There are also level restrictions on the use of props of different levels.

C. The casual game adds a development line, and the payment points are relatively in-depth. There are 75 props divided into 6 levels, 14 skills, and 30 levels of growth space, which can continue to stimulate payment.

3. Experience optimization suggestions

1. Similar to the top classification button, it is best to decentralize it when designing. Under touch screen conditions, players will be more convenient to operate and will not use it frequently. It took a few clicks to succeed.

2. The test machine that the editor used to experience the game has a pull-down button function that overlaps with the game task button, making it impossible to use the button.

3. Since the task button has already been made into a pop-up menu, can the menu be made more grand? The editor was really worried when looking at the small buttons in the pop-up menu.

4. There are also some experiences that the editor is not used to, such as why the player avatar is placed in the lower right corner during battle (although there are guidelines, I still habitually look at the upper left corner), and why the experience bar is not placed Put it on the left instead of on the right, etc. Although it has nothing to do with gameplay, sometimes the interface design should be based on common user habits.

Overall review

The game "Everyday Monopoly" is not considered a good work overall, whether it is the interaction between players brought about by social aspects, or the The dress-up system brings players a personalized experience that is not comparable to other Monopoly games. But from the perspective of player experience, there are still many things worth considering in terms of the game's operating experience and interface layout. After all, mobile games focus most on user experience. Successful mobile games are all perfect in details, so when the development team adds new features in the later stage, they should not forget to optimize the experience and never let the details defeat them.