The original rule × China traditional game tearing famous brand is the most classic and iconic game in the whole "Running Man" program. It is this seemingly simple game that it is actually easier to add different variables to produce new games. The following are the rules of running men's games I compiled for your reference, hoping to help friends in need.
first, grab the bench game.
arrangement of participants: pass the parcel, with 8 participants.
rules of the game: at the beginning of the game, the stools are rounded (calculated by subtracting one from the number of participants, that is, eight people put seven), and then the participants form a circle outside the stools. When the host drums or plays music, the participants run clockwise or counterclockwise along the circle (be careful not to cut in line). When the drums or music stops, the participants should quickly find a stool seat. Because there is one stool missing, one person will have no stool seat. The winner will be rewarded. And the first person to be eliminated will give you a show.
second, the sound of firecrackers.
arrangement of participants: pass the parcel, 16 people will be selected to compete in eight groups, in pairs.
Rules of the game: Each group will be given twelve balloons and four ropes as props, and the contestants will tie the balloons to their legs themselves. Within the specified time, whoever has more balloons on his feet will win.
requirements:
1. Two people's legs must be tied together.
2. The rope must be tied below the knee, excluding the knee.
3. You can't run out of this painted fixed area. Whoever runs out will be directly regarded as eliminated. The winning team will receive a big gift.
third, help each other in the same boat.
arrangement of participants: divide into three teams, with three people in each team, and * * * nine people will participate in the competition
Rules of the game: nine people will be divided into three teams, with three people in each team, and every two people's feet will be tied together, which will make them walk on all fours. We want to start from this red line, run to that red line and turn back. The team that returns to this starting line first will win. Requirements: the position of the tying rope on the adjacent legs of the three contestants should not be higher than the knee part, and of course it should not be lower than the bare feet. The first team to run to the finish line won the prize, and the last team to arrive gave a performance.
fourth, express love with water.
arrangement of participants: pass the parcel, sixteen people, eight men and eight women, will be selected as a group of eight people. Men and women are required to be separated and divided into two groups.
rules of the game: everyone will get a paper cup from our service staff. The first person in each group will pour water into the paper cup that he won, and then pass it to the next person's paper cup one by one. The water in the last person's paper cup will be poured into a small jar. Finally, within a limited five minutes, whoever has the most water in the jar will win. The winning team gets the prize, and the losing team is punished. Note: the shape of paper cups can be changed according to your own ideas.
5. Make faces.
arrangement of participants: four people are drawn from the lottery box as the team leader, and the team leader chooses his team members, each with five players, and the team members are required to be three men and three women. Then men and women asked to be separated and compete in four groups.
Rules of the game: the team members stand in a straight line, and then the first team member sees a number from the host, which requires that he and others after him can only use their eyes and mouths to convey this number. Note: no sound, no gestures. No sound can be made, no gestures can be made, otherwise, it will be regarded as losing the game. There is no time limit. After the pass, the host asked the last player what number he got. The team with the closest result to the initial number wins. The winning team gets the prize, and the losing team is punished.
sixth, eat cookies.
arrangement of participants: * * * two groups with 2-6 people in each group.
rules of the game: each player has a biscuit, and the competitors sit in the chair with their heads up and a biscuit placed on their foreheads. Using their own facial muscles and balance, they can successfully eat the biscuit into their mouths. If they drop the biscuit halfway, it will be considered a failure, and the next player will replace them, and so on. It is not allowed to repeat. The winners win prizes and the losers will be punished. There is no time limit for this game.
seven, eat cake.
Arrangement of participants: We have put the overall list of participants into this lottery box. Based on the list drawn by us, two people will take part in our cake eating competition in a group.
Rules of the game: Work in pairs to decide who will eat and who will feed. No matter who eats or feeds, you should be blindfolded. Our service staff will send you the same amount of cake, which will be counted in five minutes, and the team that eats the most will win. The winning team gets the prize, and the team that eats the least or eats the slowest performs the program.
8. let me guess. let me guess.
arrangement of participants: draw six people from the lottery box, and let them find their partners and combine freely.
Rules of the game: Make a guess in pairs, and the group that answers the most questions correctly in one minute wins. Topics involve daily necessities, fruits and vegetables, star names, place names, etc. The rule of the game is that people who gesture can use words and body movements to prompt description, but they can't describe the pronunciation or writing of a word. The winning group gets the prize, and the group with the least correct answers performs the program.
preparation: flowers. Bones. Draw a good area (line, circle). Rope. Balloon. Stopwatch. Global personnel list. Lottery box. Cake. Water. Paper cups. Digital cards. I guess the phrase card. Cookies.
tearing up famous brands
Gameplay:
Team fight-RM+1 guest, ***8 people. Divide into two groups, one group and four groups. The team members' nameplates are affixed with their teammates' nameplates. But they don't know who their teammates are in advance. Only by looking for vague clues in the venue can we know who our teammates are. Clues such as "Cross" and "my brother" are relatively obvious, but there are also words with different meanings.
two situations:
1. If you personally tear the wrong name tag of your teammate, both of them will go OUT at the same time.
2. If the enemy tears his name tag, the teammate under the name tag will go OUT first and return to being single.
"Brand Tearing Game" can be divided into team battles or individual battles. If it is a friendship, it is recommended to divide it into a team battle between men and women. running man tears brands directly, and they sometimes have spy games, that is, spies have to tear their brands invisibly to let them go out. I think friendship activities are not suitable for this intense game. If it is a friendship between men and women, it is recommended to learn from x-man's link of showing personal charm.
gameplay 1:
The number of participants is ***12. Divide into three groups, and four groups (the staff will distribute it, and the contestants don't know who their teammates are). Before the game starts, put a name tag on everyone's back, which is colored, and the teammates' name tags are attached to each other, but because the contestants themselves don't know who their teammates are, they have to look for clues from the venue or find out who is not their teammates (the staff designs clues, for example, the teammates with red names are not white names).
At the same time, the names in the famous brand are written in two colors (black and red). If the Chinese characters in the famous brand are torn down by the enemy or our own side, the scarlet letter will be eliminated by the whole team. (Know in advance who's names are written in red letters)
Before the start of the competition, the contestants must be blindfolded and led by the staff to scatter, determine the position and let the contestants go at the start time. The contestants need to find their teammates and tear off the famous brands on the backs of non-teammates, while protecting their famous brands.
There are two kinds of results in the competition:
1. If you tear your teammate's name tag by yourself, both of them will go OUT at the same time.
2. If the enemy tears his name tag, the teammate under the name tag will go OUT first and return to being single. Game time: 4 minutes (depending on the actual situation, it can be modified)
Winning or losing: one point will be scored for tearing an enemy's famous brand, one point will be scored for not tearing one's own famous brand, and two points will be scored for the famous brand with red name. Finally, the team with high score will win.
Game 2:
There are 8 participants. Divided into one master, two loyal subjects, four anti-thieves and one mole. (* * * two famous brands before and after the master, and one behind each of the remaining players)
Before the game starts, lots are drawn to assign identities. Everyone except the master knows his identity, and everyone knows the identity of the master. The person who extracts the master can lift it into the venue to find a place to hide or attack on his own, while the contestants who have extracted the remaining identities need to be blindfolded by the staff to enter to find a place and release them at the same time. As an anti-thief, he needs to find the master to tear off his famous brand, and the loyal minister and the master's task is to tear off the anti-thief's famous brand, but the loyal minister needs to protect the master's famous brand from being torn off. The anti-thief's task is that the audience only has its own inventory.
Note: It takes 3 minutes to remind others that what they said is not necessarily correct (it can be modified according to the actual situation). The winner: the master is loyal to the minister, the thief wins, and the mole wins.
Game 3:
There are ***2 contestants, 5 in each group, ***4 groups, and you know your teammates from the beginning. (The red name tag is torn, and the whole team abstained)
Before the start of the competition, the contestants must be blindfolded and led by the staff to scatter, determine the position and let the contestants go at the start time. The contestants need to find their teammates and tear off the name tags on the backs of non-teammates, and at the same time protect their own name tags and protect their own red name tags. Time: 2 minutes (depending on the actual situation, it can be modified)
Winning or losing: at the end, bring your team's red name brand to the staff for registration. If there is no red name brand, the whole team will score points. If there is a red name brand, it will score 1 point for tearing off an enemy name brand, and 2 points for tearing off its own name brand. The team with the highest score will win.
Note: the picked famous brand is recorded in the score of the picked team.
Making famous brand props
The biggest advantage of the game of "tearing famous brand" is that the production cost is very low. In the game of "homemade", it is naturally impossible to be so exquisite. Simple conditions can't dampen the enthusiasm of the participants, or stick or sew, but can always carry the game through to the end.
Simple and easy-to-use props are recommended:
You can write your name on plain paper and stick it on the back with double-sided tape. If you think it's easy to rot, you can write your name on cardboard and stick double-sided tape. If reinforcement is needed, the name of the cardboard should be wrapped with transparent adhesive first, and then double-sided adhesive should be attached. Many friends have tried it, and it feels and sounds alike.
Of course, you can also buy it directly in the store or online. You can buy it for a few dollars, and the style and texture look more suitable for the stars in the program.
Winning skills of tearing famous brand games
1. Quick and accurate-quick hand, hard power and accurate angle. Don't give your famous brand any chance to escape!
2. Distraction from the East to the West-It is enough to divert the opponent's attention when there is an opportunity, even if it is only for a few seconds, compared with fighting hard face to face!
3, always protect yourself-the premise of tearing off other people's famous brands is that you still have life! If you are not sure, it is best to save your life.
4. Tactical preparation-If the small partners who "tear up famous brands" together are their acquaintances, they can make a thought in advance according to everyone's characteristics, and whoever is the weakest and the strongest will start. It is better to prepare in advance than to bump into others temporarily.
5. Seek cooperation-On the premise of hopeless one-on-one combat, remember to unite several people to "kill" the strongest person first. If you wait until you are alone, you will be hopeless.
6. Tear if you can tear it, but lie down if you can't tear it-refer to Angelababy's classic leaning against the wall and lying on the ground several times. Although it can't create a threat, time can drag on, and maybe it will usher in a turning point. However, this trick is suspected of cheating, and it is quite cute for cute girls. Men should use it with caution.
Precautions for tearing famous brand games
The most important thing in the process of tearing famous brand is not to turn into a fight. Famous brands are generally larger than the side sewn on the clothes, and there is usually an extra edge at the bottom and side, so don't pull the clothes, but touch that edge. "If you don't master this skill in the game, you may tear each other's clothes and tear off the famous brand without success. In addition, people with long hands and feet have the natural advantage of tearing famous brands, and wrist strength is also an important advantage. As long as the wrist is strong, it can basically be torn off when it touches the edge.
tearing a famous brand doesn't require much for the game venue, as long as it is a spacious space, but it is generally better to choose some venues with complex structures that can see each other: for example, several teaching buildings that are connected together, because it is easy for everyone to see each other, but they can't get through, which will test the running consciousness and help create an ambush.
As for safety, it is emphasized that everyone must wear sports knee pads and elbow pads to avoid rubbing on the ground, and don't wear sweaters, because the seams are not firm. In the form of the game, it is easy to tear the famous brand behind the princess's back and shoot the famous brand with a water gun full of paint.