The tuner tunes the ghostly ability one word at a time.
Guiwu Human Power’s tuning tools include utau and Melody. For human ghosts and beasts, utau is basically used. For example, Zhuge Liang and Wang Lang cut out their lines in the TV series word by word to make sound sources, and then put them into utau for tuning. For example, for Bolan Brother, most people use Melody. They drag Brother Bolan's lines directly onto Melody to change the melody.
For ghost-type rap, you don’t need to change the tone, you only need to adjust the rhythm and rhyme. Generally, you use tools such as Vagas, PR or VideoStudio to edit, and some also extract the sound and put it into AU Adjust the rhythm inside, and then edit the video separately. In short, it is a very troublesome thing to make an excellent ghost work.
Tuning is a music production method that uses post-production adjustments to make the sound more natural and more in line with your needs. Before using the mixer, we must have a full understanding of the mixer's functions. The mixer is the most important piece of equipment in a professional audio system, and a professional audio system often has a mixer as its core.
Commonly used mixers can accept 8 to 24 different signals at the same time, and adjust and process the timbre and amplitude of these signals respectively.
Extended information:
Mixing skills
We all have a clear understanding of the functions and functional divisions of the mixer, then, we can take the next step Specific adjustments have been made to the mixer. There are many aspects to tuning techniques, but in summary they are mainly sound quality compensation, volume adjustment and artistic processing of sound signals. Here we mainly focus on the first two.
Sound quality compensation
The sound quality compensation of the mixer is to combine the sound source for processing, which is not only technical but also artistic, and must be combined with the auditory psychology of the audience. Sound quality compensation is to use a sound quality compensator to adjust the center frequency of each frequency band to change the timbre of the sound. Sound quality compensation must follow the following principles.
(1) Bass compensation
16Hz~64Hz is the lowest bass. The lowest bass that existing instruments can play is the pipe organ, which can play 16Hz. Such a low frequency is The ears generally cannot hear it, but the body can feel it; from 20Hz to 64Hz, the human ear can hear it, but high-fidelity equipment must be used to play it.
The bass range is from 63Hz to 250Hz. It is the top priority of our bass compensation. This frequency band is very important to music. It is the basis of music. Bass rhythm instruments all belong to this frequency band. , the quality of the sound quality adjustment of this type of instrument determines whether the music skeleton is complete. Therefore, the low-frequency characteristics should be flat, which can make the sound full and natural. Of course, it can also be compensated according to the requirements and preferences of the instrument.
(2) Midrange compensation
From 250Hz to 2000Hz is the mid-bass area. This frequency band is the least susceptible to loss during the transmission and recording process, and is the backbone of the sound. 2000Hz ~ 4000Hz is the mid-to-high range. This frequency band makes an important contribution to the clarity and brightness of the sound, and is also our most important control object.
If the sound is muddy or too dark, you can boost this frequency band. If the sound is too hard, you can attenuate it to make it soft. If the sound is dull, you can boost it to make it brighter. However, if you boost it too much, the sound will be harsh. Speech or singing usually have to adjust this frequency band.
(3) Treble compensation
From 4000Hz to 8000Hz is the treble area, which can maintain the flat line characteristics. When the flat line characteristics are maintained, the naturalness of the sound is good. It can also be attenuated or boosted accordingly according to the content of the music and the characteristics of the sound source. However, it must be noted that the attenuation or boost must be moderate and not excessive, otherwise the sound will be unnatural or even metallic.
Above 8000Hz is the highest range. This frequency band makes an important contribution to the timbre and is also our control object. It can be appropriately compensated based on the timbre of the sound source.
Reference: Tuning_Baidu Encyclopedia