The first step of preparation is different from what many friends expected. Computer music does not actually require mountains of traditional professional equipment. For ordinary users, a computer plus some software and some basic multimedia devices are enough. To sum up, it can be divided into two categories: hardware equipment and software equipment: 1. Hardware equipment. All computer music production ideas are based on PC computers and corresponding multimedia supporting hardware equipment. They are responsible for digital signals and The conversion between analog signals and the input and output of signals are the most basic hardware facilities. Specifically include: ● PC computer ● Sound card with a higher signal-to-noise ratio (a better quality sound card, such as the now popular MAYA 44 sound card) 2. Software equipment No matter how good the hardware facilities are, they all work under the organization and management of the software Whether the hardware resources can be used more rationally depends on the selection and use of software. In the most basic computer music production process, we need the following music software: ● Sequencer software (such as Sonar, used to organize and edit input MIDI signals to form a complete MIDI track) ● MIDI effector (such as Style Enhancer Micro 2.0, used to add realistic, varied "humanized" real effects to MIDI signals) ● Multi-track audio editing software (such as Vegas, used to mix the audio tracks exported from each MIDI track for further processing) ● Audio effects (such as Waves 3.0, which directly acts on audio Wav files to optimize sound effects) In the most basic computer music production process, we need the following music software: ● Sequencer software (such as Sonar, used to organize and edit input MIDI signals to form a complete MIDI track) ● MIDI effector (such as Style Enhancer Micro 2.0, used to add realistic, varied "humanized" reality to MIDI signals Effect) ● Multi-track audio editing software (such as Vegas, used to mix the audio tracks exported from each MIDI track for further processing) ● Audio effects (such as Waves 3.0, which directly acts on the audio Wav file to optimize the sound effect) ● Post-processing software (such as T-Racks 2.0, which masters the final Wav files generated by multi-track audio software to make the sound quality better). Of course, the equipment regulations are not so strict. Generally speaking In accordance with the principle of "whatever is sufficient and can be replaced", as many music lovers as possible can become addicted to computer music and enjoy the auditory impact brought by computer music! Once everything is ready, our production process begins. Step 2: Input notes Music is made up of specific notes, and notes are also the most basic units in music, so if you want to get a complete song effect, you have to start with the input of notes. There are two input methods: MIDI keyboard input and mouse input. The former is more efficient, but requires a corresponding MIDI keyboard or an electronic keyboard with a MIDI interface; the latter is troublesome to operate, but the cost is low, and once mastered, it can still look real. 1. MIDI keyboard input First, we start the installed Sonar 1.0, select Options-MIDI Devices to open the device settings dialog box, select the input device as the MIDI input interface of the sound card, select the output device as the wavetable synthesis of the sound card, and then press OK key. Next, open the settings panel of the sound card, set the recording port to MIDI mode, and activate the red R in front of the track to be recorded in Sonar, ready to start recording.