Outdoor team activities generally include interactive game sessions. Let me introduce a few outdoor team activities to you. Let’s go and take a look. Outdoor team activity game 1
1. Unlucky guy
Game rules: Blindfold one person with a cloth (who will be the first unlucky guy can be decided by rock shearing cloth ), let him catch people within a certain range. After catching him, he must guess the name of the person being caught before he can escape successfully; other people cannot go out of the range. The person who was caught and successfully named the person and the person who fouled out of range took over the unlucky person.
Utensils needed: a piece of cloth
2. Fruit Squat
Feeling: practice foot strength
xxx game rules: start with yourself first Code name (must use the name of the fruit), the person who starts with it must first use his own code name to squat and then throw it to another person to squat, and at the same time say that person's code name, for example: the person who starts with (code name: watermelon) says: watermelon Squat with watermelon. Squat with watermelon. After squatting with mango, say the same thing to mango. You can limit the mango to no longer be thrown back to watermelon. Otherwise, the game will be over with watermelon and mango, and everyone will have no part in it. If Watermelon is thrown to Mango, and Mango forgets his code name or reacts late, he will have to perform a show
xxx Note: xxx Suggestion: Try not to use easy-to-remember names when using code names, such as Watermelon, and play outdoors People's favorite is watermelon, so this game is best played when camping at the campfire, because there is nothing to do in that place. The smoothest thing is watermelon. Even if I come to you from one person away, after playing a game, your feet will be weak from squatting!
xxx is suitable for the number of people: the more people, the more fun it is.
Watermelon, winter melon, spinach, eggplant, mango, apple, garlic, pea, radish, pumpkin, mushroom, onion, taro, mustard, coriander, papaya, pineapple, cherry, persimmon, star fruit, pomegranate, strawberry , grapes, lychees, strawberries, guava, durian,
3. Strong wind blows
Game rules: Everyone forms a circle, with one person standing in the middle, and the person in the middle says "Strong wind" "Blow", the group asks: "Blow what?" The person in the middle can say casually: "The strong wind blows, blow a certain person's name, or "Blow some people with the same characteristics, and ask these members to blow at the fastest speed. Stand up and exchange places. The person who is blown must stand up and make a gesture and say: "I am the one who is blowing" and then continue to say "The strong wind is blowing" and the cycle continues. The wrong person draws a note or performs a show.
4. Game rules:
1. Say "I love you" to the person sitting on the left, and "shameless" to the person sitting on the right.
2. If you say something wrong, you will be punished. How to punish can be based on everyone’s opinions and brainstorming.
Game features:
1. It is simple and fun to play, and is an accelerant to the lively atmosphere at young people’s gatherings.
2. When playing, you can add more emotions, expressions and movements to freely show your expressive power.
When you say I love you, you must be affectionate. When you say you are shameless, you must adopt a high profile, and even express your disdain with contemptuous eyes and a trampling tone. .
3. Games have nothing to do with love, but love is just like this game. You don’t love the one who loves you, and the one who loves you doesn’t love you back. Through this simple game, younger brothers and sisters who have never been in love can feel the profound philosophy of love.
1) Game name: Things I haven’t done
Game rules: Everyone sits around, and each person takes turns to say something that only he has never done and that everyone else has done. . For example: I have never let go of my girlfriend. If anyone here does this, they must be punished. Highlights: This game requires 100% integrity from the participants. If you happen to know someone's unknown "ugliness", this game is the best opportunity to "expose" him in public!
5. Pirate Captain
Game rules: This game is more fun when there are more people. One of the people started to point at random people and reported "Hai", and then the person who was pointed at randomly pointed at the person and reported "Steal", and so on. The person who was pointed at "Long" crossed his hands on his chest. The two people next to you should make rowing movements to both sides, and at the same time, they should make a "hey hey hey" sound in their mouths. Of course, the person who starts reporting can use his fingers to report the words "sea", "steal", "ship" and "long" by himself. Those who make mistakes can perform a show or draw a note. The next round starts with the person who made the mistake.
6. Shoot seven orders
Tools: None Number of people: Unlimited Method: Multiple people participate, count from 1-99, but if the number of people reaches a number containing "7" or When the number is a multiple of "7", counting is not allowed. The person must be patted on the back of the head, and the next person continues to count. If someone reports the wrong number or takes the wrong person, they will be fined. Exciting point: No one can make mistakes, even if it is very simple arithmetic.
7. Mine Array
Purpose:
1. Establish mutual trust among group members.
2. Promote communication and communication.
3. Make the group full of energy.
Steps: Choose a wide and flat playing field. Make someone who doesn't want to play the game act as a guardian. The gaming area can become very noisy when there are more people participating in the game. This is an advantage because it can make it difficult for a person crossing a mine field to know whether the instructions they hear are coming from their own comrades or from someone in another group. Have each team member find a partner. Give each pair a blindfold, and one person in each pair will be blindfolded. After your eyes are covered, you can start laying out the mine array.
Place two ropes parallel to each other on the ground, about 10 meters (30 feet) apart. These two ropes mark the beginning and end of the mine array. Put as much newspaper (or cardboard, plywood, etc.) between the two ropes as possible. The blindfolded team members, led by their companions, walked to the starting point of the mine array and stood next to the starting point.
His companion retreated two meters behind him. You need to shout to guide him as he travels. If your companion encounters or bumps into someone else in the minefield while crossing, he must remain still for 30 seconds before moving. If he accidentally hits a "landmine", it's all over and your group will be eliminated. Outdoor team activity game 2
1. Tug of war
Competition rules:
There are two of four kinds of abcd lots, and each group (seven groups + presidium) draws lots Determine the order of competition, three rounds.
First round: Every two teams will compete in a group. The winning team will advance to the next round, and the losing team will stop here. Among them, the team that draws a is group a, the team that draws b is group b, c is group c, and d is group d (play in the order of a to d).
Second round: The four teams that won the previous round faced off in pairs. Among them, group a competes with group b, and group c competes with group d.
The third round: 1. The two teams that won the previous round will compete to determine the winner (first and second place).
2. The two teams that failed in the previous round will compete to determine the winner (third and fourth place).
Scoring rules:
1. The first to fourth place will be scored according to the general rules (i.e. 15 points for first place, 12 points for second place, 10 points for third place, 10 points for fourth place) 7 points).
2. The other teams will each score 5 points.
2. Invincible Hot Wheels
1), Invincible Hot Wheels
Project type: Team collaboration competition
Prop requirements : Newspaper, tape
Venue requirements: A large, empty space
Game time: about 10 minutes
Game play: A group of 12-15 people use newspapers Use tape to make a large closed ring that can accommodate all team members. Stand the ring up and all team members stand on the ring and roll the ring while walking.
Purpose of the activity: This game is mainly to cultivate the team spirit of students to unite, work closely and overcome difficulties; cultivate planning, organization and coordination skills; cultivate the attitude of obeying command and being meticulous in work; and enhance the mutual understanding among team members. Trust and understanding.
3. Blind Square
1. Project Type: Teamwork
2. Prop Requirements: One Long Rope
3. Venue requirements: large open space
4. Detailed game rules: Let all players be blindfolded, and within forty minutes, pull a rope into the largest square, and all players should be divided evenly on the four sides. This project teaches all students how to find a way out under conditions of insufficient information. The longest time spent, the most confusing time, and the most anxious time for everyone is before the leaders are selected and the plan is determined. When the leaders are created and orderly When the organization started to operate, although everyone had no chance of winning, they felt much calmer. The action plan was recognized and promoted by everyone, allowing the students to taste the joy of victory for the first time through concerted efforts.
5. Purpose of the activity: This task reflects the cooperation and trust between team members. Only a team with leadership, cooperation, and initiative can be called a team. This game is mainly to train everyone's Teamwork skills. Outdoor team activity game 3
1. [Ice-breaking game] Name string game
Game method:
Group members sit in a circle and nominate any student Introduce yourself to your unit and name. The second student takes turns to introduce, but say: I am xxx after xxx. The third student says: I am xxx after xxx after xxx, and so on..., and the last one introduced Each student should repeat the names and units of all previous students.
Analysis: Liven up the atmosphere, break the deadlock, and accelerate understanding between students
2. [Ice-breaking game] Face-to-face introduction
Game rules: Bring everyone together Arrange two concentric circles, and the concentric circles rotate with the singing. When the singing stops, the two people facing each other have to introduce themselves to each other.
Notes:
(1) Arrange two opposite concentric circles and rotate while singing. The inner and outer circles rotate in opposite directions.
(2) When the singing comes to an end, the rotation stops, and people facing each other shake hands and greet each other and introduce themselves to each other. When the singing resumes, the game continues.
3. [Icebreaker Game] Who am I?
Activity goals:
1. Help students understand who I am in their own eyes and who I am in the eyes of others.
2. Enhance students’ familiarity with each other and increase class cohesion.
Activity procedures:
(1) The teacher gives each student a piece of A4 photocopy paper.
(2) Students are divided into two groups, one is A and the other is B (it is best to find unfamiliar classmates as companions)
(1).A first introduces to B "What kind of person am I?" B wrote down the characteristics mentioned by A on an A4 paper for five minutes.
(2). The rules for the teacher’s announcement activity are: “The person introducing himself must talk about an advantage after talking about a shortcoming.”
(3). After five minutes, the roles of A and B are reversed. B introduces himself to A for five minutes, while A takes notes.
(4). After five minutes, the teacher asks A and B to take back the paper recorded by the other party and sign their names in the upper right corner of the back. Then share with each other the experience or feelings of doing this activity, and discuss "Which is more difficult to introduce your strengths or introduce your weaknesses? Why is this so? What strategies do you use to spend these five minutes?" One of the two persons must be responsible for coordinating the results of the discussion.
(3) Three or four groups of students are combined into one large group, with six to eight people in each large group.
(1). The person in charge of coordination in the two-person group reports the results of the group discussion to the others.
(2). After sharing, the teacher asks each student to pass the signed A4 paper (blank side up) to the student on the right. The student who received the signed paper wrote "I admire you... because..." based on his observation and understanding of the student. After writing, turn right in order until the signed paper is returned to the person.
(3). Each person shares with other team members his feelings and gains after seeing others’ feedback.
(4) The whole class returns to their original seats
(1). The teacher asks volunteers or invites some students to share their feelings and gains from this activity.
(2). The teacher explains the importance of understanding the real me and accepting the real me.
6. Iron Nails
Description: Has anyone played this before? I am not asking you to swallow iron nails, please rest assured. Please place 12 iron nails on the nail heads without touching the wood. The answer to the brain teaser is no longer necessary. Possibility and impossibility are both answers, just gain knowledge. In addition, let me explain that the nail box is just for the convenience of loading nails. There is nothing fishy about it, so you don’t need to study it.
Rules
(1). Do not use external force
(2). Do not use violence
(3). No You can use telekinesis
Debrief (example):
1). The answer is very important, but the process just now is more important
2). Is it possible? Aren’t you affected by someone else’s words?
3). Or do you think it’s impossible, so you’ll never have a chance?
4). Will you make others think it's impossible just because of your words?
4. [Ice-breaking Game] Big Tree and Squirrel
Suitable number of people: 10 or more people
Materials and venue: None
Applicable objects: all students
Time: 5-10 minutes
Operating procedures
1), in advance Group into groups of three. Two people pretend to be a big tree, face each other, stretch out their hands to form a circle; one person pretends to be a squirrel and stand in the middle of the circle; the trainer or other unpaired students serve as temporary personnel.
2) If the trainer calls "Squirrel" and the tree does not move, the person playing the role of "Squirrel" must leave the original tree and choose another tree; the trainer or temporary personnel will temporarily Play the role of a squirrel and insert it into a big tree. The lone person should perform a show.
3) If the trainer calls "big tree" and the squirrel doesn't move, the person playing the "big tree" must leave the original partner to regroup into a pair of big trees and trap the squirrel. The trainer or Temporary personnel should temporarily act as a big tree, and those who are alone should perform performances.
4) The trainer shouts "earthquake", and the people playing the role of the big tree and the squirrel all break up and regroup. The person playing the big tree can also play the role of the squirrel, and the squirrel can also play the role of the big tree. The trainer Or insert other unpaired people into the team, and the lone people perform the show.
5. [Icebreaker Game] Group Game
1). Search for objects:
Step 1: Students form a circle - the organizer said look Up, look down, lock - students look up, look down, and then lock their eyes with a classmate opposite. When the two people's eyes meet, they clap their hands and come out to talk - talk for 3 minutes - continue if they don't match. .
Step 2: Students are divided into two rows, and the paired partners stand face to face - each steps back 5 meters - puts on a blindfold - makes a sound and finds the target (students' names and company names cannot be used)
2), left, center, right
The organizer asked the following questions:
When you get up in the morning, do you get out of bed on the left side or on the right side? < /p>
--Those who get out of bed from the left stand on the left, those who get out of bed on the right stand on the right, and those who cannot remember stand in the middle
When putting on shoes in the morning, do you put on the shoes on the left first? Put them on first The shoe on the right?
--Those who put on their left foot first stand on the left, those who put on their right foot first stand on the right, and those who can’t remember stand in the middle
In this way, divide the students into three Large group.
3) Who is the warrior?
If the difference in the numbers of the three groups divided according to the above method is too large, continue to group them and follow the following method:
Please Everyone groups freely, looks for two other partners who are similar to themselves, and divides them into groups of three.
Then ask:
(1) Who is willing to stand up first?
(2) Who is willing to stand up second?
p>
Thus, the students were divided into three groups. Outdoor team activity games 4
1. Kangaroo racing
Time:
5~10 minutes
Number of people:
< p> No limitProps:
Prepare at least one balloon for each two team members.
Two ropes (mark the starting and ending lines).
A sports ground.
Overview:
A fun game that any team can play.
Purpose:
1. To activate the team atmosphere.
2. Promote teamwork.
Preparation:
Steps:
1. Place two ropes parallel to each other along one edge of the sports field, 10 meters apart.
2. Let everyone pair up with each other.
3. Give each pair a balloon.
4. Let the team member holding the balloon stand on one line, and their partner stand on the other line at the edge of the playing field.
5. Ask the player carrying the ball to place the balloon between the knees, and after placing it, the hands cannot touch the balloon again.
6. Explain how the game is played. Tell the player with the ball to jump across the playing field like a kangaroo after hearing your signal (keeping the balloon between your knees). When you reach the finish line on the opposite side of the playing field, pass the balloon to your partner - again without touching it with your hands. balloon. After exchanging balloons, the partner jumps back to the starting line with the balloon between them.
7. The first pair to jump back to the starting line wins, keeping the balloon between their knees.
Examples of discussion questions:
Who returns to the starting line first?
What factors increase the difficulty of the game?
What factors can make the game easier?
Variations:
After the game, give everyone 1 to 2 minutes of design time, and then repeat the game. Allow partners to discuss who will jump first with the ball and discuss ways to increase speed. Record the time spent by all partners.
2. South Pacific
Time:
10 minutes
Number of people:
No limit
Props:
Prepare a Frisbee (a plastic throwing toy) for each person.
A spacious lawn.
Overview:
This is a simple game that can be played at any time - it is similar to the game of musical chairs, except that the props are Frisbees.
Purpose:
1. To make people laugh.
2. Enliven the team atmosphere.
Steps:
1. Place all the Frisbees on the grass, several meters apart.
2. Let the team members walk around the grass and sing, but keep a certain distance from the "islands" (those Frisbees). When you shout "South Pacific", everyone runs to one of the islands as fast as they can. The last person to reach the "island" will be eliminated. When team members run towards the island, they cannot push each other, otherwise they will also be eliminated.
3. Repeat this practice. When the number of people becomes smaller, the number of islands will also decrease. Until there is only one person left on the field, he is the final winner.
Workaround:
If you have a CD player or tape recorder, you can use it to play music. As soon as the music stopped, everyone immediately ran to the island.
3. Pushing hands game
Time:
5~10 minutes
Number of people:
No limit< /p>
Overview:
This is a fast and competitive game that does not require any props.
Purpose:
To pit team members against each other.
Steps:
1. Each team member chooses a partner.
2. Each team of partners should stand with their feet together, facing each other, and at arm’s length.
3. Both of them stretched out their arms, with their palms facing each other. No contact with other parts of your partner is allowed throughout the game.
4. The task of each pair of partners is to try to make the other partner lose balance by moving their feet. The side that did not move will score one point. If both sides are off balance, no points are scored. If a player touches another part of the opponent's body, one point is deducted.
5. Have your partners yell “Start!” when they are ready.
Examples of discussion questions:
·Who is the winner of each group? Why?
·What is the most effective method during the game?
< p> ·This game tells us what skills we should pay attention to in competition?·How to connect this game with our actual work?
Variations:
1. Players are required not to push each other quickly.
2. The winners of each group will continue to pair up and start the next round of elimination. Repeat until a champion is born. Outdoor team activity game 5
Game 1, officers and soldiers catching thieves
Tools: four small pieces of paper with the words "officers, soldiers, catches, and thieves" respectively written on them
< p>Number of people: 4 peopleMethod: Fold the four pieces of paper, and each of the four people participating in the game draws one. The person who draws the word "catch" must draw the word "catch" based on the facial expressions or other expressions of the other three people. Guess who drew the word "thief" in detail. If you guess wrong, you will be punished. The person who guessed the word "official" decides how to punish, and the person who guessed the word "soldier" will carry out the punishment.
Exciting points: Simple and easy, not restricted by time, place and occasion
Disadvantages: It is not easy to have too many people.
Game 2, musical chairs:
Props chairs, any music player that can be played outside
There is one more person than the total number of chairs
To play, place the chairs in two rows back to back (if there is enough space, they can be placed outwards in a circle). When the music starts, players line up and walk around the chairs. When the music stops, everyone sits on the nearest chair. Those without seats are eliminated; after removing a chair Continue until one of the last two people grabs the chair wins
3. Count the banknotes
Props required: 121 brand new 1 cent banknotes (the total number can only be used by the host) If you know, you can add or subtract appropriately)
Rules: 1) The participants count the banknotes in the fastest way, and if they correctly say the total while overcoming interference, they will win and be given a gift reward (can also be Send the banknotes directly to the person who counts the right ones the fastest, and you can even exchange them for large banknotes);
2) When starting to count the banknotes, the host starts to ask questions, such as: Which company are you in? At work? Are you a boy or a girl? Your boss is a boy, right? Wait
4. Having a hard time speaking
Having a hard time speaking means making actions that make others Guess some things, such as the name of the play, the name of the person, the title of the song, etc.
First, they are divided into two groups (a & b). Group a will write the object to be guessed on paper, while group b will send a representative to perform actions in order to make their group guess the object correctly.
After taking turns to guess, the team that guesses faster wins.
5. Shoot seven orders
Number of people: No limit
Method: Multiple people participate, report the number from 1-99, but the number of people reaches "7" When the number is " or a multiple of "7", you are not allowed to count. You have to pat the back of the head of the next person, and the next person continues to count. If someone reports the wrong number or takes the wrong person, they will be fined.
Exciting point: No one can make mistakes, even if it is very simple arithmetic. Outdoor team activity game 6
Invincible Hot Wheels
1. Expansion project type: team cooperation competitive type
2. Prop requirements: newspapers, tape
p>3. Venue requirements: a large open space, the main entrance carousel in the south area
4. Game time: about 10 minutes
5. Detailed gameplay: 12- A group of 15 people use newspapers and tape to make a large closed ring that can accommodate all team members. Stand the ring up and all team members stand on the ring and roll the ring while walking.
6. Purpose of the activity: This game is mainly to cultivate the team spirit of students to unite, work closely, and overcome difficulties; cultivate planning, organization, and coordination abilities; cultivate a work attitude of obeying commands and being meticulous; enhance the team spirit among team members of mutual trust and understanding.
Squirrel Tree
Number of people for expansion activities:
More than 13 people, multiples of 3 + 1 or + 2 people.
Venue requirements:
It needs to be able to accommodate small movements, such as a large KTV box.
Game rules:
1. Group into groups in advance, three people. Two people pretend to be a big tree, face each other, and stretch out their hands to form a circle; one person pretends to be a squirrel and stands in the middle of the circle; the unpaired student serves as the free person.
2. The free man can give orders to everyone. There are three passwords for the free man:
The first command: the free man shouts "squirrel" and the tree does not move, playing the role of "squirrel". The person who is a squirrel must leave the original big tree and choose another big tree; the free person plays the role of a squirrel and inserts himself into the big tree, and the lonely person becomes a new free person.
The second command: the free man shouts "big tree" and the squirrel does not move. The person who plays the role of "big tree" must leave the original companions to regroup into a big tree and trap the squirrel. The free man At the same time, quickly play the role of a big tree, and the lonely person becomes a new free person.
The third command: the free man shouts "earthquake", and the people playing the role of the tree and the squirrel are all broken up and regrouped. The person playing the role of the tree can be a squirrel, and the squirrel can also be a tree, freedom People are also quickly inserted into the team, and the lone person becomes a new free person.
3. After hearing the command of the free man, everyone should act quickly and do not become a free man, because the free man is a laggard.
4. When there are two free people, they discuss with each other and shout out the password at the same time.
Post Passing Letters
Introduction to the outdoor development project: Within the specified time, each group member will line up in a column. Under very harsh conditions, the last person in the queue will win. An important piece of information must be handed over to the person at the front, and speaking and passing notes are prohibited throughout the process.
The purpose of the outdoor expansion training game: to realize the importance of organizational division of labor and collaboration, to realize the important role of teamwork participation and to give full play to individual strengths, to cultivate the team's innovation ability and communication skills, in a happy atmosphere , feel the joy of innovation.