1. Biological falling objects
Biological falling objects can be used for consumption, cooking, making other squares or objects, transmitting and playing music, and can also be used as ammunition, weapons, armor and tools. They can be obtained by picking up objects that fall after the death of living things. Some creatures will only drop (specific) items (spider's spider's eye and flaming man's flame stick) when they are judged to have been killed by the player. Adult chickens lay eggs every 5 to 1 minutes.
2. Minerals
Minerals can be used for tools, fuel for furnaces, building other cubes or articles, trading, dyeing and operating in Redstone installations. They can be obtained by picking up the articles dropped after mining the ore with picks of suitable materials, or by dragging the articles obtained after smelting the ore into the articles column.
3. Plants
can be used to produce cubic plants when they are placed on the four sides of cultivated land, soil, sand and wood. Make them grow, and when they are destroyed at maturity, they will produce themselves or other objects, and they can also be manufactured or consumed. They can be obtained by picking up the items that fall after the square form of these non-square plants is destroyed, or they can be found in boxes.
4. dyes
dyes can be used to dye specific squares, articles or sheep (to get different colors of wool when shearing), and they can also be used to customize flags. Basic dyes are obtained by methods similar to falling objects, ores and plants. For example, ink sac is the drop of squid, lapis lazuli dye is a mineral, and rose red is the output of safflower plants in the synthetic lattice. Secondary dyes are obtained by mixing two basic dyes in the synthesis lattice, including yellow-green, purple, gray and cyan.
5. synthetic materials
synthetic materials are articles that do not belong to a special category and have no function except decoration and use for making or smelting other articles or squares. Such as flint, bowls, sticks, paper, clay, red bricks, hell bricks and the lower bound of Shi Ying. They are obtained by various methods.
6. Brewing materials
Brewing materials are necessary raw materials for making potions. Such as flame powder, tears of evil spirits and flashing watermelons. The main raw materials for making potions are water bottles and hellwarts (except the weak potions without hellwarts). To make a splash potion for throwing instead of drinking, you need to add gunpowder. To get a better effect, you need to add fluorite powder to double the effect, or add red stone to increase its duration. These two items cannot act on the same potion at the same time.
7. Enchanting materials
Enchanting materials are materials that are only used for enchantment. Such as enchantment books and Bottle O'Enchanting (experience bottle). These raw materials were obtained through enchantment or trading with villagers.
8. Food
Food is used for players to restore hunger, saturation and other different things. They can be eaten by wolves (whether tamed or not) to restore their lives, or to breed tame wolves and pigs. Some foods can give players status effects.
Ordinary foods, such as apples, bread, watermelon slices, pumpkin pie and steak, will only restore the hunger value and saturation, but will not give any other effects.
positive effect foods such as golden apples will give players (several) (positive) state effects, such as life recovery, damage absorption, resistance improvement and fire prevention effects.
negative effects foods such as raw chicken, carrion, spider's eyes and puffer fish will give players (several) negative state effects, such as hunger, poisoning and nausea. If you are starving to death but only have these foods, you can drink milk after eating to eliminate all state effects.
9. Tools
are used for many purposes, mainly to help players do things or tell directions.
Axes allow players to destroy wooden cubes faster than by hand. They can be synthesized from boards, boulders, iron ingots, gold ingots and diamonds.
Spades allow players to destroy sand cubes faster than by hand. They can be synthesized from boards, boulders, iron ingots, gold ingots and diamonds.
pickaxes allow players to destroy stone cubes faster than by hand. In order to make specific stone cubes fall off resources, different kinds of pickaxes are needed to dig them. They can be synthesized from boards, boulders, iron ingots, gold ingots and diamonds.
hoes allow players to cultivate soil to grow crops, such as seeds, carrots and pumpkin seeds. They can be synthesized from boards, boulders, iron ingots, gold ingots and diamonds.
Buckets can be used to carry liquid resources, including water and magma, or right-click cows or mushrooms to collect milk.
Scissors allow players to make sheep drop wool, mushrooms drop red mushrooms, cobwebs drop lines (with accurate collection enchantments, cobwebs themselves will drop), various grasses, leaves, vines and dead shrubs drop themselves. They can also be used to destroy and collect trip wires when the Redstone wire is not activated.
Flintstones allow players to set most squares on fire, but the duration is different. In this process, the combustible blocks will be burned (destroyed without dropping objects). Flint also allows players to set the lower portal on fire, so that the lower portal box is formed inside. ? Flame bomb has the same (and more) functions as flint, but it will be consumed after use, and compared with tools, flame bomb is a projectile.
Fishing rods allow players to fish to get different kinds of fish, treasures and garbage, and also bring players and creatures closer.
Carrot fishing rod allows players to control saddled pigs.
tools that provide useful information help players get information in the world.
when the map is viewed, make the squares depict themselves with their own color pixels.
the compass always points to the player's original birth point with a red arrow.
The clock indicates the time of the player's main world, and when it is in the lower bound and the last ground, it will rotate quickly.
1. Weapons
are mainly used to strategically kill creatures and players faster.
swords are used to kill creatures and players faster, to defend against attacks, that is, to reduce most attacks by half, or to destroy squares a little faster.
Bows (and arrows) are used to kill distant creatures or players.
Snowballs are used to repel players or creatures and provide time to escape. They only do harm to the Shadow Dragon and the Flame Man.
eggs are used to repel players or creatures and provide escape time. They do no harm to any entity.
fishing rods are used to repel players or creatures and provide escape time. They do no harm to any entity. They will also draw creatures and players to you, making enemies useless for you to use ranged combat.
the last shadow pearl is used to be transmitted from or into a battle. When used, the player will suffer 5 () drop damage, but lightness or protective enchantment will reduce the damage.
Flint stones, firebombs and magma barrels (creatures such as Fireman and Magma Monster don't catch fire under the condition of magma) are used to make players or creatures catch fire.
barrels are used to obtain water or magma and then store it or put it in other places.
11. Armor
is used to reduce the damage caused by creatures, players, magma and explosions. Armor enchantment can be reduced even more.
Helmets, breastplates, leggings and boots are complete sets of creature/player armor that can reduce damage. If zombies and skeletons wear them when they are born, they will fall off rarely. When a player throws a creature/player's armor at a zombie, skeleton, zombie pig or ghost skeleton and picks it up, they will drop it when they die.
Horse armor is like a player's armor. It is used to reduce the damage to horses, but it can only be worn by tame horses.
buckets are used to quickly put out fires on players. By placing them before landing, they can also be used to prevent falling from high altitude or escape from magma.
milk is used to remove all (positive and negative) status effects.
12. Transportation
is used to move players, creatures or items on land or water at their own speed and easily.
Mine cars are used to move quickly on the rails. They can also be used to store and pick up items or to mix and activate Redstone circuits. Harvesters are solid when they are placed.
boats are used to move quickly in water (for example, across oceans, rivers and lakes). A ship is a solid when it is placed.
Saddles and carrot fishing rods are used to move on pigs and/or horses.
tether is used to right-click passive creatures to make them follow the player. When a creature is too far away from the player, it will be drawn closer. However, if the creature can't be drawn too far, the tether will be destroyed and fall where the creature is.
Wheat, carrots and various seeds are used to make most passive creatures follow the player when he holds them. In multiplayer online, when other players get too close, they will not or stop following the players.
13. Potions
are brewed on the brewing table. They are articles that can be drunk or thrown to give state effects. Making them requires resources from the lower world, sometimes from the main world. The main materials for making potions are water bottles and hellwarts, which can make all potions in the game, except for things that can be brewed with hellwarts, such as weak potions made from red stone.
gunpowder is used to make a splash medicine that can be used to throw other creatures and players, instead of drinking it yourself.
fluorite powder is used to make secondary potion.
Redstone is used to prolong the duration of the potion.
fluorite powder and red stone cannot be reasonably combined in the same potion.
14. A record
is a musical item whose material is similar to that of a real-world record. When put into a record player, it will play music. They can be obtained by killing the crawler with an arrow from the skeleton. Records "cat" and "13" can be found in boxes in the dungeon. There are 12 different records in the game.
15. eggs? And? Brush strange eggs
eggs are used to generate chickens when they are thrown out. (Not necessarily)
Brush strange eggs are eggs made of dots, and their colors are similar to those of the corresponding creatures, which can be used to generate most creatures in the game. They can only be obtained in creative mode. Right-click the monster egg on the corresponding creature with cubs to generate cubs (wolves and all passive creatures can have cubs, except squid and bats). Some creatures, such as the last shadow dragon and the giant, don't brush strange eggs, so they can only be generated by command.
16. Decorative articles
can only be used for decorative purposes.
Fireworks rockets are used to create beautiful scenery. They can be synthesized in many colors, shapes and sounds. When used, they will fly into the air quickly and explode (visually and audibly).
Books and pens are used to write information or stories in books.
17. Others
are used for various purposes.
name tags are used to name any kind of creatures and make them not disappear. Naming a creature "Dinnerbone" or "Grumm" will make it "stand upside down". Naming a sheep "jeb_" will make its hair change color continuously, but it will not affect the falling objects. Naming the rabbit "Toast" will give you a special rabbit.