Now come to the empty wilderness and start the first step of city construction. When I played "Caesar III" before, I always had to build a temple to please the gods at the beginning. Of course, it was the same when I came to ancient Egypt. It is said that there were fifteen gods that people believed in at that time, but we mainly worshiped the five gods: Osiris is the god of agriculture and the flooding of the Nile; Ra is in charge of business and kingdom contribution; Path is in charge of handicrafts; Seth is the god of war; and Bast is the god of war. In charge of health. These gods look quite scary, and they are also very scary when angry, so you must serve them well and please them. In addition to avoiding divine punishment, you can also get some small favors if you are lucky. Moreover, these gods are jealous of each other, so they must be treated equally... Find a suitable place as the center, and give one "person" to one TEMPLE (temple). The OVERSEER OF THE TEMPLES under the OVERSEER menu item is the religious manager, where you can view the religious situation. There are three types: Shrines (shrines, no workers required), Temple and Temple Complex (large temples). Month Since Last Fesitval is the time since the last sacrifice to the present; Apeasement is the mood of God. Those below Anger will be punished by God, and those above Apathetic will have a chance to receive blessings from God (I checked the dictionary and Apathetic means indifferent and indifferent. Thinking of "Caesar", God has to be "excited" before giving blessings, Egypt is really easy to coax). The button at the bottom of the interface is for performing sacrifices, which can be performed in the name of a certain god to please him (her), and the effect is very good, so don’t waste it, just keep performing sacrifices anyway. However, to perform sacrifices in "Pharaoh", your city must first build a Festival Squaer. It should be noted that this square can only be built at a crossroads. After the temple is completed, the gods will not get angry for a while, so let's start the construction in full swing (as the scale of the city expands, the temple must continue to be built)! Of course, urban construction cannot be without funds. The main sources of income include the export of industrial and agricultural products, taxes, and gold mining. Let’s look at production first. After all, this is the largest income, and urban development also requires it. There are dozens of kinds of industrial and agricultural products in "Pharaoh", which will definitely dazzle you. In addition to stones and crops, the production of many products requires raw materials. In addition to producing them yourself, we can also process them with supplied materials. Of course, you can't build a fishery in a ravine. Each raw product must have a specific place to build it. At the same time, it will take some work to make the farm, mine or handicraft workshop work properly. Agriculture: Since the background of the game is in ancient Egypt, the regular flooding of the Nile River brought fertile land to Egypt at that time, so farmland can generally only be built on land with yellow flowers on the river bank (after clicking on the building, use the mouse to move it on the ground to appear A green box indicates that the location can be built). Moreover, in the arid climate of ancient Egypt, growing crops also requires irrigation from canals, which requires the construction of a complete irrigation system when cultivating the farm. Build a Waterlift (water diversion equipment) on the flat shore, and then use an Irrigation Ditch (irrigation ditch) to divert water from the front or rear of the Waterlift (remember, it must be in the front and rear, which is parallel to the big dipper of the water diversion worker) , and then connect the water channel to the Farm. If successful, right-click the farm and you will see This Farm is Irriganted (the farm is connected to the irrigation canal) at the bottom of the information window. The matter is not over yet (it is much more troublesome than "Caesar", after all, the Roman Empire will be two thousand years after "Pharaoh"). Since the Nile River floods regularly, and agriculture was not very developed at that time, in "Pharaoh" The growing season of crops takes 9 months or more, which means that crops can only be harvested once a year. In order to give farmers something to do during their leisure time, WorkCamps must be built next to the farms to allow these people to rest and entertain (the worksheds also have a larger function, which is explained in "Improving", but will not be discussed here. ). Generally, four to six farms require one work shed. If you find that no one is always working on the farm, remember to see if the work shed is enough. Industrial production is relatively simple. As long as there are raw materials, the factory can produce products.
In addition, the Clay Pit (Clay Pit) must be built near the water; the lumberyard must be built near the forest; the Reed Gatherer (if I remember correctly, it should be translated as "Papyrus" harvesting field) must be built on the outside in dark green. , there is a light green papyrus in the middle dotted with yellow flowers. In "Pharaoh", the mines are built next to gray rocks. What you need to pay attention to are the Gold Mine (gold mine), Copper Mine (copper mine) and Plain Stone mien (Plain Stone Mine) must be built on golden granular rocks. Similarly, if the construction destination has this type of mineral deposit, there will be a green prompt. Among the ores, gold ore and copper ore are the most useful. The former can be converted into funds, while the latter is quite expensive and is an important product for earning foreign exchange. Other ores are used for the construction of miracles or large-scale projects, and are of no use to ordinary citizens. They take up space in warehouses, and they can't make much money from products. You can figure it out by yourself (if you want to create miracles, just import them) ). Of course, in order to carry out import and export trade, it is necessary to establish agreements with surrounding cities and open up trade routes. Click Go To The World Map to go to the kingdom map. The cities with small flags on the map can be traded. After clicking on them, you can see the types of imported and exported goods. Press XXXDdben to Open Water/Land Trade Route. Route), then go to the Business Advisor screen and click on the product you want to trade. Import means import and Export means. You can also choose how many units of goods you want to keep in your city (Export When Over) or how many units you want to import (Import To Maintain). If you find it too troublesome, you can also choose Let Your Overseer To Set Import/Export Level (assign it to a consultant) and let the consultant decide how many goods to import or export. However, my experience is that this business consultant is very good at controlling imports, but letting him take care of production can easily lead to a backlog of goods, so it is better to do it yourself in terms of production. Generally, a reserve of about 4,000 daily necessities is enough for a person of 20,000 people. of the city’s daily expenses. Naturally, there is no need for food, because "you have food in your hands, so you don't panic in your heart." It's not profitable anyway, so keep it for emergencies. Next comes traditional taxes. In order to collect taxes, in addition to building a Tax Collector near a residence, you must also build a City Palace in the city. Right-click on the City Hall or go to the Overseer of The Treasury screen. Look at the percentage of taxpayers as a percentage of the total population and adjust tax rates. If the tax percentage is too low, it means you should build more tax offices and don't let go of those who evade taxes. As for the tax rate, don’t raise it too high. Fishing in the marsh is not a good idea. However, if you want to increase tax revenue, you should increase the level of residential buildings, so that the taxes they pay will be greatly increased. In addition to product production and taxes, "Pharaoh" has also added a large source of income this time - gold mining. As long as your city has that kind of gray rock dotted with golden particles, congratulations, you already have a money-making machine. The gold nuggets mined in the gold mine do not appear in the Commerce Overseer (Business Consultant) catalog, which means they cannot be imported or exported, but the city's city hall and Dynasty Mansion (the Pharaoh's palace, your own home) can import them. converted into money. Haha, I am so lucky to have a gold mine. The funding problem has been solved, but various personnel are still needed to maintain the normal development of the city. Architect's Post (Engineer) can maintain those aging buildings (use the D key to check the aging status of the building. The higher the pillar, the more dangerous it is). Fire House (Fire House) can check various buildings to reduce the occurrence of fires. House fires also rely on (Use the D key to check the probability of fire. The height of the pillar indicates that fire is likely to occur here). The Police Station (yamen, that is, the police station) is also indispensable (use the C key to check the crime rate), and when the enemy invades, the yamen guards can block it (although they will be chopped down in two or three hits), buying time for the troops. When it comes to fighting, every civilization is indispensable, and it was the same in ancient Egypt.
In order to build a strong army, you must first have a Recruiter to recruit troops, and then you need a Weapon Smith to manufacture weapons or a Chariot Maker to produce chariots. The army in "Pharaoh" is divided into a city defense army and a field army. The city defense army needs to be stationed on the Tower (towers, only walls with more than double floors can build towers). In addition, after surrounding the city with a city wall, don't forget Build GateHouse (city gate, use R and L keys to adjust the direction). The war army is divided into Infantry (infantry), Archers (archers) and Charioteer (chariots, similar to the chariots and archers in Age of Empires), and must be stationed in their respective Forts. Next, there will be an Academy (Military Academy) for the army to improve its combat effectiveness. The biggest improvement in the military design of "Pharaoh" and "Caesar III" this time is the addition of the navy! Since most of Egypt's cities are located on both sides of the Nile, a powerful navy is indispensable in order to guard against enemy water invasions. There are two types of warships you can build, namely WarShip (Battleship) and TransPort (Transport Ship). The former is manufactured at WarShip Wharf (Warship Dockyard) and can attack enemies with bows and arrows or rams; while the latter is manufactured at TransPort Wharf (Transport Ship Dockyard). , can load one fortress' troops at a time. Please see the "Improving Chapter" for the specific operation methods of the troops. Improvement Chapter 1: Residential Upgrade Since the engine of "Caesar" is used, "Pharaoh" will also have a complex residential upgrade system. There are Hut (cottage), Shanty (temporary house), Homestead (farmhouse), Cottage (small house), Apartment (apartment), Residence (residence), Manor (garden house?) and Estate (mansion). Various residential houses have different levels. For example, Hut is divided into two types: Crude (simple) and Sturdy (sturdy); and Residents are divided into four types: Common (ordinary), Spacious (huge), Fancy (luxury), and Stately (stately). ...There are about thirty types of residential buildings, which are really confusing to the eye... No, no, it's really confusing to the eyes. However, these residential houses are very beautiful (Reddent and above), especially the most advanced Palatial Estate (palace-like mansion), which is really splendid. If you can live in such a house... Haha, I can't believe it in the fifth century. Egyptians already lived in such fine houses more than a thousand years ago. Of course, it is not easy to turn a small hut into a luxurious palace. First, we must ensure the supply of water, food and daily necessities. In ancient Egypt, due to the dry climate and low productivity, water supply was carried to each household by dedicated people on carrying poles. You have to build WaterSupply (water delivery room) in residential areas to ensure that residents can drink clean water. Well (spring) is not suitable for people to upgrade because it is not clean, and can only be used in some particularly dry places where WaterSupply cannot be built. Press the W key to check the water supply situation in a certain area. Pay attention to ensure that all residents have water supply. This is the most basic condition for upgrading. Daily necessities and food must be delivered to residents through Bazzar (market), so there must be a market near the residential area. Use the Bazzar button in Overlays to check the market supply status. Since food is stored in the Granaty (granary), and daily necessities are stored in the Storage Yard (warehouse) after production, the market aunt has to walk to the above-mentioned locations to pick up the items, so the two warehouses in the market cannot be too far apart. , usually eight to nine squares is enough (the market is 2x2 squares). When residents upgrade to Stately Manor, they often ask for another kind of Luxury, Beer or food. You may find it strange that there is only one kind of these things. Why do these unscrupulous people have such a request? In fact, in "Pharaoh" (the same is true in "Caesar III"), for the same type of goods, domestically produced goods and those imported from abroad are considered two types (domestic products should be self-reliant). So once residents have this requirement, you just need to import. Secondly, there should be recreational, medical, educational and legal facilities nearby.
Entertainment facilities are divided into Booth (juggling), Band Stand (juggling plus music), Pavilion (juggling music plus dancing) and SenetHouse (kicking bricks). The first three entertainment facilities need to be built at a cross or a T-intersection, and a Juggler School (juggling school) and a Conservation (art school) need to be built to cultivate talents. Everyone must remember to leave space. The end game actually requires beer and is the only entertainment facility that will lower land prices. As for medical treatment, residents in the game need Dentist (dentist), Apothelary (pharmacy, used to prevent plague), Physician (hospital) and Mortuary (mortuary, used for mummies, requiring linen). The latter two buildings must be matched. . In order to improve the cultural quality of citizens, Scribal Schoole (school) and Library (library) are also indispensable. I almost forgot that the ancient Egyptians had a strong sense of law. Remember to build a courthouse in a residential area so that they could easily find a place to litigate. The most obvious final effect of upgrading residential buildings is to increase land prices. All buildings will have an impact on land prices. See Tables 1 to 4 for details. In addition to these buildings, the general method to increase land prices is to build gardens and statuses, and to pave roads into plazas. When the residential area exceeds 2X2, it can be extended to the garden (only the two rows beside the road can be occupied, and the residential area needs 3X3 or 4X4 space if it rises above the Manor). Therefore, using gardens to increase land prices in places with complete supporting facilities nearby is the first choice. As for For those residential buildings near which there are buildings that reduce land prices, it is better to use statues. After all, the effect is better than gardens (press the R or L key to change the shape and orientation of the statue). 2. Production and Trade Generally, after a city develops, the biggest problem is the shortage of workers. You can go to the Chief Overseer to see how many workers are missing in the city (This City Is Short By XXX Employees). There are two reasons for this situation. One is insufficient population. The general solution is to build more houses, or lower tax rates and increase wages (adjust in the human resources consultant screen) to attract more young people to settle in the city (generally new immigrants are They are young people. In addition, you can see the age composition of the population on the Census table in the Overseer of Ganaries (Statistical Consultant)). If you want to address urgent needs, you can adjust the priorities of each industry in the Overseer of Workers (manpower consultant). From top to bottom, they are food production and distribution, industry and commerce, entertainment, religion, education, medical and health, transportation, government agencies and military. Click on one of the industries to set the priority. Low-level industries have to wait for the next higher level. Only after allocating the required workers can it meet its own labor demand, and so on. Or you can shut down other industries in the business consultant to allocate labor, but these are methods of demolishing the east wall to make up for the west wall. The real solution to the labor problem requires an increase in population. Another reason is that when the residence is upgraded to Manor or above, the owner will change from an ordinary citizen to a Scribe (scribe, they were responsible for documents and history in ancient Egypt, equivalent to the nobles in "Caesar III") . Although Scribe is the main taxpayer, they do not participate in labor. Therefore, once there are too many Manors in the city and there is a shortage of workers, you can either store daily necessities and wait for the residential level to be lowered; or you have to consider surrounding the wealthy areas. The supporting buildings should be shoveled away (same purpose). As for the unemployment problem, it is relatively easy. Just build more factories and municipal facilities. The most poisonous thing is to demolish residents' houses to green them, haha... (It is simply the behavior of a tyrant!) In terms of trade, we must pay attention The efficiency of material flow.
Generally, goods must be placed in the warehouse. Right-click the warehouse and select Special Orders. Then you can click the button to the right of the goods in the list to issue orders to the warehouse (there are similar commands in granaries, so I won’t repeat the instructions): Don 't Accept (do not accept the product), Accept All (accept, the up and down arrows on the left can adjust the storage space allocated to the product, expressed as a ratio) and Get Maximum (go to other warehouses to get the product, the up and down arrows on the left The quantity of goods taken can be adjusted, expressed as a proportion of the warehouse space). The general practice is to set up warehouses near factories to only accept raw materials, while warehouses near residential buildings and docks only accept finished products. This way the flow of materials will be much more orderly and reduce time wasted in transit. If the material management is not good, the porter will complain: "I have to travel across the entire city to move such things!" 3. War When you have a strong army, you must learn to command them skillfully. Right-click on a unit or ship and a control box will appear. Click the graphic button in the box to give orders to the unit. Army orders include: Hold Ground In Tight Formation (stand by in tight formation), Hold Ground In Loose Formation (stand by in loose formation), Charge (charge, a command unique to two-wheeled chariots), Engage Nearby Enemies (attack nearby of enemies), MopUp (return to the fortress). Transport ship commands include: Hold Positions (standby), Evade Enemies (avoid enemy forces), Embark (troops board the ship, the operation method is to place the troops on the shore), Disembark (troops disembark, click and select the shore) , Repair (return to dock for repair) and Return (return to dock). The operation of battleships is similar to that of the army, so I won’t go into details here. 4. Mission Completion Some maps or levels will provide players with tasks and goals for this level. Generally, the population and city indexes (which can be queried on the Rating Overseer screen) can pass the level if they meet the specified conditions. These conditions are not difficult to complete, all it takes is time. As for population, as long as your urban conditions are good enough and housing is sufficient, the population will continue to rise. Culture (culture index) is related to education and entertainment; the level of residential buildings in the city will affect Prosperity (prosperity); and Monument (miracle building) requires you to build large-scale projects such as pyramids. The final Kingdom is the Kingdom's contribution. The Pharaoh of Egypt will give you some tasks from time to time, such as providing a certain amount of a certain commodity, asking your army to go on an expedition, etc. If the Pharaoh wants something, you should select the item in the Commerce Overseer, click the Ues And Trading This Resourse button, and switch it to Stockpile. When you have stored enough goods, go to the Political Overseer (Political Advisor) and you will see the tasks assigned by the Pharaoh appear as bar buttons. Click the button and select Click Here To Dispatch. If the Pharaoh asks you for troops, you will get the Overseer Of The Military (Military Advisor) and press the Kingdom Service button after the troops. When the tasks assigned by your superiors are completed, your kingdom contribution will increase. 5. Building miracles Haha, this should be what everyone is most interested in. Indeed, the most famous things in ancient Egypt are the pyramids that some people still think were made by aliens. In Pharaohs, in addition to the pyramids, you also have the opportunity to build the Sphinx, the Obelisk, and the Temple of the Sun. The biggest problem in building these miracles is to leave enough space! Yes, this is the biggest problem. These buildings require much more space than you might imagine, especially the pyramids, which often exceed the entire screen. Since most of the cities in "Pharaoh" are located in the Nile Delta, the terrain is relatively scattered, and there are not many places where you can perform miracles (because you also have to take into account the development of the city, you can't ignore the people's lives, right), especially those related to Cards or maps can create several miracles at the same time, but it really requires careful planning.
One time, my city built urban areas because there was not enough space. As a result, the Large Pyramid and Sun Temple were built without any force. The Large Pyramid Complex had to reluctantly give up. I hope everyone will not make the same mistake again. If enough space is reserved, the labor force will come down. To build a miracle, you first need craftsmen trained by the Capenter's Guild and Stonemason's Guild in the Constuction Guild to inspect the site and guide the construction, and then you need the work shed to provide labor to transport the wood and stone. You may find it strange that you need to transport materials to build things in this kind of game? Didn't you just click on the construction menu and put it on the ground and it would come out? In fact, this is where the game stays true to history. Everyone should have seen from history textbooks that it takes decades to build a pyramid. Construction is often started when the Pharaoh ascends the throne and is often not completed until his death. In addition to the long construction time, building the pyramids also requires a lot of labor. Just like our Great Wall, hundreds of thousands of migrant workers built it brick by brick. In the game, you can see a long team of migrant workers pulling stone trucks struggling through the city to the construction site, and they have to climb up the high pyramid-----It's really miserable. Since it takes such a long time to build in history, these large buildings in the game are also very time-consuming. Once I started building the Sun Temple and the Great Pyramid at the same time. The Sun Temple took two nights to complete, and the Great Pyramid was only Go to the fourth level. To speed up construction, you should build more work sheds and construction unions near the construction site. Then build several warehouses closest to the construction site, and use warehouse control commands to transport the required stones there from other warehouses. Remember to transport them all. Those silly migrant workers like to do stupid things that are far away from the nearest.