From the time when Atari released the first real home game console in the 1970s to now being a large-scale rising industry in the entertainment industry, the development of the game industry only lasts for a short period of more than 20 years. The release of Nintendo FC brought video games into millions of households, and it was Sony's Playstation that truly made the gaming industry a popular and cutting-edge "interactive entertainment". Just like all successful consoles, it was a large number of classic masterpieces that created the glorious PS era. Among the many original series on PS, "Resident Evil" is undoubtedly the most groundbreaking one.
Horror games have been around for more than ten years. In the early days, due to the limitations of console performance, it was quite difficult to make horror games with atmosphere as the main feature. At that time, most horror games were electronic horror novels similar to CHUNSOFT's "Di Qie Cao", which mainly used static pictures and music as a means to enhance the atmosphere. In 1993, the true horror adventure game "Haunted Mansion" was born. Although it seems a bit naive from today's perspective, it set the benchmark for future so-called "survival horror" games. Even the later real overlord "Resident Evil" also borrowed a lot from the production techniques of this work. Of course, The Amityville Horror is just the first taste of horror games. Before the birth of the next-generation console in 1994, there was no possibility of a work that could truly be called an "interactive horror movie". Perhaps out of chance, this historical mission fell on CAPCOM...
Terror is Coming
"Resident Evil" is undoubtedly CAPCOM's masterpiece, but with SQUARE, The difference with ENIX is that "Resident Evil" was not the work that made CAPCOM successful. CAPCOM was founded in 1979 as "I.R.M" as an electrical appliances retailer. In 1983, the company officially changed its name to CAPCOM. Due to the boom in the Japanese game market caused by Nintendo FC at that time, CAPCOM shifted its business direction to software sales. Regarding the origin of the name CAPCOM, it is actually mainly a combination of "CAPSULE" (capsule) and "COMPUTER" (computer). I am afraid even loyal fans don't know this! In 1984, CAPCOM produced the first arcade games "VULGUS" (vertical-axis shooting game) and "SON SON" (two-player action game). What really attracted attention was the ultra-classic aircraft shooting game "1942". The release of "Red Dead Redemption" the following year further consolidated the image of CAPCOM game manufacturer.
In 1987, a historic masterpiece "Street Fighter" was born. The emergence of this game meant the emergence of a new game type of 2D fighting games. The game arcade board finally sold 500,000 units, while the total sales of the series of home consoles were more than 24 million units. The "Mega Man" series also debuted that year, and the game on FC set the benchmark for a series of subsequent works. Then in 1990, "Fighter" debuted. This classic was inspired by "Street Fighter". The concept of combining 2D fighting and beat-'em-up action games made the big game addicted. During this time, CAPCOM produced a large number of popular arcade masterpieces. It can be said that until 1996, CAPCOM was only an arcade game developer in the eyes of the world.
Biochemical 1 story background:
In July 1998, mysterious murders occurred one after another in RACCOON, a city in the Midwestern United States. Most of the dead seemed to have been bitten to death by ferocious creatures. There are also rumors that there are murderous monsters in the forest outside Laiken City. Due to the seriousness of the situation, the city's police department's special operations team "S.T.A.R.S" (SPECIAL TACTICS AND RESUE SERVICE) officially intervened in the investigation.
"S.T.A.R.S" is divided into two groups.
Group A is led by Wisca, who is also the captain;
Group B is led by Enrique. It's the vice-captain.
The police station sent the "S.T.A.R.T" Team B to investigate the matter, but their helicopter lost contact with the police station shortly after arriving in the forest area. Subsequently.
The personnel of "S.T.A.R.S" Team A flew the plane to the scene again. However, what awaits them is also a journey of no return...
May 11
In the research facility in the Arklay Mountains, BIOHAZARD occurred due to a virus leak. Many researchers were infected and turned into zombies, and Tyrant, the unfinished biological weapon created in the experiment, also escaped in the accident. Dr. William Birikin, who narrowly escaped this disaster, once again established a secret laboratory for specialized research in and around RACCOON City with the help of relevant organizations.
May 20th
BIOHAZARD appeared in the foreign hotel in RACCOON City. Zombies were found attacking female corpses and large canine monsters were seen. This was reported as a headline in the "RACCOON Times" published the next day. Chief of Police Brian Irons formulated the "RACCOON Police Emergency Action Plan" at the police station meeting. At the same time, in order to obtain actual combat data on living organism weapons, UMBRELLA ordered S.T.A.R.S. to form a special operations team to intervene in the investigation of the incident.
July 9
S.T.A.R.S. investigated the emergency in the Arklay Mountains. Enrico Marini, as the commander of this operation, was preparing to lead the Barvo team to the outskirts of RACOON.
July 23
The Barvo team of S.T.A.R.S., which was dispatched to solve the incident, lost news of the helicopter they were traveling in soon after.
July 24th
In order to find the Barvo team and investigate the scene, S.T.A.R.S. sent out the Alpha team. They were attacked by zombie dogs as soon as they got off the helicopter. Joseph Frost died. To avoid the monster, Everyone entered the mansion and began to investigate.
Resident Evil 2 story background:
On the evening of September 28th
Jier began to escape (Resident Evil 3), and went through the police station to Xiacheng District. We ran around the city until midnight when Carlos and I took the tram to the clock tower.
Midnight on September 28th - early morning on September 29th
Jill took the tram to the clock tower. Duel with the tracker in the clock tower and be infected by the virus.
At this time, new police officer Leon was happily driving to the Raccoon City Police Station to report (he thought he could finally serve as a police officer, thought his dream had come true, how beautiful he felt!) but he did not expect to wait. His city is a hell on earth. Claire, the sister of the biochemical actor Chris, also rushed to the Raccoon City Police Station to look for her brother. They were also attacked by a group of zombies. At the critical moment, Leon arrived and rescued Claire. The two realized that RACCOON city had become a hell on earth. They had to agree to commit suicide to open a bloody road and fight side by side to break away from the ruins of RACCOON City. Their thrilling adventures begin... (Resident Evil 2)
September 30
After Jill was detoxified by Carlos with a synthetic nursery, Carlos and Jill Temporarily, they went to investigate the so-called supervisor "Nicholas" alone, and Jill passed through the park, the cemetery, and arrived at Umbrella's sewage treatment plant. The two met at the sewage plant.
After defeating the various forms of the G virus generated by William's infection and the finished product Tyrant, Leon, Claira, and Sherry Birakin escaped safely. Ada's whereabouts are unknown. Secret forces took away part of the "G-Virus".
In order to completely eliminate the virus, the President of the United States ordered the dropping of a nuclear bomb on the city of RACCOON.
In the early morning of October 1st
The moment before the nuclear bomb reached the sky over RACCOON City and exploded, Jill and Carlos took the STARS teammate "Barry" to drive there. Helicopter, narrowly escaped RACCOON city.
Overall
The plot of Biochemical 2 is from September 29th to September 30th, 1998. The protagonists: Leon and Claire, the supporting role: Ada, the main boss of Sherry: Shou Dr. Wei Qian, who mutated due to the G virus
The plot of Biochemical 3 takes place from September 28th to October 1st, 1998. Protagonist: Jill Supporting role: Carlos Main BOSS: Biochemical weapon dropped by Umbrella: Tracker
Hidden content of the 1st and 2nd generations:
N endings of the first generation (all the old versions) Acting as a real person)
1. The mansion did not explode, and Chris escaped by helicopter. In the plane, Chris lit a cigarette and blew smoke rings leisurely
2. The mansion did not explode, and Jill escaped by helicopter. In the plane, Jill took off her hat and shook her long hair (...long hair?!...CAPCOM made the wrong choice), feeling relieved
3. The mansion did not explode, and Chris and Jill escaped by helicopter. out. In the plane, the two people held each other's hands tightly and cuddled up to each other (standard Hollywood model)
4. The mansion exploded, and Chris and Rebecca escaped by helicopter. The two lamented this extremely thrilling journey
5. The mansion exploded, and Jill and Barry escaped by helicopter. Barry showed Jill pictures of his family
6. The mansion exploded, and Chris, Jill, and Rebecca escaped by helicopter. Jill tiredly leaned on Chris's shoulder and fell asleep, and Rebecca also lay on the bench opposite and took a nap
7. The mansion exploded, and Chris, Jill, and Barry escaped by helicopter. Jill tiredly leaned on Chris's shoulder and fell asleep, while Barry fiddled with his pistol
Various elements of the second generation
1. Infinite ammunition golden finger: input in the inventory interface Up, down, up, down, up, up, down, down, left, right, left, right, aim key (usually defaults to ) From the beginning of the game to the police station, do not pick up anything in the middle (you can kill zombies). In the underground passage of the police station, you can meet the S.T.A.R.S member Brad who has turned into a zombie (the first generation threw a rocket launcher to the protagonist at the last moment, and the third generation just entered the police station gate Witnessed him being killed by the pursuer), after killing him, he picked up a special key on his body, which can open the cabinet in the police station's darkroom
3. In the S.T.A.R.S office, investigation captain Albert Wesker's desk 50 Once, you can get a piece of film and develop it into a photo of Rebecca
PS: The above three points have long been known to women and children among biochemical fans
4. When taking Ada with you , Ada is immortal, even if she is poisoned and delayed, she will not be seriously injured
5. Manipulate Ada to encounter Anette Brikin. Anette will shoot away Ada's pistol. If she is not equipped with a pistol during the encounter, Anette will shoot her. Hit the iron fence next to Ada
6. After Ada bandages the shot Leon, Leon's physical strength will return to full
7. Use light weapons to deal with biochemical crocodiles You can beat it away instead of killing it (I remember seeing a video on the Internet of using a knife to chop away a crocodile...oh my god)
8. After modifying the weapon with assembled parts, the weapon needs to be loaded It will be full (can be used to replenish ammunition in hard mode)
9. In the final BOSS battle of the first scenario, when William’s fourth form is on the platform, if the position is correct, William can be beaten into the air. ——BUG of the game
10. In the second scenario, you encounter the Super Tyrant at the station. Run around it in a circle at close range (it must be a complete 360 ??degrees). It will spin in place and not attack you; just hold on. If you keep spinning, Ada will not throw the bazooka at you until the countdown ends. Game over - another BUG of the game
"Music Chapter"
NO.1 Biochemical Crisis online version 1 artistic opening animation background music. Using violin solo, the melody is soothing and long. From the side, the heroic sacrifice of the special forces members is highlighted, and a feeling of sadness arises spontaneously.
NO.2 Resident Evil 3 ending song.
The perfect fusion of electronic instruments and piano sounds, cheerful and melodious, echoing in the heart for a long time.
NO.3 Resident Evil ZERO and Resident Evil 3 opening animation background music. The creative technique combines electronic instruments, wind instruments, and percussion instruments, and the feeling of urgency and fear seems to be coming head-on.
NO.4 The ending song of the remake of Resident Evil 1. Starting with a cello solo, the atmosphere seemed deep and depressing yet serious.
NO.5 Resident Evil ZERO ending song. The perfect blend of piano and symphonic music foreshadows the potential threat of crisis.
NO.6 Resident Evil ZERO opening plot animation background music. Opening with piano and violin concertos. The tone is longer and longer, making people feel like they have returned to the distant past.
NO.7 Resident Evil: Code Veronica ending music. The fusion of symphony, piano, violin and other musical instruments has a unique creative technique that will make your heart surge after listening to it.
NO.8 Resident Evil ZERO: The summoning background music of the leech man in the training center. The soprano solo is used to create a terrifying atmosphere, reflecting the leech man's revenge ambition and inner hatred, which is quite characteristic of Russian "Vitas" style music.
NO.9 The background music during the battle in Resident Evil 4. The combination of percussion and modern instruments is very fashionable and creates a tense and exciting atmosphere during battle.
NO.10 Resident Evil 4 ending music. The symphonic style is obvious, setting off a terrifying and eerie atmosphere, hinting at the hidden crisis.
If you want the complete set of 1 and 2, you can ++Q me and I will send you the file..270709057