In order to ensure that things or work are carried out from a high starting point, with high quality and at a high level, it is often necessary to formulate a plan in advance. The plan can clarify a general direction for an action. What issues need to be paid attention to when formulating a plan? The following are 3 plans and designs for kindergarten teaching activities that I have compiled for you. Welcome to read and collect them. Design of kindergarten teaching activities 1
Hat-passing game dance
1. Activity goals:
1. Feel the joy and liveliness of the music, and be willing to use your body The movements feel the slowness and speed of 24 music.
2. Learn the hat-passing game and master the method of passing the hat according to the increasingly faster music rhythm.
3. Be able to cooperate with each other and play games together, reflecting the joy of mass games.
2. Activity preparation: 1. Several music hats 2. Big drums
3. Activity process:
(1) Children use body movements to feel the melody and rhythm of the music .
1. Say hello to the teacher.
Introduction: Today, many teachers have come, and they all want to see your best side. At this moment, please think of the most creative way to say hello to the teachers here. (Good teacher) Truth is better than sound.
2. Play the hat-giving game and feel the rhythm of the music with your body movements.
Introduction: Today I want to play the hat game with you. The hat is in my hand now. After a while, you will listen to the rhythm of the music and dance with the movements you have learned, and I will see who can dance the best. If you are the most creative person, give him a hat.
3. Guide children to appreciate and distinguish between gradually faster and slower music rhythms.
Introduction: Have you all got your hats? Come and put them on for me to see. They look so beautiful with the hats on. Do you know what the beat of the music you just danced is? (Two beats) Do you like this music? Raise your hands if you like it, I also like it very much. Why do you like it? How does this music make you feel? (Cheerful, jumping, intense) Now let’s listen to this music again and listen to what changes are there in the speed of this music? What are the changes? Who are you looking at? Has a pair of ears that can listen to music. (The front is getting slower and slower, the back is getting faster and faster) Yes, we call it getting slower and slower, and what do we call getting faster and faster? (Getting faster and faster) is really smart.
4. Listen to children’s songs, play games, and learn to form close circles.
Introduction: Come on, come on, I want to test you. I will close my eyes and count five times and ask you to form a big circle. Are you ready? Now I want to ask the children to form a small circle, right? , not too crowded, very comfortable, this is called an intimate circle. Listen to children's songs and play games: Children, dance, it's so joyful, go around, go around, go around, make a small, intimate circle. (Repeat several times)
5. Listen to music and find good friends to dance. You can listen to the slowly slowing music in a circle.
Introduction: At this moment, we listen to music and find good friends to dance. When we hear the music that gradually slows down, we form an intimate circle, right?
6. Learn to play pass-the-hat Game
Introduction: Now I have three hats, one for you, one for you and one for you. I am going to test the children again. Please raise your right hand and touch the hat of the child on the right. Do you feel it? The child who has not touched the hat should also pretend to touch it, then pick up his hat and wear it. On my own head, what do I do if I don’t have it? (Pretend to hold it and wear it) Right, let’s get the hat again, put on the hat, get the hat, put on the hat ``````````. Okay, have you noticed where the hat is going to be pulled at this moment? (On other children’s heads) Oh, if you keep picking up the hat and putting it on, the hat will move clockwise. It turns out that we are playing the game of passing the hat. Is it fun? ?Then let’s listen to me read children’s songs and play the game of passing the hat. (Pass the hat, wear the hat ```````` the faster you read it)
7. Listen to the increasingly faster music rhythm and play the hat-passing game.
Introduction: Now let’s play the passing game while listening to the increasingly fast music rhythm. Be careful to listen to the increasingly fast music. (Play twice and add a few more hats)
8. A complete hat-passing game.
Introduction: Do you want to play a complete game? Then the children will listen to the music and dance with their friends. When they hear the music that gets slower, they will gather in a small circle. Finally, they will listen to the music that gets faster and play a game of passing the hat. Can you play? I added a few more hats.
9. Invite teachers to play the passing game.
Introduction: How about inviting teachers to play such a fun game together? Pay attention to the rhythm of the increasingly fast music and pass the hat. (Invite the teacher to play twice and keep adding more hats)
10. Summary: What game did we learn today? You can teach your parents, younger brothers and sisters how to play it when you go back. Let's go out and play games and meet the teacher again. Plan design for kindergarten teaching activities Part 2
1232 Wooden Man
1. Teaching background
Learning is a long and arduous task for students. If Being in this state for a long time will create a great pressure on students, so that students will be tired of learning and afraid of learning.
For this situation, we feel that bringing games into the classroom allows students to be educated while playing and at the same time relax their minds, so that students may be better able to absorb knowledge. Therefore, we selected the "123 Wooden Man" game from many games. Through this game, what we mainly convey is to let students understand the principles of command and prohibition, which is what students lack now. At the same time, it also exercises students' reaction ability and physical adjustment, so that students can grow up healthily.
2. Teaching objectives
1. Improve self-control by allowing students to learn to listen to commands in games.
2. Cultivate students’ quick reaction ability and muscle control ability.
3. Cultivate students’ interest in sports activities and initially cultivate students’ sense of competition.
3. Important and difficult points in teaching
1. Focus: Cultivate students’ quick reaction ability and muscle control ability.
2. Difficulty: Experience the joy of the game and learn the rules of the game.
4. Teaching methods: classroom experience, independent inquiry, discussion and exchange
5. Teaching hours: one class hour
6. Teacher preparation before class: camera< /p>
7. Students’ pre-class preparation
1. Check the game rules and related stories online
2. Think about how to win in the game and what can be done in the field of life Use "123 Wooden Man"
Game rules.
8. Teaching process design
(1) Introduction of games
1. Our children like to take pictures, right?
2 , What should we do when taking pictures? (Try to stick to the best shape and stand still)
3. In a moment, I will invite the children to come and play with me in taking pictures. Game, okay?
(2) Game experience
1. The teacher explains the rules of the game
(1) Ask the person taking the photo to say the password: "One, two 3. Wooden Man"
(2) After the command is completed, no talking, no moving, no walking, no laughing, immediately stay still. No matter what posture you are in, you must remain still.
Scenario 1: If one person cannot help talking, laughing, or acting first, then this person is the loser of this round of the game. This person must go up and "hold hands" with the person taking the photo (each holding one end of the rope), and then start the next round of the wooden man game, until a "warrior" comes up and "cuts" the rope, and the person taking the photo turns around and grabs the wooden man. The captured wooden man regained his freedom and ran to safety with his teammates.
Scenario 2: If there is no loser who is caught, then any wooden man steps forward and takes a photo on the shoulder of the photographer, then the photographer must turn around and catch the wooden man, and the captured person becomes a new round If no one is caught taking the picture, the person taking the picture will remain unchanged and another round of the game will be played.
2. Students are divided into groups (divided into two major groups), each play games, and the teacher inspects and provides guidance.
(3) Discussion and exchange
1. Ask the winning students to talk about what they paid attention to during the game?
2. Ask the losing students to talk about it What is the reason for failure?
(4) Summary of the game
Students, what did you learn today?
1. Persistence. In the game, everyone must learn to persist. The best option before others move is to stay still. Immobility there is like our success. As long as you persist and remain immobile, you will succeed. Learn to persevere so that we are not just facing success, but letting success become one with us.
2. Learn to obey orders and prohibitions. In the game, when the command is shouted, everyone must be still. This is the function of the command. Learning to follow orders and prohibitions is another psychological significance of this game. As the saying goes, "All actions follow orders." When an order is given, everything about oneself must be based on the order.
3. Self-control and being controlled. The ultimate meaning of the game is self-control and being controlled. In the game, if you don't want to move yourself, you must control yourself. Being controlled is for better self-control. From childhood to adulthood, the first thing a person learns is to be controlled and secondly to control himself. Therefore, learning to be controlled and self-control in games are equally important. Plan design for kindergarten teaching activities Part 3
Little crab dribbling
Activity goals
1. Exercise children’s physical coordination skills and cultivate children’s awareness of rules , sense of cooperation and sense of competition.
2. Children can experience the joy brought by games in the game.
Preparation for the event
Some crab headdresses and some rubber balls.
How to play the activity:
The two children in the front of the male and female teams form a group. The two of them learn the posture of the little crab, back to back, and clamp the ball. Arms hooked around each other like a pair of pincers, you walk forward, to the sign and back, put the ball in the basket, and then wait at the end of the line to continue playing next time.
The next group of children can start as long as the previous group puts the ball into the basket. The two "little crabs" must work together well and not drop the ball. If it does, start over from the beginning. You must pay attention to safety when walking.
Game lesson plan for middle class: Net Xiaoyu
Activity goals
1. Develop children’s movement sensitivity and reaction ability, and learn to dodge.
2. Cultivate children’s cooperation skills
Activity preparation
1. Several small fish headdresses and two fishnet headdresses.
2. Place a hula hoop on the ground to make a bucket.
3. Music CD "Many Small Fishes Swimming"
How to play the activity
1. Divide the whole class of children into two parts, and two children do Fishing net, the rest of the children make swarms of small fish. The two children making the net hold their hands together, raise them above their heads, and then separate them into a fish net shape. The children making the small fish line up in a line, waiting to cross.
2. When the game begins, all the children read nursery rhymes: "A lot of small fish are coming, they are coming, a lot of small fish are coming, they are coming, catch them quickly!" and pretend to be fish. The children lowered their heads and bent down and quickly passed through the lower part of the fishing net. When the two children pretending to be fishing nets heard the word "catch", they quickly put down the fishing net, caught the children who had not had time to pass by, caught the fish in the net, and put them in the bucket. Here, the fish that were not caught continued to participate in the game. When 3-5 small fish are caught, let the group of caught small fish perform a show.
3. For the second game, let the children change the protagonist.
Reflection on the activity
Many children can successfully complete the task. The teacher should always remind the two children who are pretending to be fish nets not to put down the fish nets early. When they hear the word "catch", Quickly lower the fishing net. Children pretending to be little fishes should line up head to tail and move in one after another.