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What should be the attributes of the technology organization in Game Life?

There are three major organizations in the game life: superpowers, technology, and nature, and each organization is divided into three professions

Superpowers: superpowers, medical scientists, and musicians< /p>

Technology: magician, skywalker, artist

Nature: explorer, phantom hunter, elf master

After experiments, it was discovered that the special addition of supernatural organizations The success attribute is spell damage, and the physical damage added by technology naturally adds recovery effect. It's not particularly accurate yet, and more experiments will be needed in the future to confirm.

Superpower user: The main damage is spell damage, which means the spell is used for seconds, so the main thing is to increase intelligence. Only when the intelligence increases can you get more blood in seconds. People like to bring it when leveling up or doing tasks. Otherwise, you might as well bring someone with high physical damage who can kill one instantly. So I personally think that the superpower should have full intelligence before level 20. After level 20, it can be +3 points of intelligence, +1 point of system, +endurance or level 2. Add +8 points of intelligence, +1 system, and +1 endurance. I think this is the only way to ensure that you are a high-damage outputter.

Medical scientist: It is another profession that requires strong mental strength, but medical scientists must ensure their own safety. Otherwise, if you fall in the first round, everyone will be in danger, so I think medical scientists It should be, +3 intelligence, +1 system, +1 endurance.

Musician: A powerful control profession, it is an outlier in the supernatural organization. I feel that control professions should focus on agility, otherwise you will be dealt a heavy blow by the output damage. k, otherwise what's the use, so I think musicians can get +3 agility, +2 intelligence, or level 2 plus +7 agility, +2 intelligence, +1 endurance. Of course, if you are an extreme The pursuer can also be fully alert, and you will probably become a real killer.

Magician: Another profession with high damage and high output, but because there is no special spell damage bonus from the supernatural organization, I feel that it should be added at level 2, +8 points of intelligence, +1 system, + 1 stamina, or full intelligence is also a good choice, but you must bring medicine or a doctor when you level up.

Skywalker: A physical damage dealer, he is a good choice in the early stage. It saves money and can be upgraded quickly. Especially at level 10, he has the skill of tit for tat. He is a player that every team is very willing to add during early leveling, so I think it should be +4 points of strength and +1 point of structure. Or if you want to pursue high damage, you can also add +18 strength and +1 point of structure at level 4. , +1 point of endurance.

Artist: A profession that adds buff spells to teammates. It is also a profession that focuses on agility. It adds skills to superpowers, magicians, phantom hunters, and skywalkers before they take action. , Haha, by the way, you can also add blood and be resurrected to become invincible, so it is recommended that you get +2 points of agility, +2 points of endurance, +1 point of intelligence or +1 point of system.

Explorer: It is a relatively popular output profession. It has physical attacks and spell damage. It can be said to be a relatively comprehensive attacker, but its attack method is still mainly physical, so It is recommended to have +3 strength, +1 point of structure, and +1 point of endurance.

Phantom Hunter: A player who uses elf beasts as the main means of attack. Most of his skills are to add buffs to elf beasts as the main purpose. The damage itself is not particularly high, so I think the Phantom Hunter should use himself. The main purpose is your own survivability

So it is recommended to get +2 points of structure, +2 points of endurance, and +1 point of strength.

Elf Master: Another control-type profession, but it also has skills that can be used for group seconds. Personally, I feel that Elf Master is a better profession. It has skill control and group seconds, and can do a lot of things by itself. , most of the tasks can be completed by yourself, so I personally like this career suggestion, +3 agility, +2 intelligence, which can not only have relatively high spell damage, but also control the opponent from hurting yourself. It is really comprehensive.

The above are some personal views on the 9 career points in life. I hope it can be helpful to everyone. Of course, everyone has their own ideas. The above can only represent some of my own personal views. , please forgive me if the writing is not good, thank you here.