Current location - Music Encyclopedia - QQ Music - Outdoor activities organized within or between classes are games that can enliven the atmosphere and increase understanding and friendship between classmates. The approximate number of people is 20 t
Outdoor activities organized within or between classes are games that can enliven the atmosphere and increase understanding and friendship between classmates. The approximate number of people is 20 t
Outdoor activities organized within or between classes are games that can enliven the atmosphere and increase understanding and friendship between classmates. The approximate number of people is 20 to 40?

1. Driving a train

Number of people: two or more, the more the better

Method: Before starting, everyone names a place to represent themselves. But the location cannot be repeated. After the game starts, assuming you are from Beijing and another person is from Shanghai, you have to say: "Let's drive the train, let's drive the train, Beijing's train will open." Everyone asks together: "Where to go?" You say: "Open in Shanghai". The person representing Shanghai will immediately react and say: "The train in Shanghai is about to leave." Then everyone will ask: "Where to go?" Then this person will choose another game object and say: "Go to such and such place. "Open." If the opponent hesitates for a moment and doesn't react, he loses.

2. Shoot seven orders

Number of people: unlimited

Method: multiple people participate, report the number from 1-99, but some people have a number that contains "7" "When the number is a multiple of "7", you are not allowed to count. You have to pat the back of the head of the next person, and the next person continues to count. If someone reports the wrong number or takes the wrong person, they will be punished by performing the show.

Exciting point: No one can make mistakes, even if it is very simple arithmetic.

3. Officers and soldiers catch thieves

Utensils: four small pieces of paper with the words "officers, soldiers, catch, thieves" written on them respectively

Number of people: 4 people

Method: Fold four pieces of paper, and each of the four people participating in the game will draw one. The person who draws the word "catch" must guess who will take it based on the facial expressions or other details of the other three people. The word "thief" is drawn, and those who guess wrong will be punished. The person who guessed the word "official" decides how to punish, and the person who guesses the word "soldier" will carry out the punishment.

Exciting points: simple and easy, not limited by time, place and occasion

Disadvantages: not easy to have too many people.

4. Division of work and cooperation

Number of people: Each group is limited to six people

Props: The host prepares six signs for each group, with the words: mouth; hands (two pictures); butt; feet (two pictures) balloon (one for each group)

Suitable for: all people

Game method:

1. There is no limit to the number of groups, but each group must have six people.

2. The host asks each group to draw lots.

3. First, the person who is slapped in the mouth must blow up the balloon with the help of the two people who are pumped in the hand (the person who is slapped in the mouth cannot blow up the balloon by himself); then the two The person who was slapped on the feet lifted up the person who was slapped on the buttocks to pop the balloon.

5. Pull the clock

Game rules:

1) Draw a large clock model on the whiteboard or wall and mark the scales of the clock. ;

2) Find three people to play the role of the second hand, minute hand and hour hand of the clock respectively, holding sticks or other props of three different lengths (representing the hands of the clock) and standing in front of the clock. Column (note that the back is facing the whiteboard or wall, and the actor cannot see the clock model);

3). The host says a moment at will, for example, it is 3 hours, 45 minutes and 15 seconds. Three times are required. The people playing the roles quickly point the props representing the pointers to the correct position, and those who indicate incorrectly or slowly will be punished

4) The game can be played multiple times, or one person can play the minute hand and the minute hand of the clock at the same time. The hour hand trains the performer's judgment and reaction ability.

6. Bubble Gum

The host calls a number of people on stage, preferably an odd number. When everyone is ready, the host calls "Bubble Gum" and everyone has to respond with "What to stick to?" The host randomly thinks of a certain part of the body, and people on the stage have to work in pairs and touch each other with the part mentioned by the host. For example, if the host talks about the sole of the left foot, then the people on the stage should work in pairs and touch the sole of the left foot. Those who did not find a companion were eliminated. When there is an even number of people left on the stage, the host should act as one person among them, so that the team always maintains an odd number of people. The last two people left won. Because the game is not technically or intellectually difficult, when the winner gets the prize, you can also make things a little more difficult, such as asking him to stand on a chair and use his body to express a word (it can be his name, etc.) or asking him to Perform a show etc. In this game, please note that the body parts the host calls out must be feasible. If he accidentally calls out the upper lip, everyone may faint from laughter.

1. Pass the toothpick

Each participant draws a playing card, and then sits down in the order of the playing cards, holding the smallest (or largest) playing card The person in charge is the first, hold the toothpick in his mouth, and pass it to the next person's mouth in turn. Don't drop it. Be careful not to lend your hands or any tools to help. If you drop it, you will naturally be punished. After passing it around, Finally, the game is not over. Stick the toothpick in half, continue to draw the playing cards, sit down in the new order, and then pass the next round... continue to stick the toothpick in half... and then stick it out... it becomes more and more exciting (the disadvantage is that many boys and girls do not agree!)

2. The Sky-Stealing Trap

Do you remember the scene in the movie Sky-Stealing Trap when Sean Connery trained Zeta Jones to cross infrared light?

This game is somewhat similar. First make props and find some red ropes (glass ropes will do), put paper cups in the middle to represent the bells, prepare eye masks according to the number of participants, and prepare background music disco. Then ask a few assistants to pull the rope on the stage and let the contestants practice with their eyes open first. Tell them that this is a very challenging game that will test their dexterity and memory. After practicing a few times, they will be able to Close their eyes, let the music play, and let them go. At this time, the climax is when the host asks all the assistants to take away the ropes, and you will see a wonderful performance. Pay attention to the people next to you, and you can also deliberately mislead, saying Lower your head, raise your feet, etc.

3. King Game

First, everyone is assigned a number. Then, one person is drawn to be the king. The king can order anything to be done, such as number 1 and Kiss No. 3. Sometimes, it’s a kiss between two men.

Solitaire, the first person says, hello, hello, and the second person says, hello, hello, so pretty and bright. Ah, the third person said you are so beautiful, so bright, so shiny

4. I love you vs. shameless

It sounds a bit " "Ambiguous" is actually a good game for practicing your reactions.

Rules: Everyone sits in a circle and it is stipulated that they can only say "I love you" to the person on their left and "shameless" to the person on their right. Two people can only talk to each other 3 times in a row. Once someone says something wrong, they will be punished.

Highlights: When the game reaches a certain speed, people who can't keep up will often make classic "confessions" such as "I...shameless" or "No...I love you".

5. Carrot Squatting

Divide the participants into four or more piles, and form a circle holding hands in each pile. Name each pile with a color or number, and arbitrarily designate a group. The pile of radishes starts to squat in unison, while reciting the words at the same time, and then designates other piles of radish to do the same movement, with the same goal, and so on, but cannot point back immediately.

Illustrate with an example. There are four piles of red, white, yellow and purple radishes. The white radish squats first. While squatting, recite "White radish squats, white radish squats, after the white radish squats, the red radish squats." After chanting, all the white radish fingers point to the red radish in unison. heap. The carrots will immediately start to squat and mutter something, and then they can choose the next one, but it cannot be a white radish.

6. Two little bees

Words: Two little bees, flying among the flowers, flying...

Action: two people Face to face, 1. Spread your arms like orchid fingers and fly up and down; 2. Change your hands to palms in front of your chest and fly; 3. Take out hammer, scissors and paper; 4. The winner stretches out his palms like a slap and says "Papa Pa Pa" "; the loser harmonizes with "ah ah"; if he doesn't lose or win, he will make a "baaaaaa" kissing gesture with his mouth open at the same time.

Winning or losing: Depends on reaction speed, the loser will be fined one program.

7. A Frog

Participants sit in a circle, facing the center. The host reads "one", and the next person clockwise reads "only", then "green", then "frog", then "jump", then "enter", then "water", then "center" and then "plop"; then "two" "The frog jumps into the water and plops"...and so on. Those who can't keep up with the rhythm or make mistakes will be punished.

8. Grab the chairs

Place three chairs on the stage, invite four people to come up, play DISCO music, four people will circle around the chairs to the music, and grab the chairs when the music stops. Sit on a chair, and the person who hasn’t sat down is eliminated; one chair is reduced, and the three people continue the previous action. When the music stops, they grab two chairs, and the one who doesn’t sit down is eliminated; the last two people grab a chair, and the one who sits down wins. .

9.007

From the beginning, one person pronounces "zero" and then refers to one person. That person then pronounces "zero" and then refers to another person, and the third person pronounces "qi". Then use your fingers to make a shooting gesture and point at any one person. The person who was "shot" will not make any sound or move, but the two people on the left and right of the person who was "shot" will say "ah" and raise their hands as a gesture of surrender. – The one who makes the mistake drinks!

(Note: It is suitable for everyone to play. Since there is no order of taking turns, but one of them is suddenly pointed to, so the whole process must be in a state of tension, because you may be next!)

9. Seven, eight, nine

Two dice, one dice box, more than two people can play, take turns to roll the dice, each person shakes once, the dice will be opened immediately, if the last number If the number is 7, add wine, if the number ends in 8, drink half of it, if the number ends in 9, drink the whole glass, and for other numbers, pass. Take it in turns for each person to shake it once. Maybe you can only add more wine without being punished for drinking, but it is also possible that you have to drink continuously every time. It depends on your luck.

10. Big Adventure

Each participant draws a playing card, be careful not to let others see your card. The person who gets which card is designated by the dealer to perform a show. The program must be interesting. For example, the selected person must go to the next door table to ask for a glass of wine, or go to the stage to say "I love you!" to all the ladies in the audience. In short, the more absurd and exciting the designated program, the better. In the next round, the person performing the show will be the dealer and continue to draw cards.

11. Truth

The rules are almost the same as those of Dare. The difference is that the dealer does not specify a program, but requires the selected person to answer a question. As the name suggests, the answer must be true. Of course, the more subtle and secretive the question, the more interesting it is, but be careful not to intrude on other people’s privacy.

12. Big Lies

One person blindfolds his eyes and pretends to be a "blind man", and the person sitting on the left side of the "blind man" starts to refer to everyone present. When he pointed to one of the people, he asked the "blind man", "Is this okay?" If the "blind man" says no, he will continue to point to the next person. Knowing that when the "blind man" agrees, the person pointed out is the person selected by the game. The "blind man" took off his blindfold and guessed who was chosen based on everyone's expressions, but the participants could not tell the blind man. Of course, the chosen one may also be the "blind man" himself. The blind man has to give a topic or designate a program, and the selected person has to complete it. Like Dare , the more absurd and thrilling the show, the better.

In the next round, the person selected in the previous round will be the blind man.

13. Officers and soldiers catch thieves

Utensils: four small pieces of paper with the words "officers, soldiers, catches, and thieves" respectively written on them

This game is the most It's good for four people to play. Fold the four pieces of paper and each of the four people participating in the game takes out one piece. The person who draws the character "Catch" must guess who has the character "Thief" based on the facial expressions or other details of the other three people. Those who guess wrong will be punished. The person who guesses the character "Guan" decides how to be punished. It is executed by the person who draws the character "Bing".

14. Blindfolded Painting

All students covered their eyes with blindfolds, and then distributed paper and pens, one to each person. Participants were asked to draw their home or other designated object on paper while blindfolded. After finishing, let the students take off their blindfolds to admire their masterpiece.

Have everyone write their name on the other side of the paper before putting on the blindfold. After they have completed their drawings, hang all the pictures on the wall and let students choose the one they drew.

The teacher describes something in words and asks the students to draw what they heard while blindfolded. Then they compare the pictures they drew and think about why everyone heard the same description but drew the same thing. What comes out is different, what about at work? (Teaching aids: blindfold, paper, pen)

15. Circular phase restraint order

Tools: none

Number of people: two people

Method: The command word is "Hunter, bear, gun". The two people say the command word at the same time, and make an action while saying the last word - the hunter's action is to put his hands on his hips; the bear's action is to put his hands on his chest; The action of the gun is to raise both hands like a pistol. Both sides use this action to determine victory or defeat. The hunter wins the gun, the gun wins the bear, and the bear wins the hunter. If the actions are the same, the game starts again.

Excitement: The fun of this game lies in the large movements of both parties, which are very funny

Disadvantages: It is only a game between two people

Sixteen. Number 7

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An ancient game! However, since new wine can be put into old bottles, new tricks can also be found in old games!

Recall the rules of the old game: First, there should be more people, more than 5 people. Anyone starts counting, 1, 2, 3... and continues counting like this. When encountering multiples of 7 (7, 14, 21...) and numbers containing 7 (17, 27...), they must knock on the table instead. If anyone counts 7 when he hits it, he loses. If he knocks on the table before 7 hits, he also loses. I advise people who have no concept of numbers not to play this game, as it is easy to lose.

Look at the new trick: the beginning is the same, but after counting to the number 7, count backwards! For example, it turns out that counting is clockwise, and when A's turn is 7, he knocks on the table. By rights, B, who is sitting on his left, should count 8 next, no! Now it's going to turn counterclockwise, number 8 from C sitting on his right! Turning around like this, I guarantee you, if you don't turn three times, everyone will be confused!

One more thing to note: only the first time starts counting from 1. After whoever loses the drink next, he starts counting. You don't have to start from 1, but start with any number less than 10.

Try counting from 6...

Seventeen. Fifty cents and one piece

Props: not needed;

Venue: slightly It can be more spacious, there are no special requirements;

Number of people: 10 or more people are enough, more people will be more fun

Personnel: There must be men and women, the ratio is not limited< /p>

Referee: one, responsible for giving orders

The rules are as follows:

In the game, boys get one dollar, and girls get fifty cents.

Before the game starts, everyone stands together and the referee stands nearby. The referee announces the start of the game and calls out a money number (such as 3, 5, 6, or 8, 5, etc.). Once the referee calls out the money, the players in the game must form a small number of that number in the shortest possible time. Team, for example, if the call is 3 yuan and 5, then a small team of three men and one woman, seven women, or one man and five women is needed. Please remember to act quickly, because resources are limited and personnel rarely have the opportunity to be evenly distributed, so comrades who act slowly may be defeated miserably because of a few yuan or a few cents less, so take action when it is time to take action, and when you see fifty cents (mm) Strike first; of course, fast players should not blindly pull people. The referee may have called 3 yuan and 5 yuan, but your team has already changed to 5 yuan. At this time, you need to kick people. When you are cruel, you will be cruel. Usually those who are kicked out ruthlessly are the poor ones.

Game essentials: Reaction must be quick. As soon as the referee tells the amount of money, he must immediately know how many men and women teams can meet the requirements; action must also be fast, both grabbing fifty cents and kicking a piece are time-consuming. Fast and hard.

Nineteen. Put coins

Use a glass cup with a diameter of about 15 cm (preferable), but if there are many people, you can use a cup with a larger diameter, and then put the cup Fill the water, pay attention to almost full, one to two millimeters away from the mouth of the cup. Then everyone takes turns putting a coin into the water, and then see who puts it in and the water overflows.

Advantages of the game: It is most tense when the water is close to the mouth of the cup. It seems that the water is coming out quickly, but in fact you can put in a lot more because water has cohesion. This is a game that can be played by many people and is simple. An entertaining game.

Twenty. Phoenix Flying

Everyone sits in a circle, and each person in the circle has a number. Starting from 1...the left/right hour hand can...for example, there are 12 people Play the game. There is Phoenix No. 1. To his left is Phoenix No. 2. To the left of Phoenix No. 2 is Phoenix No. 3... until the left of Phoenix No. 12 is Phoenix No. 1. At this time, a person can call any number of Phoenix numbers. Fly, for example: No. 1 says Phoenix No. 5 is flying. After hearing the cry, the person representing Phoenix No. 5 puts his hands on the shoulders of the people on the left and right and stretches his head at the same time. The person on the left swings his left hand up and down as if flying. The person on the right It looks like a person is flying up and down with his right hand. "No. 5 is doing it while shouting, "Phoenix No. 5 is flying, Phoenix is ??flying No. 5, Phoenix No. 5 is flying, Phoenix is ??flying No. 5, Phoenix is ??flying No. 5." At this time, Phoenix starts to stretch its head. He yelled "Phoenix number * is flying, Phoenix number is flying, Phoenix number * is flying, Phoenix number * is flying." The people on the left and right of him used their left and right hands to coordinate the activities at the same time. Those who did not follow up in time performed the show.

Game 1: Riding on a balloon.

Three people from each group came up to participate, two people blew up balloons and one person sat on a chair. 10 balloons are blasted, and the winner is calculated based on how long it takes.

Game 2: Pass water from paper cups.

Five people from each group stand in a line, each holding a paper cup in their mouth, and then pass the water from front to back. They cannot use their hands. They all rely on the movements of their mouths and heads. Press and hold the water within the specified time. The amount of water that reaches the end determines the winner.

Game 3: Holding Oranges

Two students from each group come up to participate. The prize oranges are held on their heads without being held by hands. Then they do the actions arranged by the host, such as crossing over. The stool can be turned backwards, sat down and stood up. In addition to contact with each other, intimidation and other methods are also allowed. The winner is determined by the duration of persistence.

These are some of the more interesting ones. Needless to say, there are other elephants who have a tacit understanding, grab stools, and beat drums to spread flowers.

Another key to excitement is the punishment measures. The winner of each game will receive a prize, and the last two will be punished. Punishment measures can be written on a pile of notes and let the punished draw lots. Here are some very high punishment methods.

1. Learn advertising.

Everyone has seen the melatonin advertisement, let him learn the movements of the animated characters in it, haha. Of course, there are also many funny advertisements, so find them yourself.

2. Performance

For example, let him choose "pretend to be an idiot, pretend to be innocent, or pretend to be gay". No matter which one he pretends to be, it will look good, haha.

3. Read aloud

Be prepared for a very funny text, such as the paragraph "I am a pig..." You can also do some funny actions

< p>4. Kiss the table (pillar)

The punished person has to kiss a designated table 5 times. At this time, it is best to have a camera to serve him. Haha, the photos will be wonderful!

Game name: Teamwork, relaxation and relaxation

▲Game purpose: Through this game, everyone can realize the importance of teamwork. If a team wants to be successful, it must use appropriate methods, and this method not only includes being good at utilizing effective resources, but also requires learning to listen to the opinions of others and communicate to seek tacit understanding between each other.

▲Game rules: At the beginning of the game, wrap a hemp rope around their waists. All team members wear blindfolds and wrap the rope into a designated shape (such as square, rectangle, parallelogram) within 2 minutes. , trapezoid, rhombus, triangle). During this process, the participating team members cannot hold hands and can only maintain each other through hemp rope. Finally, the team that surrounds the figure will lay the rope flat on the ground without deformation so that everyone can see whether the shape of the figure is similar. The team that gathers the graphics quickly and has similar shapes wins. The game is played in groups, and lots are drawn to determine the order of the game and the graphics to be placed.

The game will be ranked from 1 to 6 based on the game's similarity and time to complete. The game with the most similar appearance and the shortest time will be ranked first, the second will be ranked second, and so on. First place gets 6 points, second place gets 5 points, and so on, sixth place gets 1 point.

▲Game details:

Equipment required: 10 blindfolds, a big rope, a stopwatch, and a whistle.

Number of players: Each group will send 10 people, and 6 groups will have 60 people participating in the game. The 10 people selected by each group must first choose team members who have not participated in the game.

Game time: 25 minutes (5 minutes to distribute materials and read out the rules of the game, each group plays the game separately, it takes 15 minutes to finish, 5 minutes to evaluate the results and summarize the game)

There are many traditional programs and game programs, such as drumming and passing flowers, or more evolved ones, where several people sit in a circle, high-five and count, etc. (people in a circle count in sequence, and close when they reach 0 or 3 or their multiples. Mouth high five, this can be arbitrarily determined) If you should hit or not, if you should not count, you will be punished. It is a very fun game.

Idiom Solitaire, there is a penalty for not being able to catch up; or you can imitate one of the gestures in Lucky 52 and make a guess, and there is a penalty for not being able to guess:)

A group of people sit in a circle, with men and women spaced apart. And sit. Starting from A, say to B on the right, I love you, or shameless, no matter what A says to B, B says another sentence to A. After you finish speaking, say something casually to the other person of the opposite sex. If A says I love you to B, then B will say shameless to A. If A says shameless to B, then B will say I love you to A, and then casually say I love you or shameless to the next person. This goes on and on. If you call wrong, you will be punished.

If you are watching from the sidelines, you will often see the following situation:

A certain GG keeps saying to a certain MM, I love you, and the answer he gets is a constant "Shameless" ".

A certain girl keeps saying "I love you" to a certain GG and "shameless" to another GG.

A certain GG heard a certain girl say "I love you", and suddenly said "I love you" to the girl, and was fined with alcohol but did not enjoy it.

This game is good, true and false, false and true, no one knows whether it is true or false. It would be even funnier if the people in this circle were originally in pairs.

"The Emperor's Will"

It is quite suitable for a large group of L's to relieve their boredom. With unique numbers (i.e. poker points), the person who draws the king is the "emperor". By specifying two numbers, two people can be determined to do whatever the emperor wants them to do (no harm, no violation). An example is as follows: A draws the king, assigns No. 6 to lie on his back, and No. 10 uses No. 6 as a cushion to do some push-ups. You can imagine various combinations of GGMM, think of all kinds of clever tricks to make people laugh, and laugh until you die. . . . . . .

007

How to play and rules: At the beginning of the game, choose one person at random to give the command: shout "0" in your mouth and point to the other person at the same time; the person being pointed gives the command: "0" at the same time Then point at another person, the person being pointed at: "7" and at the same time point at another person, the person being pointed at; "Pa!" Make a gun shape with your hand and point it at the other person. The person being pointed at can't move or scream. As if being hit by a "gun", the two people next to him raised their hands: "Ah!" (exclamation),

Those who make wrong orders or wrong actions should be given a small punishment ( For example, drinking) and then he will continue to give orders.

Features: practice reaction, activate the atmosphere

Human chairs

Form: group participation

Type: icebreaker

Time: 5 minutes

Materials: No materials required

Venue: Open space

Applicable objects: all event personnel

Operating procedures: < /p>

1. Form a circle.

2. Place your hands on the shoulders of the player in front;

3. Follow the instructions and slowly sit on the lap of the player behind you.

4. After sitting down, give instructions and ask the team members to call out the corresponding slogans: "For example, "Work together and move forward bravely." ””

5. It is best to conduct it as a group competition to see which group can last the longest without slacking off.

I saw a certain post, there is a lot of content, I would like to share it with you~~But why are there no reward points~I have no motivation