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What kind of toddler games can Tom and Jerry be used for?

Design thinking

1. Analysis of age characteristics: Children in senior classes have a strong desire to create, and they are more and more interested in activities that can satisfy their imagination and creative desires. In activities, children's performance and expression methods are becoming more and more diversified, and their awareness of cooperation with peers is gradually increasing. .

2. Positioning of teaching strategies: By creating gamified situations, children are guided to create various interesting body movements according to the game plot "A cat who loves stinking beauty and likes dancing goes out for a walk". After a process of discussion, practice and re-discussion, practice again Gradually figure out how to play the game and have fun playing cooperatively with your peers.

During the game, high-level role models are constantly produced, which stimulates children's desire to actively imitate and constantly innovate. Senior role models, as the name suggests, use the role of role models to educate. In kindergarten music activities, senior role models can not only provide learners with help and reference for self-improvement, but also effectively stimulate children's endogenous motivation, allowing children to spontaneously feel music, understand music, enjoy music, and through successful learning Experience enhances self-confidence and self-efficacy for learning. The advanced role models in "Tom and Jerry" are:

Advanced role model one: "Cat on a Walk". The appearance of the walking cat is the premise for creating actions. It helps children understand the rhythm of music (walk once every two beats) and distinguish musical phrases (go in one sentence and stop in one sentence). At the same time, the storyline is "A cat who loves beauty and dance goes out for a walk." It also provides specific clues for subsequent action creations.

Advanced role model two: "Smelly Cat". (1) Provides rich clues and elements for children’s creation. (2) Vividly express the various changes in the walking posture of "a cat who loves beauty and dances when he goes out for a walk".

Advanced role model three: "Impatient cat". Not only does the frequency of action speed up, but it also further extends and expands the plot of the game, making the activity more interesting and challenging.

To sum up. The senior role models in "Tom and Jerry" have three levels of changes: level one: different orientations; level two: different spatial levels; level three: different character personalities. Because advanced role models are provided in a progressive manner, they will be presented with a new way of thinking every time, so they will bring different surprises and shocks to children every time.

Activity goals

1. Learn the music game "Cat and Mouse", understand the plot and rules of the game, and feel the humorous and cheerful style of the music.

2. Through hand games, action creation, and storyline accumulation, you can further experience the rhythm and changes of game music.

3. Experience the imagination brought by music and feel the joy of games.

Event Preparation

The edited music "Vanilla Mimi".

Activity process

1. Appreciate Section A of the music and create related movements

1. Listen to section A and distinguish the phrases. Children listen to music, initially feel and identify different phrases describing "cat" and "mouse".

2. Teachers and children interact to experience and express the differences between "cat" and "mouse" musical phrases in different roles. While listening to the music, the children use their hand movements to express the game plots of "cat walking" and "mouse following".

3. Create the walking movements of the big cat. Teachers and children discussed together and used body movements in different spatial positions and directions of travel to express "big cat walking". Teacher: This is a dancing cat, and its walking postures are all kinds of weird! How might it walk? Who will give it a try? (For example: changes in height in space, changes in direction of travel, changes in body posture: Rotation, bending, stretching, shaking, changes in one hand and both hands, and changes in movement methods: walking, jumping, crawling, etc. )

4. Practice the created movements along with the music.

2. Teachers and students *** discuss and practice the "cat playing with mouse" action in paragraph B

1. Teachers and children discuss ways to play with cats and mice.

Teacher: Although the little mouse moved very gently, the big cat still suspected that there was someone behind him. How to avoid being discovered by big cats?

2. The teacher pretends to be a big cat and demonstrates the method of "cat playing with mouse".

3. Teachers and children play together.

3. Complete learning game "Cat and Mouse"

1. Teachers lead the team, and teachers and children play together.

2. Replace new action game.

3. The child leader plays again.

4. Expand the plot of the game - the teacher in charge plays the role of "an impatient cat", and teachers and children play the same game. (The video of this activity can be found on the CD in this issue)

Core concept: humor

Nanjing No. 1 Kindergarten Xiao Jianxia

Applying humor to kindergarten activities can enliven the atmosphere , enhance teacher-child interaction and inspire children’s creative wisdom. In the musical game "Cat and Mouse", teachers skillfully use their own "humor" to continuously stimulate children's interest in learning and desire to challenge, play with children in laughter, and grow together.

1. Humorous storyline stimulates strong interest in learning. "Cat" and "mouse" are very familiar animal images to young children. This pair of natural enemies can not only give children endless imagination space, but also create rich forms of games. The music game "Tom and Jerry" tells the story of a cat who loves beauty and dancing and a group of clever mice who compete with each other in a battle of wits and courage. Whatever the cat does in front, the mouse learns from behind. It cannot move around when being "ticked" by the cat, and it has to hide back home quickly when the cat discovers it. The humorous storyline firmly captures children's enthusiasm for learning. Following the playful music, children can play the role of "big cat" and create various interesting body movements, or they can play the role of sneaky "little mouse". Children have a lot of fun!

2. Humorous teaching language enables effective teacher-child interaction. Teachers express serious rules in humorous language, creating a relaxed and free atmosphere for children, so that children can always stay in a happy mood. At the same time, it also enhances the effective interaction between teachers and children.

When the children continued to crowd forward during the activity, the teacher quickly said: "Little mice, you are making too much noise! ??Are you going to die?" The children laughed and laughed. In the laughter, I understood what the teacher meant implicitly: keep a distance quietly between the "mouse" and the "cat". When the teacher gradually wanted to abdicate in the game, the "cat who loves stinky beauty" said: "It's too dusty outside. I want to go home and touch up my makeup. I need to find a successor of the cat family to catch mice instead of me. Who is willing? ?" After the children's game ended, the teacher said with emotion: "You are really better than your old master. It seems that I am getting old!" The teacher's humorous language effectively alleviated the children's nervousness about learning, and the teacher-child relationship became more relaxed and lively. Equality and harmony.

3. Humorous body movements create unlimited space for imagination. In order to guide children to create movements from different spatial directions, teachers sometimes wink, sometimes show their teeth and claws, and sometimes jump up and down. The exaggerated and humorous body movements not only make people laugh, but also greatly expand the clues for children to create movements: they can be up and down, front and back, and Changes from left to right, as well as changes in movement methods (walking, jumping, crawling), etc.

In order to allow the children to create actions based on the different personalities of cats, the teacher also invited "impatient cats": they would appear in a panic, get into trouble due to their impatience, and pretend to be in pain after being lame. The continuous dramatic conflicts and exaggerated performances further extend the game plot and increase the fun and challenge of the entire music game.

Humor is like the seasoning in a dish. When used well, it can make the dish more delicious. Teachers should creatively use humor to create an interesting and harmonious educational environment based on children's interests and abilities. Be a humorous teacher and grow up happily with the children!