What was said above is too general. .
Let me elaborate...
First of all. . No need to play again. . Just keep playing...
Secondly. . Let’s talk about skills.
3 Little Demons and Music Knowledge: Composition is promoted first, these can provide a lot of intelligence.
As for fighting the little demons, use rockets. Rockets do a lot of damage, and using a chain of 4 fire wands is very good.
If you still have plenty of AP, add some magic proficiency, fire proficiency and magic arrow proficiency to prepare for future magic attacks...
After you finish these points, you can start to hit the magic. This depends on personal preference, I won't comment here.
Again. . Let’s talk about the role of pets.
The main purpose of controlling pets is to relieve sieges, so basically all pets are the same. If there is a better AI, of course pets that can repel magic or windmills will be given priority. (For example, the rat people can windmill, and there are many who can rocket)
Finally. . Let’s talk about equipment.
In the early stage, because the skills increase intelligence, it is better to equip the equipment with magic.
Smart elves and sprouts are all good. Of course, you can also deal with critical hits and just cause damage. .
The magic must be chained in the early stage, otherwise the output will be too slow.
Well...actually, therapists have a good start. . At least it won't be so embarrassing...
PS, mages mainly spend more money on magic potions.
Equipment and books are a one-time investment anyway.
Above~