Internal beta date: December 2002
Open beta date: June 2003
Close date: March 2012 Internal beta date: January 2005 March 25th
Public beta date: March 4th, 2005
Close time: April 28th, 2008------Everyone’s O2JAM
1>In July 2002, South Korea's O2 Media company released news and game screenshots about the upcoming launch of O2JAM!
Have you ever seen the game screen at that time? Do you recognize it? At that time, the falling notes in the game had rounded corners, just like pressing F5 to switch today. The germination of this wonderful idea originally started at that time .However, judging from the pictures of the following scenes, the percussion effects and character effects are the same, but they were already very gorgeous at the time.
Most of the musical instruments and costumes of the time have been preserved today. It came down, but the virtual characters at that time were really "silly".
2>At the end of 2002, South Korea's O2 Media company released the first report on the O2JAM internal beta game!
3>In June 2003, Korean music game company-O2 Media launched the official version of O2JAM!
There are more than 50 game music pieces. Like VOS and CanMusic, O2Jam is also an excellent 7-key PC original music game (like CanMusic, you need to play online). The gameplay is basically the same, and the interface is gorgeous and modern. Due to the use of waveform music files, the music playback effect is very good, but it also results in huge music files (about 15-35MB per song).
4>The game was revised on August 29, 2003!
O2JAM really caused us a lot of trouble. The update program was released in the afternoon of August 29th. The previous 600MB large client is no longer usable. The version number updated that day is v2. .7.1, the file size is 62.3MB. Since then, O2JAM has followed the development trend of professionalization, installation and song separation. At that time, the client came with 3 songs, and at that time, you could download another 52 songs in the game.
5>The official reply to Chinese players on October 4, 2003!
At that time, because everyone could not log in to the game normally or the server frequently kicked people, Chinese players generally believed that South Korea had restricted Chinese IPs. On that day, on behalf of everyone, we sent an email to the Korean O2JAM official regarding this question. , the following is the official reply:
"Hello, I am the O2 administrator. We have not blocked any IPs connected to O2. Don't worry about O2 connection problems. However, there are some problems with our server. If our servers are overloaded, a lot of people won't be able to connect, and we have to (and probably are) fixing these bugs, so please wait for a new server, and we're sorry for the connection issues! ”
6>On October 15, 2003, the Shenzhou 5 manned spacecraft was successfully launched!
With the successful launch of Shenzhou 5, our Caifeng O2JAM team members also exceeded 100 members that day! I remember that a netizen said on the forum that day that he was chatting with a Korean girl in O2JAM. The Korean girl typed "China yang li wei so good!" in English.
7> Major changes in O2Jam on October 30, 2003 !
October 30th is the official upgrade of the game again. The version number updated that day is V2.9.0. The update content is:
1. Interface changes in Options, adding 2D/3D Interface conversion
2. Added mouse mode (Windows Mode/Image Mode) conversion, which is the function of F8 today.
3. Added keyboard conflict test.
4. Added a screenshot function in the game
5. Fixed the difficulty of judging the game
6. The homeowner can change the room name
7. Added new song "ColorParadise" (beautiful melody, suitable for players who are new to O2Jam, it was a very popular song at the time)
8>O2Jam and the famous Korean arcade music game on November 6, 2003 EZ2DJ collaboration!
O2JAM officially cooperates with EZ2DJ. The following is the official news released by O2JAM:
Here are all the members of O2Media:
The long-awaited Ez2dj will introduce O2Jam! The first added song is "Stay" and the release date is November 7, 2003. The second song will be released continuously after it is completed. I hope every player will be patient and pay attention to our "Stay" first!
9>On December 3, 2003, the functions of the game were once again enhanced!
The version number of O2Jam at that time was V2.9.8. The important changes and new features in the game are as follows:
1. Added emoticon function
2. Strengthened the blood tank during the game
3. Added Chinese character library (you can enter simplified Chinese)
10>Added novice tutorial on December 5, 2003
p>This humanized design can reflect the official’s seriousness, responsibility and consideration for players^^ Looking forward to the Chinese version of the tutorial.
11>On December 10, 2003, the overall game interface of O2Jam was updated to the Christmas version!
After the update that day, every corner of the game is full of Christmas joy, including the Christmas version of the window when logging in, which not only adds Christmas-related costumes and props, but also adds 2 Christmas characters. Game scenes and 3 Christmas-themed songs.
12>Major changes to O2Jam on December 19, 2003!
The updated version number of the day is V3.05. The official has changed the login method of the game. Everyone has to log in from the webpage
13>O2Jam officially entered Malaysia at the end of December 2003!
In December 2003, Malaysian game operator e-game officially obtained the operating rights of O2Jam in Malaysia, and held a huge O2JAM competition and promotional event at the end of December.
14>In December 2003, O2Jam’s popularity continued to rise in South Korea!
"O2Jam" operated by the game portal Mgame and developed by O2 Media ranked first in the comprehensive search of "Naver" and the popular game search terms, (taking December 13th and December 14th as the Accurate), it received great response from players in the 10th generation.
With more than 28,000 people online at the same time, "O2Jam" is basically not known to anyone among the 10th generation players, which shows that it is very popular.
Representative Sun Chengzhe of Mgame Company said: "We have selected the correct age group of players and launched effective marketing by inducing players to actively participate, so that the number of people online at the same time every day continues to increase. O2Jam is a This is a music game with an advanced online rhythm, developed in a new genre and not following the popular game genres in the game market, so it has also received high praise."
15>O2Jam finally charges on January 27, 2004!
O2JAM, which was updated on January 27, will be available in a paid format. All songs in this update need to be purchased with W coins. Songs released in the future generally need to be purchased with W coins purchased with real money ( Similar to the domestic point card concept).
16>O2Jam made its debut at the Taipei Game Show in early February 2004!
The famous Taiwanese game operator "Game Orange" has obtained the operating rights of O2JAM in Taiwan. It made its debut at the Taipei Game Show in early February and attracted great attention from players.
And as long as you apply to participate in the internal beta at that time, you will have the opportunity to get the T-Shir on O2JAM flown from South Korea.
17>O2Jam officially entered Japan on February 16, 2004!
18>On February 19, 2004, it was listed on the Korean game rankings O2Jam!
Korea was on the O2Jam list of online games in February, ranking 9th at the time; AQUA Planet was added to the Malaysian server that day.
19>A ranking system was added on February 26, 2004!
O2Jam has officially added a ranking system for the top 1,000 players every day, where you can see your ranking of the day, the number of wins and losses on the day, etc.
20>In early March 2004, domestic websites reported on Jiuyou.com’s interview with O2Media!
21>On March 6, 2004, South Korea's O2Jam officially held the first prize-winning competition with the theme of purchasing new songs!
22>Important changes to the Malaysian version of O2Jam on March 11, 2004!
Everyone can change their nickname, and it will no longer be a number; in addition, an upgrade mission mode like the Korean server has been added.
23>O2Jam’s masterpiece will be released on March 19, 2004!
"V3" mixes the melody of the third movement of Beethoven's eighth piano piece "Pathétique", injecting the enthusiasm of many music composers. After several months of work, this song was finally announced. Using extremely high imitation of music and plot, it gives everyone a 100% classic feel. And many players are eagerly looking forward to this mesmerizing song. It was really popular all over the world at that time.
24>At the end of March 2004, South Korea's O2Jam improved its music file compression technology!
O2Media has completed the technology of significantly reducing the size of music files. This compression technology can reduce the song capacity by 1/4~1/6, solving the high-capacity problem caused by high-quality sound sources. This technology is used on new songs added in early April, and will be applied to all existing songs in the future.
O2MEDIA stated that this music compression technology reduces the download time and network transmission burden caused by high capacity, which will solve a lot of problems for operators and player groups.
25>On April 1, 2004, the Taiwan version of O2Jam closed beta began!
26>O2Jam’s theme song was officially released on April 2, 2004!
27>On April 10, 2004, O2Jam’s first Chinese song was born!
The song was produced by Taiwan's O2Jam agency "Game Orange". Speaking of this, some friends may have seen the official advertisement of this silly cat named "KUKAT" on Taiwan Game Orange ^^ Not bad , which is exactly the theme song of the game "cococan (coconut can)" operated by "Game Orange".
28>On May 8, 2004, the first free song since charging was released!
The free songs produced by Mr. Brandy for everyone are finally here! The long-awaited free song "Move it on (Dj HD mix)" is finally here. This Remix version is more difficult, which shows that the official is also very serious about the production of free songs.
29>On May 12, 2004, O2JAM appeared at the E3 game show!
O2Jam is not only loved by Americans, but also attracted the attention of game operators from various European countries! ! !
On the first day of the show, the LA newspaper published a report on O2jam at E3. As you can see in the picture, the first day of the E3 public visit was held in front of the small O2Jam booth. During the exhibition, many O2Jam fans from Asia took photos with the official person in charge to commemorate the show. After watching the performance, the audience came to the stage to try out the game, and in the end they all said " I think O2Jam is very interesting and hope that o2jam will appear in our own country soon."
Finally, the official said: O2Jam’s goal is to become a mainstream game in the world! Although we only spent 3 days to promote it worldwide, we will work hard to make O2Jam a mainstream game in the world!
30>On May 12, 2004, the Taiwan version of O2Jam was officially launched into public beta!
31>On May 21, 2004, Mr. Brandy’s classic 3-part series appeared!
Mr. Brandy’s 3 songs that everyone has been waiting for are finally here. These 3 songs are Love Fighter! ! , Cross Time! ! and Ghostfest 2.
32>On May 24, 2004, O2Jam, the first multiplayer online music entertainment game, was introduced to mainland China by GameX!
Chinese online game provider "GameX" has obtained official recognition from O2 Media and officially reached a cooperation intention on May 2. O2Jam will land in mainland China during this time! The common wish of all of us has finally come true!
33>Japan’s O2JAM ceased operations on May 31, 2007
34> Then due to various reasons, O2Jam’s operating rights in mainland China were taken over by 9You, and the game stopped updating until the end of 2005. , and O2Jam’s operating rights in mainland China will expire in the second quarter of 2007.
35>It was still operating in 2008
36>On February 28, 2008, Jiuyou officially announced that O2Jam would cease operations in May 2008
37>Jin Band ceased operations on April 28, 2008
38>Korean official Jin Band launched a new 3Key Mode (three-key hitting mode) and Live Mode (two-player battle mode) in February 2009 ), and announced on the official website that the new 5Key Mode and Ghost Mode will be launched soon (Ghost mode? This mysterious mode eventually did not give an official explanation until O2JAM closed down (March 2012).)
39 >On March 3, 2012, Nowcom, the official operating company of Korean band Jin Band, announced that it had closed down the only official server of Jin Band in the world. He expressed his reluctance to give up, but the O2JAM brand did not give up. The company subsequently released the O2Jam Analog Android version of O2Jam a few months before shutting down the server.