1. Hardware. Large hardware facilities include high-performance computers or dedicated audio workstations, professional audio interfaces, monitors (preferably dual displays, separating video and audio for easier synchronization of dubbing effects), midi keyboards, mixers, monitor speakers, and hardware effects Devices etc. If conditions permit, a recording studio can also be equipped for sound collection and foley.
2. Software environment. The software environment for sound effects production includes two aspects: operating tools and sound effect materials.
Operating tools include audio workstations, effect plug-ins (reverberators, equalizers, tone controllers, special effects, etc.), surround sound software, audio and video synthesis software, etc. Commonly used audio editing software includes Audition , Vegas, Nuendo, LogicAudio, Samplitude, Sonar, SoundForge, Wavelab, commonly used audio editing plug-in suites include Wave, TC works, Voxengo, UltraFunk, etc. The above-mentioned tool platforms and effect plug-ins have their own characteristics, and they need to be selected according to personal operating habits, hardware conditions, etc.
The sound effect material collection is the source of material for sound effects production. The material collection combines most of the natural sounds on the earth and electronic sounds or special sound effects that do not exist on the earth. Except for some original sound effects, most of the sound effects can be passed through The three-step process of editing, resynthesizing, and effect processing of materials can be realized. Currently, the world's most professional, comprehensive, and widely used sound effects material collections in movies, advertisements, and games include Sound Ideas General 6000 Soundfx Library, Hollywood Edge, Bigfish soundscan, Lucasfilm SoundFX Library series sound effects collections, and so on.
3. Production personnel
Game sound effects production personnel are the key. Production personnel include audio programmers and audio producers, both of whom need to have a deep gaming background.
In addition to having professional knowledge in relevant programming, programmers must also cooperate with audio designers to use relevant audio engines to integrate game sound effects to achieve the desired effect.
Audio production personnel must be familiar with and proficient in the operation of audio editing software, master relevant recording techniques, and most importantly, they need to have professional sound listening skills, which is crucial for the finishing of game sound effects. .