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How about the sound effects of SHEN WOO?
From entering the game, landing interface and choosing characters, the music of the game leads players into the world of SHEN WOO with relaxed and joyful music. After entering the game, most scenes in the game use cheerful and relaxed music as the theme of the game background music, just like the landing interface. At present, most domestic developers put relaxed and cheerful music in this budding game, which shows that cheerful and relaxed music has an extraordinary relationship with this budding game. The background music in the game is changed with the change of the scene. In the wild scene, the game music is mostly based on soft BGM, while the music rhythm in the battle becomes faster. The background music belongs to passionate music. Although it feels passionate in the battle, it gives the player an immersive feeling, which greatly increases the sense of substitution in the game. However, when the soft and cheerful music is still the main tone in the scene, it suddenly becomes passionate fighting music, and it feels stiff in terms of music conversion. And like other online games, it is the background music of the' circular system'. At first, I didn't have much experience of landing music, but I felt that a cheerful song was inserted. However, in several subsequent landings, I accidentally found that the landing interface music in the game was not a song, and I felt that this place was worthy of praise. Sound performance:

There are still a series of problems in the sound performance of SHEN WOO. The sound performance in the game is lack of innovation, leaving behind a series of 2D turn-based games, such as A Chinese Odyssey and a Fantasy Journey to the West. Except for the combat sound, other scenes in the game are almost without sound performance, and the sound performance will only appear when the skills are attacked in the battle. However, I feel that the sound effects of combat are not bad in 2D turn-based games. Characters will have different sound effects when they use different skills, and monsters will also scream when they are attacked. Although the sound effects are not bad in combat, they can't hear any sound effects outside the battle. I think it might be better to add some sound effects to the game, such as opening the backpack, upgrading and tasks. For a game, Zuo Zuo always thinks that the musical sound effect of the game is the system that can best reflect the sense of substitution, but for a game without musical sound effect, the sense of substitution will naturally not be too great. In the game of SHEN WOO, the performance of combat sound effect is good, but the sound effect outside the battle needs to be revised. Summary:

As for the overall feeling of SHEN WOO, the sound effects of SHEN WOO really need to be improved, but some defects in sound effects have been made up by the relatively good music system. I think everyone who has played Fantasy Westward Journey must have the same feeling that they are very similar.