After a year, EA’s basketball game NBAlive has finally returned. It was recently released together with its competitor NBA2K18. The drawing method of this NBA live18 is a huge improvement compared to the previous generation. Okay, let’s take a look at the specific pros and cons of this game.
Advantages
As far as the graphics are concerned, it is invincible and represents the highest level of PS4PRO. The FIFA18 jerseys and field effects are great, but the portraits are wax figures. The PES2018 characters are very like real people, but the jerseys There is no texture like the venue, but LIVE18 is the best of both companies. The characters also have texture, and the jerseys and venues are also extremely detailed. However, there are problems with the proportions of very few characters. Only one Rondo has been found so far, and the rest remain to be seen. Here, I don’t want to have a meaningless argument with 2K fans. As long as you think the 2K graphics are good, I don’t care.
In terms of sound effects, the sound of the ball hitting the frame is very real, and other sound effects are also very well done, supporting 5.1 surround. In addition, ESPN explained, as for the music, I am not bad at these Cell 2K games. It doesn’t matter who wins or loses. The music of basketball games is not too important (usually I turn off the background music, it is too noisy)
In terms of single-player mode, parks and some streetball leagues are officially authorized. Drew League also has official authorizations from several streetball leagues. The real venues and excellent picture quality are also the best to beat 2K. In addition, this time the personal system has also added box opening, which is similar to that of a boyfriend. You compete for points and use points to exchange for boxes, and then various accessories, clothing, etc. However, not many people play LIVE, and there will be no recharge system for the time being. Bar.
As for the motion physics engine, since it is calculated in real time, the collision feedback is very real, especially in breakthrough layups, which are very smooth and realistic, and there will not be a whole set of different action rates. Condition. In addition, the computer's AI does not apply plasters for no reason. Everyone knows that after the 2K defense change, it is still difficult to break through small and large breakthroughs, but it will not happen in LIVE. The advantage of extraordinary speed is still very obvious, and the pass error rate is also relatively real. Some shots are changed to passes or difficult passes will cause direct mistakes. There are not many such mistakes in 2K. I often change shots to passes. . . .
One thing I like about it is the balance of the game. I can’t play 2K games without changing the GS. It may take half a year to adjust the GS before playing the game before I can really feel it close to the real game. I feel like I can play it live without adjusting anything except lowering the game speed to 50 and changing the dunk frequency to 20.
Disadvantages
There is less motion capture, and some movements are relatively stiff, which is specifically reflected in some shots and body contact inside. The transition of movements is a little unnatural, and some movements are chaotic. For example, if some low-key players score goals, they won't have excessive celebrations, but they will still appear in the game. 2K has done a good job in terms of naturalness.
Few jerseys, few teams!!! I can tolerate having few teams. After all, it’s just an NBA game. I’ll be content with all the current teams. I don’t use ancient mythical beasts or anything like that often. I'm not interested in Guan Gong vs. Qin Qiong, but there are really too few jerseys. Each team only has two sets. The home and away game is completely eliminated by 2K.
In addition, there are not many adjustable items in GS, and the most important jumping and dunking abilities cannot be adjusted, resulting in one-step dunks. In 2K, I changed the jumping ability to 15. If the slam dunk ability is changed to 35, there will be no trapezes all over the court, and the number of dunks in the entire game will be close to a real NBA game. The GS option was also instantly killed by 2K (of course there are some GS items in 2K that have been adjusted to no avail...)
In addition, on very rare occasions, there will be some small bugs, such as an alley-oop ball going out of bounds. , the opponent still jumped up and dunked. This was a problem that 2K had already solved N years ago. But it’s not common and can be tolerated.
A problem that exists in both 2K and LIVE is that sometimes the big inside players are too flexible.
Okay, the above is an introduction to the advantages and disadvantages of NBALive18 game, in general. NBA Live 18 has really improved a lot compared to the previous two generations. The image quality under the Frostbite engine is also very good. The One mode is also very interesting. I hope EA will continue to work hard. It’s time for 2K to understand that they have been cheating like this every year. Money is not a long-term solution.