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What is the most memorable version of World of Warcraft in your mind?
The burning expedition TBC is particularly long

Every week, I go to the Black Temple Seamount SW tirelessly, and there are even many gruer poisonous snakes, Maatheriton.

This is a hundred flowers blooming PVE.

PVP has also undergone many changes, and the battlefield is also resident.

I am also the most unforgettable Wrath of the Lich King.

So Wrath of the Lich King feels like the most perfect version. As for the version after the Lich King, many plots are sudden, and it feels like a new world view, which is very contradictory. So this version is the most memorable, especially the battle of observers, which can't be forgotten for a long time.

The most memorable version of Twitter is undoubtedly Wrath of the Lich King, and the gradual decline of World of Warcraft is also the beginning of this version.

world of warcraft:wrath of the lich king

Time flies, and now the wrath of the Lich King has become a legend. However, this version did bring me unforgettable memories. The version of Wrath of the Lich King can be said to have reached its peak in PVE. The epic plot and art design, various interesting professional features that have not yet been homogenized, the difficulty gradient from TOC to HICC, and Audoul, which missed the national costume, are undoubtedly the most fun times for PVE. The arena of PVP is also full of flowers. With the fission of the earth, it has become a thing of the past almost forever.

Without playing the Wrath of the Lich King version, it can be said that the trip to World of Warcraft is flawed.

After the wrath of the Lich King

You didn't believe that the so-called World of Warcraft ended when Arthas fell. However, now the version is getting more and more disappointing. The early fission of the earth was a joke, the mystery of pandaren was a mess, PVP/PVE in the wild took turns to go into battle, and the unfinished fortress of King Delano finally ushered in the legend of Sulama, the legion came for the second time, and Ai competed for hegemony. After so many versions, I have to believe that the wrath of the Lich King is indeed the peak of World of Warcraft. After the Lich King fell, the game went downhill.

With the game getting faster and faster, that beautiful and blooming era is gone forever.

Pay attention to "game gossip" and watch the first-hand game spit.

5.4

First of all, the difficulty level of 5.4 is very good, and the equipment is improved quickly. That kind of salted fish player can mix a 540 through random group+ox ears and four gods, so it can be flexible, and milk pizza can even enter the ordinary difficulty.

5.4 There are many things you can do every day, such as squatting in Triceratops and squatting in Yongheng Island to play with toys. If you have a thick skin, you can open an incense burner to kill people and brush a 500-coin mount. In the days when the studio was not flooded, there was a gray-skinned Sam beast riding on Eternal Island, which was quite ridiculous.

The tail tip of sp Destiny Sauk in 5.4 is so powerful that it is soaring in Group G.. There was once an H-destiny that even soared to 5 million gold, which shows the status of those equipment in the minds of players.

At that time, when I finished my homework every week, I played with my pets, chatted with people in the guild, farmed and earned money, and lived like a fairy. At the same time, I also sprayed crabs with those friends at shrines and bars (although I think crabs are good now, and designers don't say much now)

I really miss the sudden light. I practiced more than 20 trumpets in that version. At that time, I felt that the players were still very simple, and the studio occupied the conquest point of rating brush at most, which was not so rampant now. Of course, all this can't go back, it can only be used for memories from time to time.

The burning expedition also burned my youth.

The most unforgettable fission of the earth, this version is also the one I play the most.

The Lich King's Tbc and pvp are blooming, and the whole profession can last for seconds. . . Including priests, element sa. . . The funniest version of pvp. . . There are Illidan, Kilgardan, Archimonde, Alsace,. . As for the wings of death, the ancient god Argus is unknown. . . Warcraft 3, who are the heroes? Both tbc and Lich King have,,, and the new boss added to other plots has no sense of substitution at all. . . I went to the Dark Temple just to see Illidan, and I went to the Iceberg Fortress just to see Arthas. . . I'm on a big secret. For who?

My favorite is the "now" version.

Compared with other games, the biggest feature of World of Warcraft is the "social" attribute brought by the charm of the game itself. Everyone gets together as a team to destroy a group of books for whatever reason.

It is the greatest pleasure to experience the despair or joy of one boss after another.

So no matter what version, the version you have experienced with your brothers and friends or new friends is the best version. Some people like the 1970s, others like Alsace in the 1980s, and many friends are still fighting in formal clothes, ready to conquer the Greek queen. Now I am struggling in nostalgic clothes, waiting for graduation.

But I can't say which one is funny. I can only say where my friend is and which version is the funniest.

With friends, you have a responsibility, you have to spend money to upgrade your equipment, don't cheat your teammates, and be responsible for the team.

Wash the ducks!

The most memorable time is when I have the most friends! It has nothing to do with the version! Because Warcraft is a world!

World of Warcraft was touched by the world at the beginning, because none of the online games at that time could be compared with WOW, whether it was the core gameplay or the construction of the world, especially the latter. In addition, there were not so many multi-functional plug-ins at the beginning, and many things had to be explored by themselves and completed by their own teams, which perfectly unified games and socializing. Later, there were many things, the place was bigger, and there were more and more compromises for mainstream players. In the end, it's really different except for the name. AFK has been back for many years. Seeing the login interface and music, I suddenly came back.

World of Warcraft nostalgic clothing is like a time-consuming, slow-paced, slow-moving and hungry reward mechanism. Players slowly and carefully strive to achieve a small goal, full of sense of accomplishment, but also cast a lot of memories and emotions. Formal service is like flash marriage, which is time-saving, fast-paced, quick-acting, and has an on-call reward mechanism. Players' desires can be satisfied quickly, and the threshold for excitement will continue to increase. Finally, although the reward and play mode are much richer than the nostalgic service, it makes people feel hopeless.

Although each player missed a different version (note that it was missed), the overall evaluation is still there. WLK is almost recognized as the best version, followed by TBC (except for the national clothes, which is particularly late to brush the toilet), and then vanilla. Since 1985, each generation is not as good as the next. Just when everyone thought that 70 began to bottom out, probably no one would have thought that 80 was even worse.

The homogenization of the post-70 s version is too serious, and it doesn't make much difference what occupation you play. Moreover, after opening the flying mount, the feeling of exploring the map is greatly reduced, and the production of the new version pays too much attention to the content of "after the full level". In order to prolong the player's game time, the game is becoming more and more numerical. Fast-food reduces the queuing time of players and makes the game fast-food, which directly leads to no one can grasp the core cohesion of players.

When people play games, it is not only entertainment, but also communication between people. What fast food brings is that you don't need to build your own personal design, and it takes the most time to painstakingly manage personal design. This is the root of the contradiction. Moreover, in the upgrade process, the copy is only an aid, and the task is the hard core of the game. Through the task, you can understand the world view of the game. That's why nostalgic clothes explode. That year, although 60 was the beginning, 60 was also the end of the fun of growing up. When 70, 80 and 90 were open, in order to quickly enter the mainstream, they also lost the fun of growing up. The more maps are opened, the more people flow, the lack of interaction and the lack of confrontation between camps. This is the player's dissatisfaction with the formal dress, or prefer the pleasure of LM and BL killing each other in the past.