Current location - Music Encyclopedia - NetEase Cloud Music - What games are suitable for several families, adults and children?
What games are suitable for several families, adults and children?
Game 1. Cyclic command equipment: no number: double method: the command word is "hunter, bear, gun", and both of them say the command word at the same time, and make an action while saying the last word-the hunter's action is that his hands are akimbo; The bear moves with his hands on his chest; The action of the gun is to raise your hands in a pistol shape. Both sides use this action to judge the outcome. The hunter won the gun, the gun won the bear and the bear won the hunter. If the actions are the same, they will start again. Stimulation: The fun of this game lies in the big moves of both sides, which is very funny. Disadvantages: It's just a game for two people. 2. Lucky Great White Shark Equipment: Number of Lucky Great White Sharks: Two-person method: The structure of Lucky Great White Shark is very simple, but it is very interesting to play. The method is to break the jaw of a great white shark and then press down its lower teeth. Only one of these teeth will affect the shark's jaw and make them close. If you press this, the shark's jaw will suddenly close and bite your finger. Of course, shark teeth are made of soft plastic and won't bite you. It can be used as a wine set for gambling luck on the wine table. Several people take turns to press it. If you are bitten by a shark, you will be fined. Stimulation: suitable for boys and girls to play together, more exciting for timid girls. Disadvantages: First of all, you have to buy a "great white shark", although the price is not expensive. Scene three. Tools for officers and men to catch thieves: four small pieces of paper with the words "officer, soldier, thief" written on them. Number of people: four-person method: fold four pieces of paper in half, and each of the four participants in the game draws one piece. The person who draws the word "grab" should guess who took it according to the facial expressions or other details of the other three people. Stimulation: simple and easy, not limited by time and place. Disadvantages: too many people are not easy to change. Game 4: Shooting Seven-Order Instruments: No Number: No Method: Many people participate, and count off from 1-99, but when someone counts a number containing "7" or multiples of "7", it is not allowed to count off. Pat one person on the back of the head, and the next person will continue to count off. If someone gives the wrong number or shoots the wrong person, they will be fined. Excitement: no one can make mistakes, although it is very simple arithmetic. Disadvantages: no games. 5. Cardiovascular equipment: Nobody: The more the better. Method: Distribute a deck of playing cards to everyone on the wine table equally, but don't look at the cards in your own hand and others' hands. Then sort the people on the wine table and arrange them according to the number of people. For example, there are five people on the wine table, which can be numbered 1-5. If the card played by this person is the same as his own serial number, then everyone's hand is shooting at that card, and the last person who shoots is the loser. Excited: I am very excited, and often everyone's hands are red. Disadvantages, not good for table games. 6. Driving train equipment: No number: more than two people, the better. Method: Before departure, everyone said a place name to represent themselves. But the position cannot be repeated. After the game starts, suppose you are from Beijing and the other person is from Shanghai. You should say, "Drive, drive, drive the train, and the train in Beijing is about to leave." Everyone asked together, "Where are we going?" You said, "Shanghai is open". People representing Shanghai will respond immediately and say, "The train in Shanghai is about to leave." Then everyone asked together, "Where are we going?" Then the man chooses another game object and says, "Drive to such and such a place." If the other party hesitates a little and doesn't react, it loses. Stimulation: it can enhance the feelings between people, and you can use the opportunity of letting him (her) "drive the train" to express your feelings and make eyes. Disadvantages: no games. 7. Hand over water with a paper cup Purpose: Enhance the sense of closeness and test the cooperation ability of members. Requirements: A group of eight people, alternating between men and women. 16 employees were selected and divided into two groups to compete at the same time. In addition, the first person in the two-person auxiliary group pours water into the paper cup that he has won, and then passes it to the next person's paper cup one by one, and the water in the last person's paper cup is poured into a small cylinder. Finally, in the limited five minutes, whoever has the most water in the tank will win. Game 8: Blind people carrying the lame Purpose: Communication and cooperation ability, active atmosphere Rules of the game: Six employees are selected on site, three men and three women, boys carrying girls, boys being blind, blindfolded with scarves, girls being lame, leading the way for the blind, bypassing roadblocks, reaching the finish line, and the first to arrive wins. Among them, the roadblocks can be equipped with chairs and must be bypassed; Balloons must be broken; The flowers must be picked and handed to the girls. Game 9, Balloon Treading Purpose: To enliven the atmosphere and enhance coordination and cooperation. Requirements: Ten people, half male and half female, one male and one female form a group, a total of five groups. Steps: Ten employees were selected on site, half male and half female, one male and one female, with three or four balloons tied to their left and right feet. After the activity started, they stepped on each other's balloons and kept their balloons from bursting, or at least bursting, so they won. Competition 10, pedal water relay (48 people in total) 1, team members: 6 men and 6 women in each team, a total of 12 people, relay in three groups, each group must be equipped with 2 men and 2 women; 2. Competition process: 1) Preparation: The first player in each group puts a pair of pedals on the right side of the first group; 4 cooperative players in each group, with a basin of water at each end; 2) The referee announces "Start", and the first player of each team quickly puts his foot into the pedal foot cover, and the right hand side cooperates with the basin handed by the player, and the left hand rests on the left shoulder of the previous player (except the first player) and moves forward; 3) After reaching the finish line, pour the water in the basin into the bucket of the team and go back the same way; 4) Back to the starting point, the player's feet leave the pedal, and the basin is handed over to the cooperative player to draw water; 5) the next group begins; 6) In the last ten seconds, the referee starts to count down: ten, nine, eight. . . . . . . . Stop (Gong) first! 3. Rules: 1) Competition time 10 minutes, ranking is determined by water transport capacity; 2) cooperative players can draw water, but cooperative players must be players and non-players cannot provide any assistance; 3) No one can provide any assistance except myself or other members of the team; 4) feet can leave the pedal when pouring water; 5) When the end pedal turns around, it can be assisted by hand, but the position should be roughly the same as before; 6)2 men and 2 women are a group, and the front and rear pedal positions of male and female players are not limited; 7) If you fall to the ground halfway, you can step on the pedal again and move on with water; 8) If a team still has time after the completion of the third group, it can be continued by any four players (still 2 men and 2 women) in 12 until 10 minutes, when the referee rings the gong. 4. Reward: The first place will be rewarded and other teams will be encouraged. 5. Props: 4 sets of pedals; 9 large plastic buckets (4 empty buckets at the terminal, 4 filled with water at the starting point, and1filled with water at the starting point); 16 small plastic basin; A medium plastic bucket (with water for standby); A stopwatch, a drum; Gong side; Water relay (total 16 people) 1. Team members: 2 men and 2 women in each team, a total of 4 people; 2. Competition process: 1) Preparation: Put a pole next to the first player; Two team members each carry a bucket of water (you can't hang the pole at this time); A team member prepares a piece of HongLing; 2) The referee announces "Start", and each team has HongLing's cooperative team members to quickly tie HongLing around the waist of the first team member (the water bearer is required to tie HongLing several times around the end in the same position), then pick up the pole and stir the water. 3) crossing the bridge; ; 4) After reaching the finish line, pour the water into the bucket of the team and return by the same way (you don't need to get on the bridge when you return, but you need to stir the bucket); 5) Go back to the starting point, untie the HongLing tied to the waist and hand it over to the next player until the fourth player; 6) In the last ten seconds, the referee starts to count down: ten, nine, eight. . . . . . . . Stop (Gong) first! 3. Rule: 1) The time is 10 minutes, and the ranking is determined by the water capacity; 2) The order of players is: the first player is male, the second player is female, the third player is male and the fourth player is female. If there is still time after the first round, the relay must be continued in the order of men and women in the first round until the referee rings the gong and stops fighting in 10 minutes; 3) tie wire can be carried out by cooperative members, but cooperative members must be members of their own teams, and non-members cannot provide any assistance; 4) Players are not allowed to fall off when crossing the bridge, otherwise they need to re-enter the bridge from the bridgehead; 5) If you fall to the ground halfway, you can get up and continue; If the water has been poured out after landing, you can go back to the starting point and fill it with water to start again; 4. Reward: First prize to encourage other teams. 5. Props: a small bridge (pre-installed); 4 poles; 8 small plastic buckets filled with water; 9 large plastic buckets (4 empty buckets at the terminal, 4 filled with water at the starting point, and1filled with water at the starting point); A medium plastic bucket (with water for standby); A stopwatch, a drum; Gong side; 4 red wires (each 5 meters long). Games 1 1, train equipment: no quantity: more than two people, the more the better. Method: Before starting, everyone said a place name to represent themselves. But the position cannot be repeated. After the game starts, suppose you are from Beijing and the other person is from Shanghai. You should say, "Drive, drive, drive the train, and the train in Beijing is about to leave." Everyone asked together, "Where are we going?" You said, "Shanghai is open". People representing Shanghai will respond immediately and say, "The train in Shanghai is about to leave." Then everyone asked together, "Where are we going?" Then the man chooses another game object and says, "Drive to such and such a place." If the other party hesitates a little and doesn't react, it loses. Stimulation: it can enhance the feelings between people, and you can use the opportunity of letting him (her) "drive the train" to express your feelings and make eyes. Disadvantages: no game 12, guessing the description of the five senses game: 1, two people face to face 2, randomly starting from one person, pointing to any part of his five senses and asking each other: "Where is this?" The other party must answer the questioner's question in a very short time. For example, when the other person points to his nose and asks where this is, the companion must say: This is the nose. At the same time, the partner's hand must point to any other five senses except the nose. 4. Any party who makes mistakes in the process will be punished; After three questions, the two sides communicated; Game 14, top balloon: props, a big balloon and a rope, two to four people each. It is wise to play games. Both sides push balloons across the line, only the head is allowed. The person who fell to the ground lost the game 15 and grabbed the chair: the number of prop chairs and any music player that can be placed outside is more than the total number of chairs. Put two rows of chairs back to back (if there is enough space, you can swing them outwards). Remove a chair and continue until one of the last two people grabs the chair and wins the game 16. Divide a table tennis player into two equal teams by several spoons of table tennis props (preferably disposable plastic spoons). Specifically, there is no limit to how many people hit the handle of the spoon. Pass the table tennis from beginning to end and then pass it back. Just pass it to each other with a spoon. The fastest winning game 17, tongue twister, English and other difficult words. The number is the same as above. Whisper what the first person in each team wants to pass on, and pass it back in a low voice. The last person is right, the fastest and most correct player wins the competition 18, and both husband and wife go home (20 minutes): Ten balloon competition rules: We invite ten couples to go on stage, hand in hand, back to back, and Qi Xin works together to transport the balloon clamped on the back from the starting point to the finish line, and the one who takes the least time wins. See who is the most tacit husband and wife partner. Hand in hand, dribble back-to-back from the starting point to the finishing point, and compare the speed. Game 19: There are several balloons in the flower field (the number of red, yellow and blue is equal), and 18 balloons (six red, six blue and six yellow) are hung on the ceiling. Three people from each group participated in the competition. The red team stepped on Le Ballon Rouge, the yellow team stepped on the yellow balloon, and the blue team stepped on all the balloons on the ground. (Each player wears a hairpin that can pierce the balloon) (9 people) (Three groups are doing it at the same time)-The balloon is filled with several colored chips, and the scene effect is excellent. In the twentieth game, the kangaroo jumps, and each team draws three players, puts their feet in sacks, jumps to the turning point, bites off the honeydew melon hanging on the ceiling, and the team that returns to the starting point first wins. (9 players) Game 2 1, The Journey to the West plot: Pig Bajie and the Monkey King overcome many difficulties to marry, and each group leader plays the roles of Pig Bajie and the Monkey King respectively. From the starting point, they put on masks and weapons, ran to the table placed in the middle, cleared the way, that is, ate all the fruits on the table (Pig Eight Rings ate watermelon, the Monkey King ate fruit) and ran to his wife's place. (9 people)-absolutely funny. Scene 22. Qi Xin cooperates (18 players). Each team chooses 6 players to participate in the competition, 2 dribbles, 2 throws (need to lean back) and 2 catches (with wastebaskets tied to their backs). The time limit is 3 minutes, and the person who throws the most balls within the time limit wins. (18 people)-It has the effect of competition and truly embodies the theme of cooperation between Qi and Xin. Game 23: Blow balloons together Purpose: Communicate and cooperate, and complete tasks through division of labor. Number of people: each group is limited to six people. Venue: no props: the host prepared six signatures for each group, which read: mouth; Hands (two); Ass; Feet (two balloons) (one in each group) are suitable for: all players' game methods: 1. Divide into two groups, but each group must have six players. 2. The host asked each group to draw lots. 3. First of all, the person who draws the mouth must blow the balloon with the help of two people who draw the mouth (the person who draws the mouth cannot blow the balloon himself); Then, two people pull their feet up and send balloons to the ass-puller. Game 24, Christmas party game setting game 1, throwing hydrangea (20 minutes) preparation: provide 3 small baskets (beautifully packaged) and 40 balloons. The rules of the game: six people in one game, two people in a group, one person carries the basket and one person throws the ball. The basket lifter tried to catch the ball from the pitcher, and finally the final outcome was decided by the number of catches. This game mainly examines the cooperation ability of two people to see who finally comes home with a full load. In pairs, one carries the basket and the other throws the ball. Basketball players try their best to catch the ball. The team that catches more balls wins. There are three groups, each with two people. 2. Lucky Star performs a big meal (20 minutes). Preparation: Five colorful balloons or wool knots, two flowers in total. One person at each table stood in a row and handed flowers. Rules of the game: the electro-acoustic band beat drums rhythmically, and the audience handed flowers. If the drums fall behind, whoever gets the flowers will be on the show. All the performers will get prizes. Summary of Chair Kung Fu: The game method with the largest number of people standing in a chair: 1. Each group discusses with each other how to stand the most people. According to the call, which chair has the most people. You can set a time limit. If you are afraid of someone falling, find a strong chair, or simply take a newspaper to see how many people can stand on it. Game 24, props required for counting banknotes: 12 1 brand new banknotes 1 minute (the total number is only known by the host, and can be added or subtracted appropriately) Rules: 1) Participants count banknotes in the fastest way to overcome interference. 2) At the beginning of counting money, the host began to ask questions, such as: Which company do you work for? Are you a man or a woman? Is your boss a man? Wait, it's hard to say. Just do actions to let others guess something, such as the name of the play, the name of the person, the name of the song, etc. First, they were divided into two groups (A & amp; B) Group A writes what it wants to guess on paper, and Group B sends representatives to do the action, so that they can guess this thing in groups. After taking turns guessing, the one who guesses quickly wins. Game 25, playing with the clock (this prop is more troublesome) Rules of the game: 1, draw a large clock model on the whiteboard or wall, and mark the scale of the clock respectively; 2. Find three people to play the second hand, minute hand and hour hand of the clock respectively, and stand in a line in front of the clock with three sticks or other props (hands representing the clock) (note that it is a whiteboard or a wall, and players can't see the clock model); 3. The host can name a moment at will, for example, it is 3 hours and 45 minutes 15 seconds now, and ask three people to quickly point the props representing the pointer to the correct position, and those who indicate mistakes or slowness will be punished. 4. You can play it repeatedly, or you can play the minute hand and the hour hand of the clock at the same time by one person, so as to train the performer's judgment and reaction ability. There are also ballooning, hide-and-seek, ballooning, delivering packages, grabbing chairs, drawing noses, darts, throwing balls and so on.

Adopt it