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Double Dragon 4 detailed gameplay skills sharing and experience

Double Dragon 4, as an orthodox sequel, inherits many detailed settings from the previous game. I believe many players may not have noticed. Below, Deep Space High Game will bring you Double Dragon 4. Let’s take a look at the detailed gameplay tips and experiences of Cut Dragon 4!

Detailed playing skills:

The attack judgments of 1P blue man and 2P red man are different.

1. 1P Red Man throws people up into the sky, the distance is very short, and can be followed by a roundhouse kick and then uppercut or flying knee. 2P throws people away and flies very far, and can only be connected with a roundhouse kick, and cannot be connected with anything else after that.

2. After the 2P red man knocks the enemy hard, he can press the roundhouse kick to launch a smashing leg. It is similar to Cao_King's front B mid-level skill, knocking the enemy directly to the ground. Have you tried it? 1P Blue Man does not have this move, he directly uses a roundhouse kick

3. 2P Red Man's Poison Dragon Diamond has a longer horizontal judgment, almost twice as far as Blue Man, making it easier to avoid the enemy's ultimate move. Hit the opponent

Experience experience:

Personally, I feel that Double Dragon 4 is the more interesting the later it is. At first, maybe because the enemy AI is too strong, players can’t find a way out at once. In fact, it's very simple. Just dodge attacks at the top or bottom of the game and wait for the opportunity to attack. For those with strong skills, you can use close range attacks to hit or escape. Without the baptism of time, you won't know how vital the game is.

Let’s talk about some of the most criticized aspects of this game:

1. Some of the sound effects that should be there are not available, for example, there is no beep when the gesture icon to prompt the route appears (since it is necessary In exchange, this Twin Dragon 2 doesn’t even have the beeping indicator sound).

2. Helicopters appear twice and elevators appear many times. There should be sounds of helicopters flying and elevators rising and falling (these sound effects directly lead to a great loss of nostalgia).

3. When BOSS came out, there was no tense music like the BOSS in the second generation (that is, the music with the sound of police car horns), which made it feel like you just passed the level in a blink of an eye, and it didn’t matter at all. I found out that the BOSS was killed, and that was the BOSS).

4. Some of the original music is also addictive. Except for a few nostalgic pieces of music that are interesting to listen to, the original music seems to be just a side job and has no sense of existence.

DOUBLE DRAGON IV Chinese version