Platform: IOS/Steam/Switch
Game types: reasoning and solving puzzles
Production company: Ubisoft
Comment: War makes people crazy, but there are always people who stay awake and pick up their conscience. They are ordinary people and not ordinary. Ubisoft's games bring us thinking and moving besides war.
"Even if their bodies have already returned to dust, their sacrifices still exist. We must try to cherish their memories and never forget ... "
"Although their bodies have turned to dust in the long history, their spirit will last forever. We must remember that history and never forget ... "
Previously on:
When it comes to war-themed games, many people may first think of games such as Battlefield and Call of Duty Lottery. In the game, we often feel the magic of war through guns and cars and fierce battles. I used to be like this, but by chance, I downloaded and played this game on the APP Store, which changed the image of my war game.
The overall plot framework of the game is the same as that of the First World War. The protagonists of the game are four different countries, four ordinary little people and a dog belonging to both ends of the war. Describe this grand world war with these four unrelated people and their families as the starting point. The war bound them closely together.
The story of the game makes players feel the smallness and powerlessness of individuals under the general trend of the country and war. This contrast is enough to make people feel tired, confused and desperate in the war; But at the same time, the tenacity and conscience shown by these small individuals in the plot are precisely the excellent qualities shared by human beings. In a battle, four people and a dog are intertwined with fate, friendship and love in the war, but at the same time they contain many thoughts on history, knowledge and humanity. They lit the lamp of hope in that bloody era.
The narrative methods of the story are diverse and clever, and flashback and interpolation are adopted to jointly promote the development of the story. This multi-protagonist, multi-narrative plot advancement method makes it possible for the game to describe the story from multiple angles. All these make the overall trend of the story tend to be relaxed and appropriate.
You will experience the Battle of Marne and the Battle of Verdun and witness the cruelty of this war.
This grand war is a great war, and these insistence on one's own conscience is not a great war between oneself and oneself under such a social background. It is also great to stick to yourself while knowing that the war is cruel.
Peacetime is always a deductive war, but I don't know how cruel and terrible it is. Life is like dirt, it really is. If the bomb falls, maybe the arm will be gone.
War makes people crazy, but there are always people who stay awake and pick up their conscience. They are ordinary people and not ordinary.
The game is a cartoon-style 2D puzzle-solving adventure game, which combines many elements such as fighting, stealth and puzzle-solving. Generally speaking, puzzles are not difficult and there will be hints, so compared with other games, Kaka phenomenon is less. Some puzzles need to be completed by multiple characters, which increases the playability of the game. However, it is also a slightly simple puzzle, which gives players more time to understand the overall story of the game, because telling a good story may be the purpose and history of the game. These are stories, but these are not just stories.
Nowadays, with the improvement of game production technology, the picture of the game is becoming more and more exquisite, which makes players have higher expectations and requirements for the picture of the game, and this game is just the opposite, depicting a huge contrast picture. Describing a grand war in a cute and cartoon style gives people a strong sense of dislocation. Like a pencil painting, the overall tone is also dim. Scribbled brushes and hasty brushstrokes make the whole scene look shabby and desolate, which seems to symbolize that in the face of war, the original colorful life looks bleak and loses its luster because of the war. In the end, it is a kind of gray and destruction of war.
Although it is a cartoon style, it is still difficult to hide the cruelty of war and human grief. Great contrast can remind people of the negative effects of war and reflect on it.
The inspiration of the game comes from the diaries and letters of some soldiers during World War I, but it is obviously unrealistic to reproduce a period of history by these, and more details need to be improved. There are nearly 120 collections in the game, and almost every item contains a piece of history and background knowledge. Such as nameplates, shell casings, crosses, etc. From the introduction of weapons to the introduction of daily necessities such as handkerchiefs, these items do not necessarily belong to war, but to life and that era. Let's learn about life under cover and war from the side, and how this quiet and leisurely life was destroyed and destroyed in the war. If diaries and letters are bones, then these articles with written descriptions are meat. This combination of bone and flesh makes the characters appear lifelike and makes the story appear profound and true. And these objects all carry a broken world view, which needs to be discovered by the players themselves.
The expressions and actions of the characters are vividly portrayed, and the emotions and behaviors are rendered on a pale background, but they are extremely prominent. These characters can only be identified by their mouth expressions, not by their faces. With this sense of repetition, they showed their smallness and powerlessness in the face of war.
The soundtrack of this game is also excellent, mainly composed of slow and heavy music, which can change according to the specific development of the story. One of the most impressive clips was that when Anna drove the soldiers to the front, from a comfortable town to a war-torn hell on earth, "Heaven and Hell" sounded. At this moment, games and music are well combined and integrated.
The game is called the ninth art, which is a multi-faceted synthesis and has some merits in expressing ideas. There is a saying that writing carries the Tao, and in my opinion, this game has achieved "swimming" to carry the Tao. The game is not blindly shouting to convey its anti-war core, but uses strong contrast and overall rendering to guide players to think about the core of the game.
Mr. Lu Xun once said: "Tragedy is to break beautiful things for people to see." In the game, grandpa tried to help the war with his own strength, appease the wounded and their families, and finally sent him to the gallows. What the hell was he thinking? Regret or despair? or ...
I think it is a bleak helplessness, and the courage behind it is firm.
After customs clearance, I always think of the picture at the beginning of the game. Grandpa was hoeing golden wheat in the hot sun, and the dog hung his tongue half and wagged his tail happily.
Brave Heart does not show the war from the perspective of soldiers or generals, but more shows the disaster and impact that war brings to the lives of ordinary people. It is a war-themed work that completely subverts the tradition, and the ending of the game is not perfect, but any ordinary person who sacrificed for a meaningless war is the biggest complaint against the war.
Dear Mary
For me, the war is over. I don't regret anything. I've seen too much horror since the war broke out, so I hope God can be kind to you. Life is short, and I'm glad I have so much happiness. I am grateful for everything I have experienced, especially the best gift from God. This will be my last letter. Because I killed an officer by mistake, I was found guilty by a military court. You have to believe that I didn't mean to. It's just that war can easily make people crazy. Even if I can't save Carl, everything I have done has not been in vain. I fought for my country and my freedom, and there is no doubt that I won the honor. Even if God separates us from this world, I hope we can meet again in heaven. Keep me in mind.
Love your father forever.