Current location - Music Encyclopedia - NetEase Cloud Music - How about Sword 2?
How about Sword 2?
There are too many players who see Sword 2 being sprayed in various forums, and there are various opinions, but it doesn't affect the players who are crazy about activating the code after watching the propaganda video and game video of Sword 2, which shows that the positioning of Sword 2' s hard-core martial arts style is correct, and the setting content in the game, I feel that most players are subjective and ignore some places where Sword 2 has done well, so I have a feeling that I think this is a good work of domestic games in recent years.

1. Game screen

Yulong's action games in Tianjing, Jiuyin Zhen Jing and Koryo are undoubtedly far superior to Jian 2 in terms of fineness, but there are two important points: 1. Style, which is highly valued by many projects, is often unsatisfactory. Looking good doesn't mean feeling. What players want is differentiation, and what the market wants is individuality. Hard realistic style has its own characteristics, which continues the aesthetic feeling of the sword. 2. The client size and hardware requirements, the higher the effect requirements, the higher the requirements from the market audience, and the group will naturally become smaller. For games, fun is the most important thing after all. Art is just expression, and no matter how high it is, it is not interesting. Are there fewer gorgeous games in Korea? (PS: Sword 2 has a good humanization setting. When you get to the customer card, judge the frame number, turn the camera directly to the sky or the ground, and quickly alleviate the card phenomenon. )

2. Combat skills

Some people say that there are all kinds of judgments, but I personally think that fighting is the survival foundation of Jian 2, but it is an online game after all. In order to meet the individual needs of players, online games can't be compared with arcades and stand-alone machines. From the market, it is difficult to have such a game that focuses on micromanipulation and psychological competition.

Fighting skills often involve career balance planning. Of course, this is the hottest topic of discussion, just like any game. In real life, there are also phenomena that civil servants scold businessmen and businessmen scold civil servants SB, not to mention games. Even if Warcraft, even if there is restraint between occupations, it is inevitable that someone will kiss his son and grandfather. As long as the combat skills account for more than 50% of the battle, personally, it is successful to take the battle as the basic concept.

Step 3 joke

Playability here refers to all the functions and experiences of players in the game. From this point of view, one sword and two did not follow the popular triangle career plan, so copying and the like will inevitably become a way to brush blame. Personally, I refuse this. Of course, I'm not talking about making the mission like Warcraft. After all, it needs a strong technical foundation and long-term production. At this point, sword 2 still has some systems, such as the setting of group heroes, single copy or double copy. Personally, I suggest to increase some numerical differences and reward a little higher, so that players can focus on fighting, supplemented by brushing monsters, and at the same time alleviate the daily game pressure of players.

4. Novice Guidance and Market Audience

Why do you want to connect these two together? I see a lot of people complaining about the poor guidance of novices, perspective and so on (PS: I think perspective is a challenge to players' habits, if technical support suggestions can still follow the mainstream settings). It is undeniable that the simpler the game, the lower the threshold, and the more market groups it can capture, but what is often overlooked is who is the core audience of the game? When Jiuyin first came out, there was a great controversy about automatic pathfinding, which is actually a truth. For the current domestic 3D client games, players have no lower IQ limit, and the concept of taking the all-round market has long been out of date, which is what webgame pays attention to. If the 3D client satisfies the appetite of the current players as it did a few years ago, it is as neither fish nor fowl as giving a bearded uncle in his thirties nor forties a lollipop.

As for the current novice guidance setting of Jian 2, I won't say much about the process. The most important thing for novice guidance is to give players a stimulating point in the early stage. The fancy skills and action settings given in the early stage of "Sword World 2" are enough to resonate with players, so I think that as long as the process is clear, too much waste can be greatly avoided.

In addition, I don't agree with the concept of small audience. With more and more types of game terminals, the market share of PC-side games will be squeezed, and it is often thankless for Gao Daquan to manage the game market. At the same time, the player's game choice has become more and more critical. For the end tour, what is needed is higher enjoyment. In addition, Jian 2 signed a contract on Tencent platform, and I believe that small audiences can also make a breakthrough in this product.

5. Difficulty threshold

This is the biggest difficulty in all game planning and making games. Whether to cancel automatic pathfinding, whether to add built-in settings, etc. All players have their own different preferences. I think I have a good grasp of Sword 2 at this point, but the daily game time is a bit too long. After all, a large number of office workers don't have that much time to finish everything in one day. After all, the market has begun to put forward the concept of fragmentation time.

I won't say much about the rest. Pixel has been playing games for so many years, and I am very grateful for the advice of doing a good job in the game. Now the game market is more and more impetuous, and there are not many teams or companies that can stick to their own things. I hope "Fairy Sword 2" can sell well and set a new benchmark for client games in China.

In addition, the players who spray this game are actually just love and hate, which is very helpful for game optimization and supports Sword 2.