Current location - Music Encyclopedia - NetEase Cloud Music - "Alice: Madness Returns" detailed guide (2)
"Alice: Madness Returns" detailed guide (2)

When Alice woke up and found herself in the port, she was rescued by two crew members. The groggy Alice found herself back in the real world again. Alice saw the white cat on the other side of the wooden bridge and followed her. In front of a house, she saw a fat woman on the second floor talking to a man downstairs. After seeing Alice, she asked her to go to the second floor to talk.

After arriving on the second floor, Alice happened to see the man beating the fat woman. Alice stepped forward to stop him but was knocked unconscious by the man. Alice, who was in a coma, fell into a nightmare again. This is a blue frozen world, and the starfish everywhere are a good place for Alice to collect teeth. After Alice kills several black monsters, a huge savage head appears from the sky and is still blowing air. This is a kind of mechanism. Don't be blown up by it.

After acquiring a new weapon, the Trojan Horse, at the bottom of the cave and killing all the ice sharks in the area, Alice jumped onto the platform. Use the Trojan horse to break open the ice wall with the Trojan head, so you can pass all the way through. Note that there is also an ice wall with a horse head mark under Alice's feet. It will be more difficult to find the elements in Chapter 2, but as long as you find the method, the method is very simple. Just look around after zooming out in each scene. You can find different things.

The slide in the middle is very long. Alice only needs to pay attention to the burned holes and collect the teeth. Although there are detours, it does not affect the progress. At the end, Alice enters the yellow shell, where the kitten will ask Alice a question about the queen. If you choose the last one, you can get good things.

After getting out of the shell, she jumped onto the stone platform with the help of mushrooms and saw the drift bottle where it was. After jumping all the way, Alice got into the crack of the drift bottle. At this time, several robot fish began to attack the bottle, and the bottle broke. Then Alice followed the boat into the bottom of the sea. Alice starts to drive the boat forward, and it becomes a horizontal shooting here. She can shoot cannonballs or release bombs downwards. She just needs to reach the other side before all her life disappears.

After the boat was destroyed by the robot fish, Alice and the turtle captain fell to an underwater tunnel. In the undersea tunnel, Alice needed to jump between jellyfish and avoid the attacks of red jellyfish in the air. After entering the flame wooden door, you get the key. If you encounter the invisible man, you must first use the pepper cannon to attack the bomb in his hand to force it to appear. Alice steps on the floor mechanism on the right and a target appears in the air. After shooting, an air platform appears and she can jump to the opposite side.

After passing the peaceful underwater town, Alice continued to jump forward from the other side. Remember that the iron box needs a wooden horse to break it. There are gold teeth inside. Alice, who was basically familiar with the tricks of these traps, entered a large building at the top without any suspense, and met sleeping sea lions and pirates inside. After talking, go up the stairs on the left. After jumping off the platform, you will encounter a thickened crab. This crab cannot be attacked with a knife. Alice needs to wait for it to fire and then use an umbrella to block the shells back. At this time, the crab If it turns belly up, quickly go over and hit it with the wooden horse. After two attempts, the crab's barrel is broken, and you need to dodge the crab's attacks before continuing to hit it with the wooden horse. Don't think there is only one, there are two more waiting behind you.

Alice entered the fish mouth on the high platform, and after talking to the red octopus, she could only agree to the octopus's boring hide-and-seek game. Jump to the opposite place where there are all red wine bottles. The innermost one on the left is the glowing one. Alice uses the wooden horse to smash open the bottle and the octopus flies away again. Jump from the invisible platform on the right to the opposite side. Enter the key hole to see the red bottle where the octopus is. After opening it, the octopus flies away again. I have become accustomed to hitting targets by stepping on traps, so after reaching the third step, I directly found the octopus bottle and broke it.

After the octopus opened the iron gate, Alice entered the fish mouth cave inside. In the air, Alice saw the glass fish and chatted with it, and found that there were three trumpet holes open. Alice first entered the yellow trumpet hole on the left, destroyed the black monster inside, and then smashed the transparent cover, and the drum music began to play normally. Music can be played in the other two caves using the same method. To return to the glass fish except Alice, you need to pass a music test, which is to press the corresponding button according to the prompts on the screen.

After jumping off the platform, Alice eliminated three enriched crabs. The bed in the air slowly fell and activated the stone platform mechanism. She jumped along the stone platform and entered the small hole that had just been opened. After passing through a jellyfish area, Alice came to another place with a bed in the air. After still destroying the enemies here, she continued to enter the opened hole.

Here we see the blue shell MM and the puzzle mechanism on the ground, but because the number of puzzle pieces is not enough, Alice needs to find four more puzzle pieces nearby. Puzzles are found in two surrounding areas, one of which is in the keyhole, so be careful. After getting four pieces of the puzzle, start the official puzzle game. Complete the puzzle according to the requirements of the background. Leave a piece in the lower right corner empty. There are only five steps to move. In fact, it can be done by contacting it twice. After success, Shell MM entered the opened fish mouth hole, and Alice followed suit.

Alice saw pirates riding on sea lions. After the iron gate of the cemetery was closed, a ghost appeared. This ghost moved very quickly and had to dodge until it sat down to rest. When the bomb comes out, use the pepper cannon to attack its bomb. Alice enters the open iron door and eliminates all the enemies here. After that, a ghost appears in the tomb asking Alice for help and opens the iron door in front.

Alice came to the platform and saw the three skull doors in front of her. Then she entered the door on the far right that had been opened. After defeating the pirate ghost here, she followed the blue seahorse and jumped to the top. Smash the treasure chest to free a soul. Continue to enter the skull door on the left, which is similar to the previous door. After rescuing all the ghosts in the three skull doors, the iron door opens and Alice enters the cave.

After passing a slide, Alice jumped to the bottom platform and saw the multi-headed monster for the first time. This monster kept chasing Alice. The attack at this time was useless. Shooting the head when the head is exposed can completely eliminate it. Finally, Alice returned to the performance hall and saw the performance group's "ultimate performance".