1. Use the PlaySound() function
The prototype of this function is:
BOOL PlaySound(
LPCSTR pszSound,
p>
HMODULE hmod,
DWORD fdwSound
)
Among them, the parameter pszSound specifies the file name of the file to be played. If the parameter is NULL, Then stop the sound being played;
The parameter hmod specifies the handle of the resource;
The parameter fdwSound specifies the flag of the command, which means the way to play the WAV file
< p>Example://Play call2.wav
PlaySound("call2.wav",NULL,SND_FILENAME | SND_ASYNC | SND_LOOP);
// Turn off the sound
PlaySound(NULL,NULL,SND_FILENAME | SND_ASYNC | SND_LOOP);